HEXROLL

The Kingdom of Oshadar

Background

Brutal wars shaped the lands of Oshadar for ages, but peace was finally restored. There are however those who seek to bring Oshadar back into darkness.

Population: 47669 residents

queen Latilde of Preya

Oshadar is ruled by queen Latilde of Preya, a level 12 Fighter. She has cold dark eyes, long black pony-tail and a missing middle-finger (Lifeless).


Armour Class 2 [17] Plate-mail armor Hit Points 40 Attacks 1 × Sword + 3 (1d8+3) THAC0 12 [+7] Movement Rate 90' (30') Saves D6 W7 P8 B8 S10 Alignment Neutral STR 13 INT 4 WIS 6 DEX 15 CON 8 CHA 9


Queen Latilde of Preya’s entourage

Commanding the realm’s forces is Herger of Moonglow, a level 10 Fighter. He has a short black beard, tired red-looking eyes and a missing middle-finger (Crushed). In the pocket: 1 cp, 4 sp and a small flute.

Armour Class 0 [19] Plate-mail armor Hit Points 34 Attacks 1 × Sling (1d4) THAC0 12 [+7] Movement Rate 90' (30') Saves D6 W7 P8 B8 S10 Alignment Neutral STR 13 INT 8 WIS 14 DEX 18 CON 8 CHA 7


Heading the temple is Volkrada Godelinde, a level 10 Cleric. She has tired looking eyes, delicate features and strong-looking hands (Heartbroken).

Armour Class 3 [16] Plate-mail armor + Shield Hit Points 41 Attacks 1 × Warhammer (1d6) or 1 × spell THAC0 14 [+5] Movement Rate 90' (30') Saves D6 W7 P9 B11 S9 Alignment Neutral STR 8 INT 13 WIS 18 DEX 8 CON 14 CHA 8 Spells ✦ 2 × Detect Magic ✦ Light (Darkness) ✦ Cure Light Wounds (Cause Lt. Wounds) ✦ Find Traps ✦ Speak with Animals ✦ 2 × Know Alignment ✦ 2 × Continual Light (Continual Darkness) ✦ Growth of Animal ✦ 2 × Speak with Plants ✦ Sticks to Snakes ✦ Quest (Remove Quest) ✦ Commune


Latilde’s sage is Giso of Sidena, a level 10 Magic-user. He has tiny eyes, thin blonde hair and long black robe (Unsure). In the pocket: 3 cp.

Armour Class 8 [11] Unarmored Hit Points 43 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D11 W12 P11 B14 S12 Alignment Neutral STR 5 INT 13 WIS 13 DEX 15 CON 16 CHA 12 Spells ✦ Read Magic ✦ Detect Magic ✦ Read Languages ✦ Wizard Lock ✦ Phantasmal Force ✦ Web ✦ Lightning Bolt ✦ Hold Person ✦ Water Breathing ✦ Wall of Fire ✦ Massmorph ✦ Polymorph Self ✦ Transmute Rock to Mud (Mud to Rock) ✦ Pass-Wall


Latilde’s confidant is Lucida of Fal, a level 7 Halfling. She has painted skin decorations, piercing brown eyes and big red cheeks (Excited). In the pocket: a dirty handkerchief, 5 sp and a passphrase note.

Armour Class 2 [17] Plate-mail armor + Shield Hit Points 19 Attacks 1 × Dagger (1d4) THAC0 14 [+5] Movement Rate 90' (30') Saves D4 W5 P6 B7 S8 Alignment Neutral STR 17 INT 4 WIS 12 DEX 10 CON 9 CHA 12

Regions

Spiral Crags

Spiral Crags

Hex 01: Gold Dragons

Small unexplained earthquakes tremble the rocks here a few times a day. Loose rocks and boulders may block the pathways, or even worse, fall from above unexpectedly.

2 Gold Dragons are foraging across a seemingly bottomless chasm, where a rope bridge meets an overhang. There’s a 2-in-6 chance of encountering at least one of them outside (the rest will be in their lair inside the ruins of a forgotten keep).

Gold Dragon


Armour Class: –2 [21] Hit Dice: 11 Attacks: [2 × claw (2d4), 1 × bite (6d6)] or breath THAC0: 11 [+8] Movement: 90’ (30’) / 240’ (80’) flying Saving Throws: D6 W7 P8 B8 S10 (11) Morale: 10 Alignment: Lawful XP: 2,700

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Hex 02: Caverns of the Hidden Blood

The narrow and winding trails here are on the faces of the cliffs. Carelessness or combat are especially risky here.

The Caverns of the Hidden Blood is hidden behind a waterfall somewhere on the edge of the cliffs, at the end of a winding steep trail.

Entrances

Hex 03: Wagons

The rock formations here are sharp, pointy and dark. Walking here feels like entering the a skull of a colossal monster.

There are several abandoned and half-broken wagons across a seemingly bottomless chasm, where a rope bridge meets an overhang.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Berserkers (6) Armour Class: 7 [12] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Neutral XP: 19
2 Bandits (2) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
3 Cave Bear Armour Class: 5 [14] Hit Dice: 7 Attacks: 2 × claw(1d8), 1 × bite(2d6) THAC0: 13 [+6] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(3) Morale: 9 Alignment: Neutral XP: 450
4 Trolls (2) Armour Class: 4 [15] Hit Dice: 6+3 Attacks: 2 × talon (1d6), 1 × bite (1d10) THAC0: 13 [+6] Movement: 120’ (40’) Saving Throws: D10 W11 P12 B13 S14 (6) Morale: 10 (8 fear of fire) Alignment: Chaotic XP: 650

Hex 04: City of Silvercrest

A thundering waterfall drops hundreds of feet down from an overhang in the steep slopes, forming a cloud of raging water at the base.

The City of Silvercrest stands majestically, protected behind massive walls across a seemingly bottomless chasm, where a rope bridge meets an overhang. Silvercrest is ruled by the hated, power hungry Mayor Hademar Fritheburg, and is known for its helpful residents.

Hex 05: Dead Adventurers

giant thin pillars of rocks are barely supporting an even bigger plates of stone. Some of these huge mushroom-like formations have already collapsed. The others are likely to fall as well soon.

The bodies of six dead adventurers were thrown to rot across a seemingly bottomless chasm, where a rope bridge meets an overhang.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Cave Bear Armour Class: 5 [14] Hit Dice: 7 Attacks: 2 × claw(1d8), 1 × bite(2d6) THAC0: 13 [+6] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(3) Morale: 9 Alignment: Neutral XP: 450
2 Berserkers (6) Armour Class: 7 [12] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Neutral XP: 19
3 Pit Vipers (3) Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + poison) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25
4 Bandits (2) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10

Hex 06: Watchtower

The path here leads to a cliffside, more than a hundrad feet tall. Planks of wood attached against the rocky wall form the only way ahead.

The ruins of an ancient watchtower are across a seemingly bottomless chasm, where a rope bridge meets an overhang.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Small Roc Armour Class: 4 [15] Hit Dice: 6 Attacks: 2 × claw (1d4+1), 1 × bite (2d6) THAC0: 14 [+5] Movement: 60’ (20’) / 480’ (160’) flying Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 8 (12 in lair) Alignment: Lawful XP: 275
2 Berserkers (5) Armour Class: 7 [12] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Neutral XP: 19
3 Mountain Lions (2) Armour Class: 6 [13] Hit Dice: 3+2 Attacks: 2 × claw (1d3), 1 × bite (1d6) THAC0: 16 [+3] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Neutral XP: 50
4 Goblins (15) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)

Hex 07: A Medusa

Multiple plateaus separated by seemingly bottomless chasms are connected with fragile rope bridges. The strong wind swings the brides from side to side, making crossing them a terrifying experience.

A Medusa is sleeping on the edge of the cliffs, at the end of a winding steep trail. There’s a 2-in-6 chance of encountering it.

Medusa


Armour Class: 8 [11] Hit Dice: 4 Attacks: 1 × snakebites (1d6 + poison) THAC0: 16 [+3] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 8 Alignment: Chaotic XP: 175

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Hex 08: Lair of the Mourning Slaves

The path here leads to a cliffside, more than a hundrad feet tall. Planks of wood attached against the rocky wall form the only way ahead.

The Lair of the Mourning Slaves is hidden inside an old volcano somewhere across a seemingly bottomless chasm, where a rope bridge meets an overhang.

Entrances

Heart of Avaya Range

Heart of Avaya Range

Hex 09: Sacrificial Grounds

Waterfalls of lava flow from caves in a cliff, melting pieces of rock as they fall and form a river of inferno in the deep canyon.

There’s a sacrificial site with burnt human remains on the edge of the cliffs, at the end of a winding steep trail.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Goblins (14) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)
2 Goblins (14) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)
3 Ogres (2) Armour Class: 5 [14] Hit Dice: 4+1 Attacks: 1 × club (1d10) THAC0: 15 [+4] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 10 Alignment: Chaotic XP: 125
4 Goblins (11) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)

Hex 10: Dead Adventurers

Multiple plateaus separated by seemingly bottomless chasms are connected with fragile rope bridges. The strong wind swings the brides from side to side, making crossing them a terrifying experience.

The bodies of six dead adventurers were thrown to rot high in the mountains.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Goblins (14) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)
2 Pit Viper Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + poison) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25
3 Bandits (10) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
4 Bandits (5) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10

Hex 11: Bridge

The rock formations here are sharp, pointy and dark. Walking here feels like entering the a skull of a colossal monster.

There’s a half-broken stone bridge across a seemingly bottomless chasm, where a rope bridge meets an overhang.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Ogres (2) Armour Class: 5 [14] Hit Dice: 4+1 Attacks: 1 × club (1d10) THAC0: 15 [+4] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 10 Alignment: Chaotic XP: 125
2 Hobgoblins (6) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75)
3 Berserkers (6) Armour Class: 7 [12] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Neutral XP: 19
4 Orcs (20) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)

Hex 12: Sacrificial Grounds

Weird colorful crystal formations are decorating the rocky walls here. Mesmerising rays of light are bouncing from their countless facets.

There’s a sacrificial site with burnt human remains near the base of the tallest mountain.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Cave Bear Armour Class: 5 [14] Hit Dice: 7 Attacks: 2 × claw(1d8), 1 × bite(2d6) THAC0: 13 [+6] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(3) Morale: 9 Alignment: Neutral XP: 450
2 Cave Bear Armour Class: 5 [14] Hit Dice: 7 Attacks: 2 × claw(1d8), 1 × bite(2d6) THAC0: 13 [+6] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(3) Morale: 9 Alignment: Neutral XP: 450
3 Orcs (10) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)
4 Goblins (13) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)

Hex 13: Altar

The passages here are surrounded with steep vertical cliffs and are branching to all directions like a fractured maze.

The crumbling ruins of an ancient altar could be found near the base of a steep cliff.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Bandits (7) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
2 Small Rocs (4) Armour Class: 4 [15] Hit Dice: 6 Attacks: 2 × claw (1d4+1), 1 × bite (2d6) THAC0: 14 [+5] Movement: 60’ (20’) / 480’ (160’) flying Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 8 (12 in lair) Alignment: Lawful XP: 275
3 Berserkers (4) Armour Class: 7 [12] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Neutral XP: 19
4 Bandits (4) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10

Javelin Grove

Javelin Grove

Hex 14: Wagons

Colorful flowers, berry shrubs and mushrooms grow under the woods here - almost dense enough to completely cover too many bones.

There are several abandoned and half-broken wagons deep in the woods.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Bandits (5) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
2 Berserkers (5) Armour Class: 7 [12] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Neutral XP: 19
3 Wolfs (5) Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d6) THAC0: 17 [+2] Movement: 180’ (60’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 in larger packs) Alignment: Neutral XP: 25
4 Tuatara Armour Class: 4 [15] Hit Dice: 6 Attacks: 2 × claw (1d4) THAC0: 14 [+5] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 6 Alignment: Neutral XP: 275

Hex 15: Bridge

Dense ivy and vegetation cover an old skeleton of a dragon, as if sleeping peacefully in a clearing surrounded by the trees.

There’s a recently built wood bridge where the woods meet a tall mountain.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Killer Bees (7) Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × sting (1d3 + poison + lodged stinger) THAC0: 19 [0] Movement: 150’ (50’) flying Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 9 Alignment: Neutral XP: 6 (guard: 13
2 Bandits (8) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
3 Killer Bees (8) Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × sting (1d3 + poison + lodged stinger) THAC0: 19 [0] Movement: 150’ (50’) flying Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 9 Alignment: Neutral XP: 6 (guard: 13
4 Bandits (8) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10

Hex 16: Village of Gorm

There’s a stream of clear water here, flowing gently between the woods, over the smooth rocky ground.

The sleepy Village of Gorm sits quietly deep in the woods.

Hex 17: Sacrificial Grounds

The trees here are naked and twisted. Their branches reach down like bony claws. Was this place cursed in days long gone?

There’s a sacrificial site with burnt and unrecognizable remains next to a clearing.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Bandits (4) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
2 Bandits (4) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
3 Goblins (10) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)
4 Bandits (6) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10

Hex 18: Dead Adventurers

A huge, lush tree is standing in a clearing here, covered with colorful flowers and holding a sweet berry inside. Birds fly cheerfully around it.

The bodies of six dead adventurers were thrown to rot deep in the woods.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Orcs (4) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)
2 Goblins (14) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)
3 Sprites (7) Armour Class: 5 [14] Hit Dice: ½ Attacks: 1 × spell (curse) THAC0: 19 [0] Movement: 60’ (20’) / 180’ (60’) flying Saving Throws: D12 W13 P13 B15 S15 (E1) Morale: 7 Alignment: Neutral XP: 6
4 Orcs (10) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)

Nightshard Teeth

Nightshard Teeth

Hex 19: Wagons

Small unexplained earthquakes tremble the rocks here a few times a day. Loose rocks and boulders may block the pathways, or even worse, fall from above unexpectedly.

There are several abandoned and half-broken wagons on the edge of the cliffs, at the end of a winding steep trail.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Goblins (13) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)
2 Goblins (11) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)
3 Wolfs (4) Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d6) THAC0: 17 [+2] Movement: 180’ (60’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 in larger packs) Alignment: Neutral XP: 25
4 Kobolds (7) Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × weapon (1d4 or by weapon – 1) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 6 (8 with chieftain) Alignment: Chaotic XP: 5 (bodyguard: 15, chieftain: 20)

Hex 20: Altar

A small patch of dark clouds circle an even darker peak. Jolts of lightnings flash from within, followed by rumbling thunders.

The crumbling ruins of an ancient altar could be found high in the mountains.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Kobolds (12) Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × weapon (1d4 or by weapon – 1) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 6 (8 with chieftain) Alignment: Chaotic XP: 5 (bodyguard: 15, chieftain: 20)
2 Goblins (12) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)
3 Orcs (20) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)
4 Bandits (5) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10

Hex 21: Crypt of the Dishonored Goblin

Weird colorful crystal formations are decorating the rocky walls here. Mesmerising rays of light are bouncing from their countless facets.

The Crypt of the Dishonored Goblin is hidden behind a waterfall somewhere near the base of a steep cliff.

Entrances

Hex 22: Stone Giants

Multiple plateaus separated by seemingly bottomless chasms are connected with fragile rope bridges. The strong wind swings the brides from side to side, making crossing them a terrifying experience.

4 Stone Giants are wandering near the base of a steep cliff. There’s a 2-in-6 chance of encountering at least one of them outside (the rest will be in their lair inside an old abandoned copper mine).

Stone Giant


Armour Class: 4 [15] Hit Dice: 9 Attacks: 1 × weapon (3d6) or 1 × boulder (3d6) THAC0: 12 [+7] Movement: 120’ (40’) Saving Throws: D8 W9 P10 B10 S12 (9) Morale: 9 Alignment: Neutral XP: 900

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Hex 23: Dead Adventurers

A thundering waterfall drops hundreds of feet down from an overhang in the steep slopes, forming a cloud of raging water at the base.

The bodies of five dead adventurers were thrown to rot near the base of the tallest mountain.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Goblins (8) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)
2 Bandits (7) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
3 Bandits (5) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
4 Berserkers (7) Armour Class: 7 [12] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Neutral XP: 19

Hex 24: Abandoned Village

Giant boulders are hanging in mid air by some kind of invisible magic. Some have rope ladders attached, reaching all the way down for anyone to climb.

There’s a recently abandoned village high in the mountains.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Small Rocs (3) Armour Class: 4 [15] Hit Dice: 6 Attacks: 2 × claw (1d4+1), 1 × bite (2d6) THAC0: 14 [+5] Movement: 60’ (20’) / 480’ (160’) flying Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 8 (12 in lair) Alignment: Lawful XP: 275
2 Hobgoblins (4) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75)
3 Bandits (9) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
4 Goblins (10) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)

Hex 25: Wagons

The skeleton of a huge dragon was fossilised in one of the cliff faces here. Its wings are spread as if it was about to fly to the clouds one last time.

There are several abandoned and half-broken wagons high in the mountains.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Goblins (11) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)
2 Orcs (4) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)
3 Wolfs (6) Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d6) THAC0: 17 [+2] Movement: 180’ (60’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 in larger packs) Alignment: Neutral XP: 25
4 Orcs (14) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)

Hex 26: Bridge

Weird colorful crystal formations are decorating the rocky walls here. Mesmerising rays of light are bouncing from their countless facets.

There’s a dangerous looking rope bridge near the base of a steep cliff.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Berserkers (5) Armour Class: 7 [12] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Neutral XP: 19
2 Small Rocs (2) Armour Class: 4 [15] Hit Dice: 6 Attacks: 2 × claw (1d4+1), 1 × bite (2d6) THAC0: 14 [+5] Movement: 60’ (20’) / 480’ (160’) flying Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 8 (12 in lair) Alignment: Lawful XP: 275
3 Hobgoblins (3) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75)
4 Goblins (11) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)

Iceborn Woodlands

Iceborn Woodlands

Hex 27: Shrine of the Mad Ogre

Dozens of giant dead tree trunks are laying on the ground here, covered with moss and undergrowth. Some of them seem to have a face, with a frozen expression of agony.

The Shrine of the Mad Ogre is hidden in one of the tree covered hills somewhere deep in the woods.

Entrances

Hex 28: Village of Sagoth

An oversized statue of a king holding a sword against the ground stands proudly in a clearing here. Fresh flowers were recently placed near its base.

The thriving Village of Sagoth blends seamlessly deep in the woods.

Hex 29: Wagons

A huge, lush tree is standing in a clearing here, covered with colorful flowers and holding a sweet berry inside. Birds fly cheerfully around it.

There are several abandoned and half-broken wagons next to a clearing.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Tiger Armour Class: 6 [13] Hit Dice: 6 Attacks: 2 × claw (1d6), 1 × bite (2d6) THAC0: 14 [+5] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 9 Alignment: Neutral XP: 275
2 Stirges (6) Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × beak (1d3 + blood sucking) THAC0: 19 [0] Movement: 30’ (10’) / 180’ (60’) flying Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 13
3 Robber Fly Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d8) THAC0: 18 [+1] Movement: 90’ (30’) / 180’ (60’) flying Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 Alignment: Neutral XP: 20
4 Ogres (3) Armour Class: 5 [14] Hit Dice: 4+1 Attacks: 1 × club (1d10) THAC0: 15 [+4] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 10 Alignment: Chaotic XP: 125

Hex 30: Lair of the Corrupted Skeletons

A small pond sits between the woods here. At night, countless mysterious forms glow an eeree purple light deep in the water.

The Lair of the Corrupted Skeletons is hidden in one of the tree covered hills somewhere deep in the woods.

Entrances

Hex 31: Dead Adventurers

Colorful flowers, berry shrubs and mushrooms grow under the woods here - almost dense enough to completely cover too many bones.

The bodies of four dead adventurers were thrown to rot deep in the woods.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Berserkers (5) Armour Class: 7 [12] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Neutral XP: 19
2 Orcs (7) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)
3 Killer Bees (7) Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × sting (1d3 + poison + lodged stinger) THAC0: 19 [0] Movement: 150’ (50’) flying Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 9 Alignment: Neutral XP: 6 (guard: 13
4 Berserkers (7) Armour Class: 7 [12] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Neutral XP: 19

Hex 32: Portal

A small pond sits between the woods here. At night, countless mysterious forms glow an eeree purple light deep in the water.

There’s a magical portal to another hex where the woods meet a tall mountain.

The portal is large slab of dark rock that has a seamingly hollow arch-shaped stone gate on top. There’s a strange blue glow surrounding it. Anyone or anything passing through the gate will get teleported into a different hex (preselected by the referee), but there’s a 1-in-6 chance that the portal will lose half of the character’s carried gold (roll per character).

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Small Rocs (4) Armour Class: 4 [15] Hit Dice: 6 Attacks: 2 × claw (1d4+1), 1 × bite (2d6) THAC0: 14 [+5] Movement: 60’ (20’) / 480’ (160’) flying Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 8 (12 in lair) Alignment: Lawful XP: 275
2 Tiger Armour Class: 6 [13] Hit Dice: 6 Attacks: 2 × claw (1d6), 1 × bite (2d6) THAC0: 14 [+5] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 9 Alignment: Neutral XP: 275
3 Bandits (3) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
4 Wolfs (3) Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d6) THAC0: 17 [+2] Movement: 180’ (60’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 in larger packs) Alignment: Neutral XP: 25

Hex 33: Bridge

An oversized statue of a queen holding a sword against the ground stands proudly in a clearing here. Fresh flowers were recently placed near its base.

There’s a dangerous looking rope bridge deep in the woods.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Bandits (6) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
2 Bandits (8) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
3 Hobgoblins (6) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75)
4 Pit Viper Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + poison) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25

Demon’s Fork Teeth

Demon’s Fork Teeth

Hex 34: Altar

The skeleton of a huge dragon was fossilised in one of the cliff faces here. Its wings are spread as if it was about to fly to the clouds one last time.

The crumbling ruins of an ancient altar could be found near the base of the tallest mountain.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Trolls (3) Armour Class: 4 [15] Hit Dice: 6+3 Attacks: 2 × talon (1d6), 1 × bite (1d10) THAC0: 13 [+6] Movement: 120’ (40’) Saving Throws: D10 W11 P12 B13 S14 (6) Morale: 10 (8 fear of fire) Alignment: Chaotic XP: 650
2 Hobgoblins (5) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75)
3 Berserkers (5) Armour Class: 7 [12] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Neutral XP: 19
4 Ogres (3) Armour Class: 5 [14] Hit Dice: 4+1 Attacks: 1 × club (1d10) THAC0: 15 [+4] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 10 Alignment: Chaotic XP: 125

Hex 35: Wagons

The path here leads to a cliffside, more than a hundrad feet tall. Planks of wood attached against the rocky wall form the only way ahead.

There are several abandoned and half-broken wagons near the base of the tallest mountain.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Hobgoblins (6) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75)
2 Goblins (14) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)
3 Cave Bear Armour Class: 5 [14] Hit Dice: 7 Attacks: 2 × claw(1d8), 1 × bite(2d6) THAC0: 13 [+6] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(3) Morale: 9 Alignment: Neutral XP: 450
4 Cave Bear Armour Class: 5 [14] Hit Dice: 7 Attacks: 2 × claw(1d8), 1 × bite(2d6) THAC0: 13 [+6] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(3) Morale: 9 Alignment: Neutral XP: 450

Hex 36: Abandoned Village

Dense fog makes traveling on the trails here difficult and slow. The reduced visibility renders it almost impossible to scout for danger.

There’s a recently abandoned village near the base of a steep cliff.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Cave Bear Armour Class: 5 [14] Hit Dice: 7 Attacks: 2 × claw(1d8), 1 × bite(2d6) THAC0: 13 [+6] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(3) Morale: 9 Alignment: Neutral XP: 450
2 Orcs (7) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)
3 Hobgoblins (4) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75)
4 Goblins (12) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)

Hex 37: Caverns of the Furious Fire

A thundering waterfall drops hundreds of feet down from an overhang in the steep slopes, forming a cloud of raging water at the base.

The Caverns of the Furious Fire is hidden inside an old volcano somewhere high in the mountains.

Entrances

Wizards of Alvania Timberlands

Wizards of Alvania Timberlands

Hex 38: Altar

Dozens of giant dead tree trunks are laying on the ground here, covered with moss and undergrowth. Some of them seem to have a face, with a frozen expression of agony.

The crumbling ruins of an ancient altar could be found near a water stream.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Gnolls (3) Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × weapon (2d4 or by weapon + 1) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Chaotic XP: 20 (leader: 35)
2 Hobgoblins (6) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75)
3 Sprites (7) Armour Class: 5 [14] Hit Dice: ½ Attacks: 1 × spell (curse) THAC0: 19 [0] Movement: 60’ (20’) / 180’ (60’) flying Saving Throws: D12 W13 P13 B15 S15 (E1) Morale: 7 Alignment: Neutral XP: 6
4 Gnolls (4) Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × weapon (2d4 or by weapon + 1) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Chaotic XP: 20 (leader: 35)

Hex 39: Shrine of the Cold Souls

A huge, lush tree is standing in a clearing here, covered with colorful flowers and holding a sweet berry inside. Birds fly cheerfully around it.

The Shrine of the Cold Souls is hidden in one of the tree covered hills somewhere near a water stream.

Entrances

Hex 40: Wagons

Colorful flowers, berry shrubs and mushrooms grow under the woods here - almost dense enough to completely cover too many bones.

There are several abandoned and half-broken wagons deep in the woods.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Gnolls (4) Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × weapon (2d4 or by weapon + 1) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Chaotic XP: 20 (leader: 35)
2 Berserkers (7) Armour Class: 7 [12] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Neutral XP: 19
3 Crab Spider Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1d8 + poison) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25
4 Tuatara Armour Class: 4 [15] Hit Dice: 6 Attacks: 2 × claw (1d4) THAC0: 14 [+5] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 6 Alignment: Neutral XP: 275

Hex 41: Bridge

There’s a stream of clear water here, flowing gently between the woods, over the smooth rocky ground.

There’s a dangerous looking rope bridge next to a clearing.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Crab Spider Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1d8 + poison) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25
2 Wolfs (4) Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d6) THAC0: 17 [+2] Movement: 180’ (60’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 in larger packs) Alignment: Neutral XP: 25
3 Geckos (3) Armour Class: 5 [14] Hit Dice: 3+1 Attacks: 1 × bite (1d8) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 7 Alignment: Neutral XP: 50
4 Crab Spider Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1d8 + poison) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25

Hex 42: Gold Dragons

A huge, lush tree is standing in a clearing here, covered with colorful flowers and holding a sweet berry inside. Birds fly cheerfully around it.

4 Gold Dragons are sleeping next to a clearing. There’s a 2-in-6 chance of encountering at least one of them outside (the rest will be in their lair inside the ruins of a forgotten keep).

Gold Dragon


Armour Class: –2 [21] Hit Dice: 11 Attacks: [2 × claw (2d4), 1 × bite (6d6)] or breath THAC0: 11 [+8] Movement: 90’ (30’) / 240’ (80’) flying Saving Throws: D6 W7 P8 B8 S10 (11) Morale: 10 Alignment: Lawful XP: 2,700

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Blackapple Barrens

Blackapple Barrens

Hex 43: Bridge

Surrounded by the soft dunes, a huge rock shaped like a dome is planted in the sand. It is almost too slippery to climb on.

There’s a dangerous looking rope bridge on the dunes sands.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Orcs (14) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)
2 Hobgoblins (7) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75)
3 Camel Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1), 1 × hoof (1d4) THAC0: 18 [+1] Movement: 150’(50’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20
4 Camel Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1), 1 × hoof (1d4) THAC0: 18 [+1] Movement: 150’(50’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20

Hex 44: Altar

Vast dunes stretch in all directions, shimmering in the desert heat. The sun makes the sand scorching hot.

The crumbling ruins of an ancient altar could be found between two giant dunes.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Gecko Armour Class: 5 [14] Hit Dice: 3+1 Attacks: 1 × bite (1d8) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 7 Alignment: Neutral XP: 50
2 Lions (2) Armour Class: 6 [13] Hit Dice: 5 Attacks: 2 × claw (1d4+1), 1 × bite (1d10) THAC0: 15 [+4] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16(3) Morale: 9 Alignment: Neutral XP: 175
3 Small Herd Animals (3) Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × butt (1d4) THAC0: 19 [0]/18 [+1] Movement: 240’ (80’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 5 Alignment: Neutral XP: 10/20
4 Lions (3) Armour Class: 6 [13] Hit Dice: 5 Attacks: 2 × claw (1d4+1), 1 × bite (1d10) THAC0: 15 [+4] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16(3) Morale: 9 Alignment: Neutral XP: 175

Hex 45: Wagons

Gusts of warm desert wind sweep and swirl the sands, creating ghost-like clouds of desert dust.

There are several abandoned and half-broken wagons between two giant dunes.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Camel Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1), 1 × hoof (1d4) THAC0: 18 [+1] Movement: 150’(50’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20
2 Small Herd Animals (7) Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × butt (1d4) THAC0: 19 [0]/18 [+1] Movement: 240’ (80’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 5 Alignment: Neutral XP: 10/20
3 Gecko Armour Class: 5 [14] Hit Dice: 3+1 Attacks: 1 × bite (1d8) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 7 Alignment: Neutral XP: 50
4 Lion Armour Class: 6 [13] Hit Dice: 5 Attacks: 2 × claw (1d4+1), 1 × bite (1d10) THAC0: 15 [+4] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16(3) Morale: 9 Alignment: Neutral XP: 175

Hex 46: Bridge

A giant perfect wall of stones stands lonely an unconnected in the middle of the wasteland, with only empty stretches of sand to surround it.

There’s a dangerous looking rope bridge between two giant dunes.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Hobgoblins (6) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75)
2 Orcs (7) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)
3 Tuataras (2) Armour Class: 4 [15] Hit Dice: 6 Attacks: 2 × claw (1d4) THAC0: 14 [+5] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 6 Alignment: Neutral XP: 275
4 Pit Vipers (2) Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + poison) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25

Hex 47: Dead Adventurers

The sand here is riddled with small craters, as if a rain of rocks fell violently from above.

The bodies of four dead adventurers were thrown to rot near an oasis.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Orcs (4) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)
2 Gecko Armour Class: 5 [14] Hit Dice: 3+1 Attacks: 1 × bite (1d8) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 7 Alignment: Neutral XP: 50
3 Camels (2) Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1), 1 × hoof (1d4) THAC0: 18 [+1] Movement: 150’(50’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20
4 Small Rocs (2) Armour Class: 4 [15] Hit Dice: 6 Attacks: 2 × claw (1d4+1), 1 × bite (2d6) THAC0: 14 [+5] Movement: 60’ (20’) / 480’ (160’) flying Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 8 (12 in lair) Alignment: Lawful XP: 275

Hex 48: Wagons

Tall pillars of rock emerge from the sands here, like giant columns to support the cloudless sky.

There are several abandoned and half-broken wagons on the dunes sands.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Geckos (2) Armour Class: 5 [14] Hit Dice: 3+1 Attacks: 1 × bite (1d8) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 7 Alignment: Neutral XP: 50
2 Camels (3) Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1), 1 × hoof (1d4) THAC0: 18 [+1] Movement: 150’(50’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20
3 Hobgoblins (4) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75)
4 Tuatara Armour Class: 4 [15] Hit Dice: 6 Attacks: 2 × claw (1d4) THAC0: 14 [+5] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 6 Alignment: Neutral XP: 275

Hex 49: A Giant Hawk

The wind here is gentle and the sand is soft and warm. Large canopied desert trees provide enough shadow to rest or camp under.

A Giant Hawk is foraging between two giant dunes. There’s a 2-in-6 chance of encountering it.

Giant Hawk


Armour Class: 6 [13] Hit Dice: 3+3 Attacks: 1 × talons or beak (1d6) THAC0: 16 [+3] Movement: 450’ (150’) flying Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Neutral XP: 50

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Dark Storm Barrens

Dark Storm Barrens

Hex 50: Temple of the Lost Order

The sand here is riddled with small craters, as if a rain of rocks fell violently from above.

The Temple of the Lost Order is hidden somewhere on the dunes sands.

Entrances

Hex 51: Glowing Sword Inn

Surrounded by the soft dunes, a huge rock shaped like a dome is planted in the sand. It is almost too slippery to climb on.

Glowing Sword Inn is welcoming travellers and adventurers near an oasis.

Hex 52: Town of Khezal

The sand here is as dark as the night. Not a fire nor a volcano could have been the cause.

The Town of Khezal stands secure on high grounds on the dunes sands.

Hex 53: Sacrificial Grounds

The wind here is gentle and the sand is soft and warm. Large canopied desert trees provide enough shadow to rest or camp under.

There’s a sacrificial site with burnt animal remains near an oasis.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Small Herd Animals (3) Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × butt (1d4) THAC0: 19 [0]/18 [+1] Movement: 240’ (80’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 5 Alignment: Neutral XP: 10/20
2 Goblins (11) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)
3 Pit Vipers (2) Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + poison) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25
4 Camels (2) Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1), 1 × hoof (1d4) THAC0: 18 [+1] Movement: 150’(50’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20

Hex 54: Abandoned Village

Gusts of warm desert wind sweep and swirl the sands, creating ghost-like clouds of desert dust.

There’s a recently abandoned village near an oasis.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Camels (2) Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1), 1 × hoof (1d4) THAC0: 18 [+1] Movement: 150’(50’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20
2 Ogres (2) Armour Class: 5 [14] Hit Dice: 4+1 Attacks: 1 × club (1d10) THAC0: 15 [+4] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 10 Alignment: Chaotic XP: 125
3 Camels (2) Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1), 1 × hoof (1d4) THAC0: 18 [+1] Movement: 150’(50’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20
4 Small Rocs (3) Armour Class: 4 [15] Hit Dice: 6 Attacks: 2 × claw (1d4+1), 1 × bite (2d6) THAC0: 14 [+5] Movement: 60’ (20’) / 480’ (160’) flying Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 8 (12 in lair) Alignment: Lawful XP: 275

Hex 55: Bridge

The sand here is as dark as the night. Not a fire nor a volcano could have been the cause.

There’s a dangerous looking rope bridge between two giant dunes.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Pit Viper Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + poison) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25
2 Gecko Armour Class: 5 [14] Hit Dice: 3+1 Attacks: 1 × bite (1d8) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 7 Alignment: Neutral XP: 50
3 Hobgoblins (5) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75)
4 Lions (2) Armour Class: 6 [13] Hit Dice: 5 Attacks: 2 × claw (1d4+1), 1 × bite (1d10) THAC0: 15 [+4] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16(3) Morale: 9 Alignment: Neutral XP: 175

Hex 56: Hobgoblins

Either wind or some other force creates dozens of giant sand vortexes here, as tall as the eye can see.

14 Hobgoblins are scavenging between two giant dunes. There’s a 2-in-6 chance of encountering at least one of them outside (the rest will be in their lair inside the ruins of an abandoned stronghold).

Hobgoblin


Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75)


Nightshadow Wastes

Nightshadow Wastes

Hex 57: Giant Hawks

The wind here is gentle and the sand is soft and warm. Large canopied desert trees provide enough shadow to rest or camp under.

3 Giant Hawks are wandering near an oasis. There’s a 2-in-6 chance of encountering at least one of them outside (the rest will be in their lair inside a well-hidden cave).

Giant Hawk


Armour Class: 6 [13] Hit Dice: 3+3 Attacks: 1 × talons or beak (1d6) THAC0: 16 [+3] Movement: 450’ (150’) flying Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Neutral XP: 50

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Hex 58: Sacrificial Grounds

A giant perfect wall of stones stands lonely an unconnected in the middle of the wasteland, with only empty stretches of sand to surround it.

There’s a sacrificial site with burnt and unrecognizable remains on the dunes sands.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Tuataras (2) Armour Class: 4 [15] Hit Dice: 6 Attacks: 2 × claw (1d4) THAC0: 14 [+5] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 6 Alignment: Neutral XP: 275
2 Tuataras (2) Armour Class: 4 [15] Hit Dice: 6 Attacks: 2 × claw (1d4) THAC0: 14 [+5] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 6 Alignment: Neutral XP: 275
3 Orcs (10) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)
4 Lion Armour Class: 6 [13] Hit Dice: 5 Attacks: 2 × claw (1d4+1), 1 × bite (1d10) THAC0: 15 [+4] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16(3) Morale: 9 Alignment: Neutral XP: 175

Hex 59: Altar

Vast dunes stretch in all directions, shimmering in the desert heat. The sun makes the sand scorching hot.

The crumbling ruins of an ancient altar could be found between two giant dunes.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Tuatara Armour Class: 4 [15] Hit Dice: 6 Attacks: 2 × claw (1d4) THAC0: 14 [+5] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 6 Alignment: Neutral XP: 275
2 Geckos (2) Armour Class: 5 [14] Hit Dice: 3+1 Attacks: 1 × bite (1d8) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 7 Alignment: Neutral XP: 50
3 Hobgoblins (6) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75)
4 Tuatara Armour Class: 4 [15] Hit Dice: 6 Attacks: 2 × claw (1d4) THAC0: 14 [+5] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 6 Alignment: Neutral XP: 275

Hex 60: Bridge

Tall pillars of rock emerge from the sands here, like giant columns to support the cloudless sky.

There’s a dangerous looking rope bridge on the dunes sands.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Pit Viper Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + poison) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25
2 Orcs (10) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)
3 Camels (2) Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1), 1 × hoof (1d4) THAC0: 18 [+1] Movement: 150’(50’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20
4 Small Rocs (3) Armour Class: 4 [15] Hit Dice: 6 Attacks: 2 × claw (1d4+1), 1 × bite (2d6) THAC0: 14 [+5] Movement: 60’ (20’) / 480’ (160’) flying Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 8 (12 in lair) Alignment: Lawful XP: 275

Hex 61: Wagons

The sand here is riddled with small craters, as if a rain of rocks fell violently from above.

There are several abandoned and half-broken wagons on the dunes sands.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Camel Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1), 1 × hoof (1d4) THAC0: 18 [+1] Movement: 150’(50’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20
2 Small Rocs (3) Armour Class: 4 [15] Hit Dice: 6 Attacks: 2 × claw (1d4+1), 1 × bite (2d6) THAC0: 14 [+5] Movement: 60’ (20’) / 480’ (160’) flying Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 8 (12 in lair) Alignment: Lawful XP: 275
3 Camels (3) Armour Class: 7 [12] Hit Dice: 2 Attacks: 1 × bite (1), 1 × hoof (1d4) THAC0: 18 [+1] Movement: 150’(50’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20
4 Hobgoblins (5) Armour Class: 6 [13] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 (10 with king) Alignment: Chaotic XP: 15 (bodyguard: 75)

Hex 62: Village of Vezia

There are numerous sinkholes in the sands here. Some of them are big enough to swallow an inn.

The withering Village of Vezia blends seamlessly near an oasis.

Wintercry Range

Wintercry Range

Hex 63: Dead Adventurers

Weird colorful crystal formations are decorating the rocky walls here. Mesmerising rays of light are bouncing from their countless facets.

The bodies of six dead adventurers were thrown to rot on the edge of the cliffs, at the end of a winding steep trail.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Wolfs (5) Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d6) THAC0: 17 [+2] Movement: 180’ (60’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 in larger packs) Alignment: Neutral XP: 25
2 Cave Bear Armour Class: 5 [14] Hit Dice: 7 Attacks: 2 × claw(1d8), 1 × bite(2d6) THAC0: 13 [+6] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(3) Morale: 9 Alignment: Neutral XP: 450
3 Bandits (5) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (T1) Morale: 8 Alignment: Neutral or Chaotic XP: 10
4 Cave Bear Armour Class: 5 [14] Hit Dice: 7 Attacks: 2 × claw(1d8), 1 × bite(2d6) THAC0: 13 [+6] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(3) Morale: 9 Alignment: Neutral XP: 450

Hex 64: Orcs

The rock formations here are sharp, pointy and dark. Walking here feels like entering the a skull of a colossal monster.

20 Orcs are hiding high in the mountains. There’s a 2-in-6 chance of encountering at least one of them outside (the rest will be in their lair inside the ruins of a forgotten keep).

Orc


Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)


Hex 65: Altar

Waterfalls of lava flow from caves in a cliff, melting pieces of rock as they fall and form a river of inferno in the deep canyon.

The crumbling ruins of an ancient altar could be found high in the mountains.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Goblins (13) Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)
2 Berserkers (9) Armour Class: 7 [12] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Neutral XP: 19
3 Orcs (10) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)
4 Trolls (3) Armour Class: 4 [15] Hit Dice: 6+3 Attacks: 2 × talon (1d6), 1 × bite (1d10) THAC0: 13 [+6] Movement: 120’ (40’) Saving Throws: D10 W11 P12 B13 S14 (6) Morale: 10 (8 fear of fire) Alignment: Chaotic XP: 650

Hex 66: Temple of the Infernal Desire

Two giant stone figures of guards, gazing into the sky and holding a sword against the ground are carved on both cliffsides of the valley here.

The Temple of the Infernal Desire is hidden inside a cave on the cliff somewhere near the base of the tallest mountain.

Entrances

Hex 67: Town of Yazar

The passages here are surrounded with steep vertical cliffs and are branching to all directions like a fractured maze.

The Town of Yazar stands secure on high grounds on the edge of the cliffs, at the end of a winding steep trail.

Hex 68: The Fearless Mummy Lodge

The skeleton of a huge dragon was fossilised in one of the cliff faces here. Its wings are spread as if it was about to fly to the clouds one last time.

The Fearless Mummy Lodge is welcoming travellers and adventurers high in the mountains.

Hex 69: Wagons

A thundering waterfall drops hundreds of feet down from an overhang in the steep slopes, forming a cloud of raging water at the base.

There are several abandoned and half-broken wagons across a seemingly bottomless chasm, where a rope bridge meets an overhang.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Neanderthals (10) Armour Class: 8 [11] Hit Dice: 2 Attacks: 1 × weapon (2d4 or by weapon + 1) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 7 Alignment: Lawful XP: 20
2 Orcs (17) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)
3 Ogres (2) Armour Class: 5 [14] Hit Dice: 4+1 Attacks: 1 × club (1d10) THAC0: 15 [+4] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 10 Alignment: Chaotic XP: 125
4 Berserkers (6) Armour Class: 7 [12] Hit Dice: 1+1 Attacks: 1 × weapon (1d8 or by weapon) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Neutral XP: 19

Crimsonblade Desert

Crimsonblade Desert

Hex 70: Abandoned Village

You can clearly see bones revealing under the dunes when the wind shifts the sand. This was no land of peace.

There’s a recently abandoned village between two giant dunes.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Orcs (17) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)
2 Small Herd Animals (6) Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × butt (1d4) THAC0: 19 [0]/18 [+1] Movement: 240’ (80’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 5 Alignment: Neutral XP: 10/20
3 Tuatara Armour Class: 4 [15] Hit Dice: 6 Attacks: 2 × claw (1d4) THAC0: 14 [+5] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 6 Alignment: Neutral XP: 275
4 Pit Viper Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + poison) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25

Hex 71: Ogres

Vast dunes stretch in all directions, shimmering in the desert heat. The sun makes the sand scorching hot.

8 Ogres are hiding near an oasis. There’s a 2-in-6 chance of encountering at least one of them outside (the rest will be in their lair inside the ruins of an abandoned stronghold).

Ogre


Armour Class: 5 [14] Hit Dice: 4+1 Attacks: 1 × club (1d10) THAC0: 15 [+4] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 10 Alignment: Chaotic XP: 125

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Hex 72: City of Hellgate

Gusts of warm desert wind sweep and swirl the sands, creating ghost-like clouds of desert dust.

The City of Hellgate decorates the horizon, surrounded by tall walls on the dunes sands. Hellgate is ruled by the beloved and just Baron Serelo Hildebald, and is known for its solstice festival of lights.

Hex 73: Bridge

The wind here is gentle and the sand is soft and warm. Large canopied desert trees provide enough shadow to rest or camp under.

There’s a recently built wood bridge near an oasis.

Random encounter

There’s a 1 in 6 chance when exploring (or 2 in 6 chance if camping overnight) to be ambushed or preyed upon by:

1d4 Encounter Stats
1 Small Herd Animals (8) Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × butt (1d4) THAC0: 19 [0]/18 [+1] Movement: 240’ (80’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 5 Alignment: Neutral XP: 10/20
2 Orcs (17) Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)
3 Small Roc Armour Class: 4 [15] Hit Dice: 6 Attacks: 2 × claw (1d4+1), 1 × bite (2d6) THAC0: 14 [+5] Movement: 60’ (20’) / 480’ (160’) flying Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 8 (12 in lair) Alignment: Lawful XP: 275
4 Lion Armour Class: 6 [13] Hit Dice: 5 Attacks: 2 × claw (1d4+1), 1 × bite (1d10) THAC0: 15 [+4] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16(3) Morale: 9 Alignment: Neutral XP: 175

Settlements

City of Silvercrest

City of Silvercrest

Silvercrest is ruled by the hated, power hungry Mayor Hademar Fritheburg, and is known for its helpful residents. The city is also known for its fine Scribe shops.

Shops & services overview

Harbor District

Tavern (The Magic Stone Tavern), Guards (Dúin), Brothel (Goldiva’s Companions), Pet Shop (Huno’s Friends), Stables (Baldwar’s Mounts), Tailor (Natelma’s Fine Clothes), Winery (Aicfrida’s Fine Wines), General Goods (Erlinde’s Supply), Spices (Lucida’s Spices)

Market District

Lodge (The Glowing Mace Lodge), Guards (Fenicia, Duca), Flower Shop (Altrude’s Bouquets), Armor & Weapons (Reingard’s Blade), General Goods (Godmar’s Goods), Smokehouse (Albilde’s Smoked Goods), Tailor (Lodn’s Handmade Shirts and More), Printing Press (Getrude’s Press), Herbalist (Rothard’s Mushroom), Cobbler (Ecco’s Shoes), Indoor Market (Amblard’s ), Salon (Divitia’s Salon), Bathhouse (Galianna’s Baths), Fish Market (Geldin’s Sea Products), Brewery (Gersinde’s Good Stuff), Animal Supplies (Winsy’s Barn & Yarn), Game Shop (Baius’s Pawns and Dice), Bank, Scribe (Lefsy’s Copywriters), Spices (Fiuca’s Salt & Pepper), Vehicle Maker (Hilwin’s Wheels), Trade Post (Susekta’s Marketplace)

Temple District

Inn (The Lost Arrow Inn), Guards (Waser, Deocar, Walo), Winery (Stebilia’s Wines), Flower Shop (Hargar’s Bouquets), Archive

Dwellers District

Inn (The Hunter’s Mace Inn), Guards (Brysia, Odelrada, Helmward), Scribe (Grasso’s Ink & Feather), Brewery (Daghard’s Brews), Music (Solianna’s Harp & Lute), Barber (Elisianna’s Scissors), Nunnery

Miners District

Inn (The Gnoll & The Crying Brewer Inn), Guards (Temidia), Music (Lautrude’s Harp & Lute), Herbalist (Erlinde’s Greens), School

Lower Townsfolk District

Inn (The Lost Mace Inn), Guards (Amara), Orphanage, Daycare, Salon (Malger’s Styles)

Palace District

Tavern (The Sad Orc Tavern), Guards (Gisilde, Galianna, Gatrude), Archive, Physician (Theuda’s Clinic)

Crafting District

Tavern (The Rogue’s Stone Tavern), Guards (Deocar, Luceria, Aicard), Cobbler (Svator’s Shoemakers), Dark Market (Walo’s ), Cartographer (Elenia’s Maps), Tanner (Odaria’s Hides and Leathers), Weaver (Geldin’s Garments), Printing Press (Adremar’s Press), Scribe (Reinmar’s Ink & Feather)

Eastside Miners District

Tavern (The Paladin’s Staff Tavern), Guards (Vamilia, Framin), Orphanage, Weaver (Aldemar’s Garments), Bank

Westside Peasants District

Lodge (The Mummy & The Fearless Baker Lodge), Guards (Wigmar, Albilde), Bank, Carpenter (Theodora’s Carpentry)

Harbor District

Tavern (The Magic Stone Tavern), Guards (Dúin), Brothel (Goldiva’s Companions), Pet Shop (Huno’s Friends), Stables (Baldwar’s Mounts), Tailor (Natelma’s Fine Clothes), Winery (Aicfrida’s Fine Wines), General Goods (Erlinde’s Supply), Spices (Lucida’s Spices)

The Magic Stone Tavern
Keeper

Owned and managed by Tanquard Ermenbald. He has deep blue eyes, a strong, prominent chin and freckles (Paranoid). In the pocket: 1 cp and 5 sp.

Staff

Aldemar Ermenbalda. He has a chiseled chin, piercing dark eyes and a missing tooth (Fearful). In the pocket: 2 cp.

Menu
1d4 Menu
1 Cooked chunks of fish, glazed with red wine and served with mashed potatoes for 2 sp⬝Cooked slices of pork, glazed with red wine and served with mashed potatoes for 1 sp
2 Cooked chunks of fish, glazed with red wine and served with fresh salad for 1 sp
3 Barbecued chunks of meat, glazed with white wine and served with steamed vegetables for 1 sp⬝Barbecued fillet of shellfish, glazed with red wine and served with cooked rice for 2 sp⬝Cooked fillet of chicken, glazed with garlic and wine and served with cooked rice for 1 sp⬝Stewed fillet of pork, glazed with ale and served with fresh salad for 2 sp
4 Barbecued slices of fish, marinated in red wine and served with baked potatoes for 1 sp⬝Barbecued chunks of pork, marinated in honey and herbs and served with baked potatoes for 2 sp⬝Stewed slices of chicken, marinated in ale and served with mashed potatoes for 1 sp
Patrons & Visitors

Erlinde of Albor (when not in shop)


Baldwar Eutropius (when not in shop)


Aicfrida Liutberga (when not in shop)


Goldiva of Belesa (when not in shop)


Muscatta Siclefrid, a level 4 Cleric. She has heavy makeup, crystal blue eyes and long, skinny fingers (Helpless). In the pocket: 3 cp, a smoking pipe and 2 gp.

Armour Class 5 [14] Leather armor + Shield Hit Points 13 Attacks 1 × Sling (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 16 INT 9 WIS 16 DEX 14 CON 13 CHA 9 Spells ✦ Cure Light Wounds (Cause Lt. Wounds) ✦ Purify Food and Water ✦ Hold Person


Gerlinde Humbelina, a level 1 Halfling. She has piercing brown eyes, a beauty mark above the lips and big red cheeks (Puzzled). In the pocket: 3 cp, 3 sp and a small gem (worth 10 gp).

Armour Class 5 [14] Chainmail armor Hit Points 1 Attacks 1 × Sling (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Chaotic STR 15 INT 4 WIS 7 DEX 11 CON 8 CHA 10


Safia of Agadar, a level 2 Halfling. She has short almond pony-tail, piercing black eyes and short, chunky fingers (Horrified). In the pocket: a quill and a smoking pipe.

Armour Class 4 [15] Leather armor + Shield Hit Points 7 Attacks 1 × Silver Dagger (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 14 INT 5 WIS 4 DEX 17 CON 7 CHA 16


Atwin Theodeher, a level 1 Cleric. He has deep blue eyes, a long smoking pipe in his mouth and strong-looking hands (Helpless). In the pocket: 3 cp.

Armour Class 6 [13] Chainmail armor + Shield Hit Points 5 Attacks 1 × Mace (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 15 INT 13 WIS 16 DEX 5 CON 12 CHA 14


Odelrada of Lankar, a level 1 Thief. She has painted skin decorations, enchanting green eyes and a scar across the eye (Hopeless).

Armour Class 5 [14] Leather armor Hit Points 1 Attacks 1 × Short Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 8 INT 12 WIS 13 DEX 16 CON 6 CHA 11

Bulletin
Item LOST! A possession of mine was lost. Finders reward is guaranteed. Aicfrida Liutberga
Help requested! A heirloom of sentimental value was stolen from me. I will reward anyone who is kind enough to get it back. Yours, Goldiva of Belesa


d6 Rumor
1 Aicfrida Liutberga’s Decorated Armor (actually an Armour +2) is somewhere in the Shrine of the Mad Ogre
2 Goldiva of Belesa’s Custom Sword (actually a Sword +1, +3 vs Regenerating Creatures) is somewhere in the Temple of the Lost Order
3 There’s an Orc somewhere in Wintercry Range.
4 The Black Wolves are using the Temple Of The Lost Order as their hideout.
5 There’s a Medusa somewhere in Spiral Crags.
6 There’s a Stone Giant somewhere in Nightshard Teeth.


Guards

Guard #1

Dúin of Valka, a level 5 Fighter. He has piercing dark eyes, short blonde hair and a missing middle-finger (Tired). In the pocket: a quill, a smoking pipe and a small flute.


Armour Class 4 [15] Chainmail armor + Shield Hit Points 21 Attacks 1 × Silver Dagger (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 15 INT 8 WIS 5 DEX 12 CON 11 CHA 9


Goldiva’s Companions (Brothel)

Owner: Goldiva of Belesa. She has long almond pony-tail, cold dark eyes and a neck band (Puzzled). In the pocket: 2 cp.

Huno’s Friends (Pet Shop)
Item Price
Wolf 8 gp
Fish 3 sp
Lizard 9 sp
Parrot 18 gp

Owner: Huno Ottilburg. He has bulging dark eyes, a chiseled chin and a smelly breath (Crushed). In the pocket: a quill.

Baldwar’s Mounts (Stables)
Item Price
Riding Horse 67 gp
Draft Horse 36 gp
Camel 90 gp

Owner: Baldwar Eutropius. He has cold dark eyes, short almond hair and big round spectacles (Alone).

Natelma’s Fine Clothes (Tailor)
Item Price
Royal Dress 445 gp
Common Outfit 4 gp
Blouse 9 cp
Common Dress 1 sp
Leather Apron 1 gp

Owner: Natelma Odelhilde. She has long and curly almond hair, bulging dark eyes and a limp (Satisfied). In the pocket: 2 cp and an empty vial.

Aicfrida’s Fine Wines (Winery)
Item Price
Craft Beer (Barrel) 8 gp

Owner: Aicfrida Liutberga. She has painted skin decorations, tired looking eyes and a limp (Petrified). In the pocket: 3 cp, an empty vial and 1 gp.

Erlinde’s Supply (General Goods)
Item Price
Iron spikes (12) 1 gp
Holy symbol 31 gp
Hammer (small) 2 gp
10 Candles 1 gp
Tinder box (flint & steel) 3 gp
Lantern 12 gp
Backback 6 gp
Fishing Rod 1 gp

Owner: Erlinde of Albor. She has long blonde hair, piercing brown eyes and a nose ring (Apprehensive). In the pocket: a comb and an empty vial.

Lucida’s Spices (Spices)

Owner: Lucida of Hellgate. She has ample breasts, piercing dark eyes and freckles (Worthless). In the pocket: 2 cp and a smoking pipe.

Market District

Lodge (The Glowing Mace Lodge), Guards (Fenicia, Duca), Flower Shop (Altrude’s Bouquets), Armor & Weapons (Reingard’s Blade), General Goods (Godmar’s Goods), Smokehouse (Albilde’s Smoked Goods), Tailor (Lodn’s Handmade Shirts and More), Printing Press (Getrude’s Press), Herbalist (Rothard’s Mushroom), Cobbler (Ecco’s Shoes), Indoor Market (Amblard’s ), Salon (Divitia’s Salon), Bathhouse (Galianna’s Baths), Fish Market (Geldin’s Sea Products), Brewery (Gersinde’s Good Stuff), Animal Supplies (Winsy’s Barn & Yarn), Game Shop (Baius’s Pawns and Dice), Bank, Scribe (Lefsy’s Copywriters), Spices (Fiuca’s Salt & Pepper), Vehicle Maker (Hilwin’s Wheels), Trade Post (Susekta’s Marketplace)

The Glowing Mace Lodge
Keeper

Owned and managed by Aico Marquessa. He has a frowny expression, deep blue eyes and a limp (Overwhelmed). In the pocket: a dirty handkerchief and an empty vial.

Staff

Celestus of Hawkston. He has cold dark eyes, a two day stubble and a nose ring (Repentant). In the pocket: dice.

Alviva of Springvale. She has well-brushed black hair, deep blue eyes and a smelly breath (Forceful). In the pocket: dice and 4 sp.

Menu
1d4 Menu
1 Barbecued slices of meat, glazed with garlic and wine and served with fresh salad for 1 sp
2 Barbecued slices of shellfish, glazed with ale and served with mashed potatoes for 1 sp⬝Barbecued fillet of shellfish, marinated in honey and herbs and served with baked potatoes for 1 sp
3 Barbecued tenders of fish, glazed with white wine and served with fresh salad for 1 sp⬝Barbecued slices of fish, glazed with honey and herbs and served with mashed potatoes for 1 sp⬝Stewed tenders of fish, marinated in honey and herbs and served with cooked rice for 1 sp
4 Stewed chunks of fish, marinated in white wine and served with fresh salad for 1 sp⬝Cooked chunks of shellfish, glazed with white wine and served with steamed vegetables for 2 sp
Patrons & Visitors

Hilwin Supplicia (when not in shop)


Galianna Liutberga (when not in shop)


Ecco of Fryda (when not in shop)


Gerward Haimengarde, a level 1 Fighter. He has piercing black eyes, a long smoking pipe in his mouth and a missing middle-finger (Moody). In the pocket: a dirty handkerchief, spectacles and a passphrase note.

Armour Class 3 [16] Chainmail armor Hit Points 1 Attacks 1 × Club (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 17 INT 5 WIS 11 DEX 16 CON 10 CHA 6


Idelinde of Nyaro, a level 1 Dwarf. She has piercing green eyes, soft gentle features and short, fat fingers (Crushed). In the pocket: dice.

Armour Class 5 [14] Chainmail armor Hit Points 8 Attacks 1 × Sling (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 13 INT 12 WIS 11 DEX 12 CON 13 CHA 3


Luceria Budislava, a level 2 Halfling. She has tired red-looking eyes, soft gentle features and big red cheeks (Exhausted). In the pocket: a quill, 5 sp and a love note.

Armour Class 5 [14] Leather armor + Shield Hit Points 3 Attacks 1 × Hand Axe (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 15 INT 4 WIS 11 DEX 15 CON 8 CHA 8


Gaucia Frothilde, a level 1 Magic-user. She has deep blue eyes, short and curly brown hair and a nose ring (Calm). In the pocket: a deck of cards.

Armour Class 10 [9] Unarmored Hit Points 4 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 9 INT 12 WIS 9 DEX 6 CON 12 CHA 14 Spells ✦ Read Magic


Svator of Knifeblade, a level 3 Magic-user. He has a two day stubble, tiny eyes and an oversized pointy hat made of dark leather (Sad). In the pocket: a quill, 4 sp and 1 gp.

Armour Class 9 [10] Unarmored Hit Points 8 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 6 INT 16 WIS 8 DEX 12 CON 11 CHA 6 Spells ✦ Magic Missile ✦ Ventriloquism ✦ Locate Object


Aginteus Natalisma, a level 3 Dwarf. He has piercing black eyes, thin almond hair and big, bulbous nose (Scared). In the pocket: 1 cp, 4 sp and a death threat note.

Armour Class 3 [16] Plate-mail armor + Shield Hit Points 13 Attacks 1 × Mace (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 12 INT 10 WIS 12 DEX 8 CON 11 CHA 6

Bulletin
Wife is missing! My wife is missing since two days ago. Please reach out to me if you can help. Lefsy of Mishara
Help requested! A heirloom of sentimental value was stolen from me. I will reward anyone who is kind enough to get it back. Yours, Altrude Theodebrand


d6 Rumor
1 Altrude Theodebrand’s Custom Sword (actually a Sword +1, Flaming) is somewhere in the Shrine of the Cold Souls
2 Baius Liutgarde’s Bottle Of Sentimental Value (actually an Efreeti Bottle) is somewhere in the Shrine of the Mad Ogre
3 Lefsy of Mishara’s wife is held captive in the Shrine Of The Mad Ogre
4 Geldin of Aberius’s daughter is held captive in the Crypt Of The Dishonored Goblin
5 The Fists Of Hope are plotting to overthrow the ruler of the realm.
6 There’s a Caecilia in the Lair Of The Corrupted Skeletons


Guards

Guard #1

Fenicia Goldstone, a level 6 Fighter. She has wise brown eyes, warm voice and a strong, muscular physique (Excited). In the pocket: 3 cp.


Armour Class 4 [15] Chainmail armor Hit Points 15 Attacks 1 × Silver Dagger (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 12 INT 9 WIS 11 DEX 13 CON 9 CHA 10


Guard #2

Duca of Natalas, a level 3 Fighter. She has piercing brown eyes, well-brushed red hair and a missing middle-finger (Bothered). In the pocket: a comb.


Armour Class 3 [16] Plate-mail armor Hit Points 12 Attacks 1 × Short Sword (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Lawful STR 12 INT 8 WIS 10 DEX 11 CON 10 CHA 7


Altrude’s Bouquets (Flower Shop)

Owner: Altrude Theodebrand. She has wild green eyes, heavy makeup and a missing tooth (Persuasive). In the pocket: 1 cp, a magnifying glass and 2 gp.

Reingard’s Blade (Armor & Weapons)
Item Price
Polearm 6 gp
Dagger 2 gp
Staff 1 gp
Warhammer 4 gp
Silver Dagger 27 gp

Owner: Reingard of Yateli. He has deep blue eyes, a heavy white beard and a smelly breath (Horrified). In the pocket: 1 cp, 3 sp and a death threat note.

Godmar’s Goods (General Goods)
Item Price
Canvas (Sq. Yard) 3 sp
Grappling hook 27 gp
Backback 5 gp
Torches (6) 1 gp
Sack (small) 1 gp
Leggings 6 sp
Sack (large) 2 gp

Owner: Godmar of Sarai. He has thick sideburns, wild green eyes and a smelly breath (Exhausted). In the pocket: a comb and a magnifying glass.

Albilde’s Smoked Goods (Smokehouse)

Owner: Albilde of Taleka. She has delicate makeup, enchanting green eyes and stained clothes (Joyful). In the pocket: a comb.

Lodn’s Handmade Shirts and More (Tailor)
Item Price
Cap 4 sp
Common Outfit 4 gp
Warm Cloak 7 sp
Royal Shoes 97 gp
Wolfsbane (1 bunch) 8 gp

Owner: Lodn of Windhead. He has a chiseled chin, tired looking eyes and a neck band (Relieved). In the pocket: a dirty handkerchief and 5 sp.

Getrude’s Press (Printing Press)

Owner: Getrude of Orova. She has bulging blue eyes, long and wild white hair and a neck band (Pleased).

Rothard’s Mushroom (Herbalist)

Owner: Rothard Fraisende. He has a strong, prominent chin, tired red-looking eyes and a missing tooth (Energetic). In the pocket: dice and 2 sp.

Ecco’s Shoes (Cobbler)

Owner: Ecco of Fryda. He has tiny eyes, short red hair and an earring (Rejected).

Amblard’s (Indoor Market)
Item Price
Holy water (vial) 22 gp
Common Dress 1 sp
Leather Hat 8 sp
Suspenders 4 sp
Rope (50’) 9 sp
Lantern 9 gp
Leather Coat 4 gp
Stakes (3) and mallet 2 gp
Holy symbol 22 gp
Rations (standard, 7 days) 4 gp
Sack (large) 1 gp
Grappling hook 22 gp
Common Robe 7 sp

Owner: Amblard of Hebra. He has short black hair, crazy-looking eyes and a nose ring (Shocked).

Divitia’s Salon (Salon)

Owner: Divitia Admiranda. She has warm voice, bulging dark eyes and a face tattoo (Heartbroken). In the pocket: a dirty handkerchief, a magnifying glass and a love note.

Galianna’s Baths (Bathhouse)

Owner: Galianna Liutberga. She has painted skin decorations, cold dark eyes and an earring (Anxious). In the pocket: a quill, 5 sp and a small flute.

Geldin’s Sea Products (Fish Market)
Item Price
Fishing Rod 7 sp
Salt (1 lb) 1 gp
Rations (standard, 7 days) 3 gp
Rations (iron, 7 days) 10 gp

Owner: Geldin of Aberius. He has crazy-looking eyes, a strong, prominent chin and freckles (Pained).

Gersinde’s Good Stuff (Brewery)
Item Price
Craft Wine (Barrel) 31 gp
Cider (Barrel) 7 gp

Owner: Gersinde Sumarlidi. They have piercing dark eyes, warm voice and a golden tooth (Ashamed). In the pocket: 3 cp and 5 sp.

Winsy’s Barn & Yarn (Animal Supplies)

Owner: Winsy of Starra. She has wise dark eyes, short red pony-tail and an earring (Mellow).

Baius’s Pawns and Dice (Game Shop)

Owner: Baius Liutgarde. He has crazy-looking eyes, short blonde hair and a missing tooth (Bothered). In the pocket: a deck of cards, 2 sp and a love note.

Bank

Manager: Helmin Supplicia. He has piercing black eyes, a chiseled chin and big round spectacles (Queasy). In the pocket: a quill, spectacles and a passphrase note.

Lefsy’s Copywriters (Scribe)

Owner: Lefsy of Mishara. She has delicate features, piercing dark eyes and a deep scar on the cheek (Determined). In the pocket: a comb.

Fiuca’s Salt & Pepper (Spices)

Owner: Fiuca Vermilius. She has tired brown eyes, long white pony-tail and a nose ring (Apprehensive). In the pocket: dice, 3 sp and a small flute.

Hilwin’s Wheels (Vehicle Maker)

Owner: Hilwin Supplicia. He has wild green eyes, thin white hair and a neck band (Terrified). In the pocket: 3 cp.

Susekta’s Marketplace (Trade Post)

Owner: Susekta Hrothgard. She has long almond hair, piercing green eyes and a nose ring (Determined). In the pocket: a quill, 4 sp and a key.

Temple District

Inn (The Lost Arrow Inn), Guards (Waser, Deocar, Walo), Winery (Stebilia’s Wines), Flower Shop (Hargar’s Bouquets), Archive

The Lost Arrow Inn
Keeper

Owned and managed by Sighilde of Hellgate. She has piercing green eyes, a beauty mark above the lips and a missing tooth (Alone). In the pocket: a comb and 4 sp.

Staff

Odaria of Ironhead. She has enchanting green eyes, short red hair and a neck band (Worried). In the pocket: a comb, a smoking pipe and 2 gp.

Menu
1d4 Menu
1 Stewed chunks of fish, marinated in garlic and wine and served with steamed vegetables for 3 sp⬝Stewed chunks of meat, glazed with ale and served with fresh salad for 3 sp⬝Cooked fillet of chicken, marinated in honey and herbs and served with cooked rice for 2 sp
2 Stewed slices of fish, glazed with red wine and served with mashed potatoes for 3 sp⬝Cooked chunks of pork, glazed with white wine and served with cooked rice for 3 sp⬝Stewed tenders of shellfish, marinated in garlic and wine and served with mashed potatoes for 3 sp
3 Barbecued fillet of chicken, marinated in white wine and served with mashed potatoes for 3 sp⬝Barbecued fillet of shellfish, glazed with red wine and served with cooked rice for 3 sp⬝Barbecued tenders of meat, glazed with ale and served with mashed potatoes for 3 sp⬝Stewed slices of shellfish, marinated in red wine and served with baked potatoes for 3 sp
4 Barbecued fillet of chicken, marinated in red wine and served with cooked rice for 3 sp⬝Cooked slices of meat, marinated in honey and herbs and served with baked potatoes for 3 sp
Patrons & Visitors

Hargar Gurhoiarn (when not in shop)


Electo Hildetrude (when not in shop)


Aleria Hildenibia, a level 6 Magic-user. She has soft gentle features, piercing brown eyes and long, skinny fingers (Sorrowful).

Armour Class 8 [11] Unarmored Hit Points 32 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D11 W12 P11 B14 S12 Alignment Neutral STR 7 INT 17 WIS 6 DEX 13 CON 17 CHA 7 Spells ✦ Shield ✦ Ventriloquism ✦ Phantasmal Force ✦ Knock ✦ Protection from Normal Missiles ✦ Protection from Evil 10’ Radius


Saroilde of Kandar, a level 1 Thief. She has delicate makeup, crystal blue eyes and long, skinny fingers (Hurt).

Armour Class 7 [12] Leather armor Hit Points 1 Attacks 1 × Polearm (1d10) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 16 INT 8 WIS 4 DEX 10 CON 6 CHA 15


Baldemar of Sephania, a level 6 Magic-user. He has a strong, prominent chin, bulging red eyes and a nose ring decorated with a skull (Horny). In the pocket: a comb, a smoking pipe and a dagger.

Armour Class 10 [9] Unarmored Hit Points 20 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D11 W12 P11 B14 S12 Alignment Neutral STR 13 INT 12 WIS 6 DEX 7 CON 15 CHA 10 Spells ✦ Light (Darkness) ✦ Sleep ✦ Knock ✦ ESP ✦ Protection from Normal Missiles ✦ Haste


Aicard of Sargon, a level 4 Cleric. He has cold dark eyes, thin greying hair and a nose ring (Angry).

Armour Class 3 [16] Plate-mail armor + Shield Hit Points 10 Attacks 1 × Staff (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 9 INT 13 WIS 14 DEX 8 CON 9 CHA 5 Spells ✦ Light (Darkness) ✦ Detect Magic ✦ Know Alignment


Landrada Zawissius, a level 1 Fighter. She has short almond pony-tail, crystal blue eyes and a big nose-ring (Joyful). In the pocket: a comb and 3 sp.

Armour Class 2 [17] Plate-mail armor Hit Points 8 Attacks 1 × Cross Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 17 INT 3 WIS 12 DEX 15 CON 11 CHA 13


Grosso Reinhilde, a level 2 Thief. He has a frowny expression, tired looking eyes and sharp, pointy nose (Panicky). In the pocket: a dirty handkerchief.

Armour Class 6 [13] Leather armor Hit Points 3 Attacks 1 × Warhammer (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 10 INT 13 WIS 5 DEX 13 CON 8 CHA 17


Gatrude of Coalfield, a level 1 Elf. She has delicate makeup, deep blue eyes and a sigil tattooed on the neck (Pleased). In the pocket: a comb.

Armour Class 6 [13] Chainmail armor Hit Points 3 Attacks 1 × Short Sword (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 15 INT 14 WIS 16 DEX 7 CON 11 CHA 12 Spells ✦ Hold Portal


Landrada Theodegarde, a level 2 Magic-user. She has warm voice, cold dark eyes and decorated book linked to a strap around the chest (Enraged). In the pocket: a deck of cards.

Armour Class 10 [9] Unarmored Hit Points 10 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 11 INT 13 WIS 9 DEX 6 CON 17 CHA 5 Spells ✦ Charm Person ✦ Sleep


Fenicia of Spidera, a level 5 Elf. She has long blonde pony-tail, piercing blue eyes and silky light skin (Unimpressed). In the pocket: a deck of cards, an empty vial and a vial with a dark liquid.

Armour Class 2 [17] Plate-mail armor Hit Points 28 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P11 B13 S12 Alignment Neutral STR 15 INT 14 WIS 9 DEX 14 CON 13 CHA 8 Spells ✦ Ventriloquism ✦ Protection from Evil ✦ Web ✦ Wizard Lock ✦ Protection from Normal Missiles


d6 Rumor
1 Malger Fritheburg is willing to pay well for a delivery job.
2 Divitia Waldegilde has a crate she would like delivered to Silvercrest
3 Ursilda of Moonglow’s daughter is held captive in the Crypt Of The Dishonored Goblin
4 There’s a Lich in the Crypt Of The Dishonored Goblin
5 Volkmar of Rohmer is willing to pay well for a delivery job.
6 Resende of Whitecliff’s Custom Sword (actually a Sword +1, +3 vs Regenerating Creatures) is somewhere in the Lair of the Corrupted Skeletons


Guards

Guard #1

Waser Aclehilde, a level 5 Fighter. He has thin greying hair, tired looking eyes and a missing middle-finger (Overwhelmed). In the pocket: 2 cp, an empty vial and a ransom note.


Armour Class 5 [14] Chainmail armor Hit Points 18 Attacks 1 × Club (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 16 INT 9 WIS 8 DEX 10 CON 7 CHA 13


Guard #2

Deocar Agintrude, a level 4 Fighter. He has a thick moustache, bulging dark eyes and a missing middle-finger (Aghast). In the pocket: a dirty handkerchief.


Armour Class 1 [18] Plate-mail armor Hit Points 21 Attacks 1 × Mace (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 18 INT 7 WIS 13 DEX 17 CON 6 CHA 10


Guard #3

Walo of Erdon, a level 4 Fighter. He has bulging blue eyes, a chiseled chin and a strong, muscular physique (Energetic). In the pocket: 3 cp, spectacles and a key.


Armour Class 3 [16] Chainmail armor Hit Points 20 Attacks 1 × Sword (1d8) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 11 INT 10 WIS 6 DEX 16 CON 11 CHA 8


Stebilia’s Wines (Winery)
Item Price
Common Beer (Barrel) 6 gp

Owner: Stebilia of Gezai. She has ample breasts, piercing brown eyes and a neck band (Guilty). In the pocket: dice and a magnifying glass.

Hargar’s Bouquets (Flower Shop)

Owner: Hargar Gurhoiarn. He has a deep, commanding voice, deep blue eyes and a smelly breath (Pleased). In the pocket: a deck of cards and an empty vial.

Archive

Manager: Electo Hildetrude. He has bulging red eyes, a frowny expression and a limp (Confident). In the pocket: a quill.

Dwellers District

Inn (The Hunter’s Mace Inn), Guards (Brysia, Odelrada, Helmward), Scribe (Grasso’s Ink & Feather), Brewery (Daghard’s Brews), Music (Solianna’s Harp & Lute), Barber (Elisianna’s Scissors), Nunnery

The Hunter’s Mace Inn
Keeper

Owned and managed by Giambono of Nanaia. He has piercing green eyes, a thick moustache and an earring (Apprehensive). In the pocket: dice.

Staff

Albilde Frothilde. She has heavy makeup, bulging blue eyes and a nose ring (Unsatisfied). In the pocket: a deck of cards, spectacles and a vial with a dark liquid.

Noger Theodenanda. He has a long red beard, enchanting green eyes and freckles (Petrified). In the pocket: 1 cp.

Gersinde Altafrons. She has piercing dark eyes, long blonde hair and a double chin (Arrogant). In the pocket: 2 cp, a magnifying glass and 1 gp.

Menu
1d4 Menu
1 Barbecued tenders of shellfish, marinated in ale and served with steamed vegetables for 1 sp⬝Barbecued fillet of shellfish, glazed with red wine and served with mashed potatoes for 1 sp⬝Cooked tenders of chicken, glazed with garlic and wine and served with steamed vegetables for 1 sp
2 Barbecued tenders of chicken, glazed with ale and served with fresh salad for 1 sp⬝Barbecued tenders of chicken, marinated in red wine and served with cooked rice for 1 sp⬝Cooked chunks of shellfish, marinated in white wine and served with mashed potatoes for 2 sp
3 Stewed fillet of fish, glazed with honey and herbs and served with fresh salad for 2 sp⬝Cooked slices of fish, marinated in ale and served with mashed potatoes for 1 sp
4 Barbecued slices of pork, marinated in ale and served with fresh salad for 1 sp⬝Barbecued slices of meat, glazed with ale and served with cooked rice for 1 sp⬝Barbecued chunks of shellfish, marinated in garlic and wine and served with steamed vegetables for 1 sp
Patrons & Visitors

Daghard of Azira (when not in shop)


Grasso Madalrich (when not in shop)


Solianna Theobrand (when not in shop)


Hrotho of Whitecliff (when not in shop)


Elisianna Anschetil (when not in shop)


Luceria Roenhoiarn, a level 2 Fighter. She has tired red-looking eyes, soft voice and a missing middle-finger (Joyful). In the pocket: a dirty handkerchief, 5 sp and a love note.

Armour Class 3 [16] Plate-mail armor Hit Points 11 Attacks 1 × Warhammer (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 12 INT 3 WIS 11 DEX 10 CON 11 CHA 16


Godbalda Waldemund, a level 4 Halfling. She has soft gentle features, wild green eyes and big red cheeks (Apprehensive). In the pocket: a dirty handkerchief.

Armour Class 1 [18] Chainmail armor + Shield Hit Points 12 Attacks 1 × Warhammer (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D6 W7 P8 B10 S10 Alignment Neutral STR 11 INT 7 WIS 8 DEX 18 CON 9 CHA 12


Grosso Bonifacia, a level 1 Dwarf. He has piercing blue eyes, a two day stubble and short, fat fingers (Energetic). In the pocket: a comb.

Armour Class 5 [14] Chainmail armor Hit Points 3 Attacks 1 × Polearm (1d10) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 14 INT 10 WIS 11 DEX 11 CON 15 CHA 5


Beneta of Medes, a level 2 Halfling. She has piercing blue eyes, painted skin decorations and short, chunky fingers (Worthless). In the pocket: a quill, 3 sp and a dagger.

Armour Class 5 [14] Chainmail armor Hit Points 5 Attacks 1 × Sling (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 11 INT 3 WIS 12 DEX 10 CON 15 CHA 13


Radhilde of Sicca, a level 2 Halfling. She has long blonde hair, bulging blue eyes and big red cheeks (Overwhelmed). In the pocket: 2 cp and a magnifying glass.

Armour Class 2 [17] Chainmail armor + Shield Hit Points 5 Attacks 1 × Hand Axe (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 13 INT 4 WIS 7 DEX 16 CON 10 CHA 16


d6 Rumor
1 The Lair Of The Corrupted Skeletons is deep in the woods, somewhere in Iceborn Woodlands
2 Aicfrida Liutberga’s Decorated Armor (actually an Armour +2) is somewhere in the Shrine of the Mad Ogre
3 Resende of Whitecliff’s Custom Sword (actually a Sword +1, +3 vs Regenerating Creatures) is somewhere in the Lair of the Corrupted Skeletons
4 Volkrada of Aphaki’s Custom-Made Leather Boots (actually a Boots of Speed) is somewhere in the Temple of the Infernal Desire
5 Anberta Odelgarde is willing to pay well for a delivery job.
6 Geldin of Belesa’s nephew is held captive in the Temple Of The Lost Order


Guards

Guard #1

Brysia Erchamrich, a level 5 Fighter. She has piercing dark eyes, warm voice and a missing middle-finger (Lifeless). In the pocket: a quill and a magnifying glass.


Armour Class 5 [14] Chainmail armor Hit Points 13 Attacks 1 × Staff (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 11 INT 6 WIS 7 DEX 11 CON 8 CHA 7


Guard #2

Odelrada of Venaria, a level 4 Fighter. She has piercing black eyes, a beauty mark above the lips and a missing middle-finger (Hurt). In the pocket: a quill and a smoking pipe.


Armour Class 1 [18] Plate-mail armor Hit Points 18 Attacks 1 × Lance (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 16 INT 5 WIS 11 DEX 16 CON 13 CHA 8


Guard #3

Helmward Waldehilde, a level 3 Fighter. He has wild green eyes, a thick moustache and a missing middle-finger (Unsure). In the pocket: a quill and 2 sp.


Armour Class 5 [14] Leather armor Hit Points 8 Attacks 1 × Hand Axe (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Lawful STR 17 INT 7 WIS 3 DEX 16 CON 11 CHA 13


Grasso’s Ink & Feather (Scribe)

Owner: Grasso Madalrich. He has no hair, crystal blue eyes and a limp (Annoyed). In the pocket: 1 cp.

Daghard’s Brews (Brewery)
Item Price
Royal Quality Wine (Barrel) 108 gp

Owner: Daghard of Azira. He has tired red-looking eyes, a deep, commanding voice and a golden tooth (Heartbroken). In the pocket: a deck of cards.

Solianna’s Harp & Lute (Music)
Item Price
Harp 16 gp
Small Bell 6 sp

Owner: Solianna Theobrand. She has tired brown eyes, painted skin decorations and an earring (Apprehensive). In the pocket: 3 cp.

Elisianna’s Scissors (Barber)

Owner: Elisianna Anschetil. She has piercing dark eyes, warm voice and a missing tooth (Unimpressed). In the pocket: 1 cp.

Nunnery

Manager: Hrotho of Whitecliff. He has a short almond beard, piercing green eyes and freckles (Drained). In the pocket: a quill, 5 sp and a death threat note.

Miners District

Inn (The Gnoll & The Crying Brewer Inn), Guards (Temidia), Music (Lautrude’s Harp & Lute), Herbalist (Erlinde’s Greens), School

The Gnoll & The Crying Brewer Inn
Keeper

Owned and managed by Lugar of Hebra. He has tired brown eyes, a hairy chest and a missing tooth (Rejected). In the pocket: 2 cp and 5 sp.

Staff

Hagward Willberna. He has short red hair, wild green eyes and freckles (Queasy). In the pocket: a deck of cards, 4 sp and a vial with a dark liquid.

Sano Goldstone. He has piercing dark eyes, a chiseled chin and a nose ring (Ashamed). In the pocket: 3 cp, 3 sp and a small gem (worth 10 gp).

Menu
1d4 Menu
1 Stewed tenders of meat, marinated in garlic and wine and served with steamed vegetables for 1 sp⬝Barbecued fillet of meat, glazed with garlic and wine and served with fresh salad for 1 sp⬝Cooked fillet of chicken, marinated in honey and herbs and served with mashed potatoes for 1 sp
2 Cooked chunks of fish, marinated in garlic and wine and served with cooked rice for 2 sp⬝Barbecued chunks of pork, marinated in red wine and served with mashed potatoes for 2 sp⬝Cooked fillet of chicken, glazed with white wine and served with baked potatoes for 1 sp⬝Stewed slices of meat, marinated in garlic and wine and served with cooked rice for 1 sp
3 Stewed chunks of pork, glazed with garlic and wine and served with fresh salad for 1 sp
4 Barbecued chunks of meat, marinated in red wine and served with fresh salad for 2 sp⬝Barbecued slices of shellfish, marinated in red wine and served with cooked rice for 2 sp⬝Stewed chunks of meat, glazed with white wine and served with mashed potatoes for 1 sp
Patrons & Visitors

Lautrude of Yuul (when not in shop)


Serveta Goldstone (when not in shop)


Erlinde of Atali (when not in shop)


Gautmar Lantberga, a level 1 Elf. He has piercing green eyes, a chiseled chin and silky light skin (Desperate).

Armour Class 5 [14] Leather armor + Shield Hit Points 2 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 15 INT 14 WIS 8 DEX 14 CON 7 CHA 12 Spells ✦ Protection from Evil


Ermentar Aldegarde, a level 5 Magic-user. He has short white hair, piercing green eyes and a nose ring (Aghast). In the pocket: 1 cp, an empty vial and a love note.

Armour Class 8 [11] Unarmored Hit Points 16 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 10 INT 14 WIS 7 DEX 14 CON 13 CHA 12 Spells ✦ Read Magic ✦ Detect Magic ✦ 2 × Locate Object ✦ Water Breathing


Sano Rosceline, a level 1 Cleric. He has crystal blue eyes, thin almond hair and strong-looking hands (Hurt). In the pocket: 3 cp and an empty vial.

Armour Class 5 [14] Plate-mail armor + Shield Hit Points 6 Attacks 1 × Staff (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 13 INT 6 WIS 14 DEX 3 CON 12 CHA 7


Wilhilde of Yaruk, a level 1 Magic-user. She has piercing blue eyes, silky red hair and a nose ring (Happy). In the pocket: 1 cp, 4 sp and 1 gp.

Armour Class 10 [9] Unarmored Hit Points 6 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 11 INT 11 WIS 11 DEX 6 CON 18 CHA 5 Spells ✦ Ventriloquism

Bulletin
Item LOST! A possession of mine was lost. Finders reward is guaranteed. Erlinde of Atali


d6 Rumor
1 Erlinde of Atali’s Armor Of Sentimental Value (actually an Armour +2) is somewhere in the Temple of the Lost Order
2 Nivard Bonissima has a box he would like delivered to Hellgate
3 Hildewin Liutberga’s Decorated Sword (actually a Sword +2) is somewhere in the Crypt of the Dishonored Goblin
4 The Black Wolves are using the Temple Of The Lost Order as their hideout.
5 There’s a Purple Worm in the Lair Of The Mourning Slaves
6 Amara Domhnaigh’s wife is held captive in the Shrine Of The Cold Souls


Guards

Guard #1

Temidia Bontalenta, a level 6 Fighter. She has bulging dark eyes, long red hair and a missing middle-finger (Bothered). In the pocket: a deck of cards, an empty vial and a passphrase note.


Armour Class 4 [15] Chainmail armor + Shield Hit Points 40 Attacks 1 × Silver Dagger (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 18 INT 12 WIS 3 DEX 11 CON 14 CHA 15


Lautrude’s Harp & Lute (Music)
Item Price
Harp 24 gp

Owner: Lautrude of Yuul. She has heavy makeup, crazy-looking eyes and a missing tooth (Scared). In the pocket: 1 cp, 3 sp and a ransom note.

Erlinde’s Greens (Herbalist)

Owner: Erlinde of Atali. She has long white pony-tail, cold dark eyes and big round spectacles (Overwhelmed). In the pocket: dice, 5 sp and a vial with a dark liquid.

School

Manager: Serveta Goldstone. She has wise brown eyes, delicate makeup and a limp (Mellow).

Lower Townsfolk District

Inn (The Lost Mace Inn), Guards (Amara), Orphanage, Daycare, Salon (Malger’s Styles)

The Lost Mace Inn
Keeper

Owned and managed by Doda of Hawkmen. She has warm voice, piercing dark eyes and a double chin (Scared). In the pocket: dice, 2 sp and a love note.

Staff

Reinger Brightnod. He has thin black hair, crystal blue eyes and a missing tooth (Terrified). In the pocket: a dirty handkerchief, a smoking pipe and a vial with a dark liquid.

Eupraxia Heilsinde. She has soft gentle features, wise brown eyes and a peg leg (Irritated). In the pocket: a dirty handkerchief, an empty vial and a death threat note.

Menu
1d4 Menu
1 Stewed slices of chicken, marinated in ale and served with cooked rice for 1 sp⬝Cooked chunks of chicken, glazed with white wine and served with mashed potatoes for 1 sp⬝Cooked fillet of shellfish, marinated in garlic and wine and served with steamed vegetables for 1 sp⬝Cooked fillet of meat, glazed with honey and herbs and served with cooked rice for 1 sp
2 Barbecued fillet of fish, marinated in ale and served with fresh salad for 2 sp
3 Stewed tenders of fish, glazed with honey and herbs and served with baked potatoes for 1 sp⬝Cooked fillet of meat, glazed with honey and herbs and served with baked potatoes for 1 sp⬝Cooked slices of shellfish, glazed with garlic and wine and served with mashed potatoes for 1 sp
4 Cooked chunks of pork, glazed with red wine and served with fresh salad for 2 sp⬝Stewed chunks of fish, glazed with ale and served with mashed potatoes for 1 sp
Patrons & Visitors

Malger Cunigunde (when not in shop)


Lanto of Vezia (when not in shop)


Ramiro Sumarlidi (when not in shop)


Madwin of Azdar, a level 1 Halfling. He has crazy-looking eyes, a strong, prominent chin and round, bulbous nose (Excited). In the pocket: a comb, 3 sp and a dagger.

Armour Class 5 [14] Leather armor Hit Points 6 Attacks 1 × Cross Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 11 INT 8 WIS 13 DEX 17 CON 12 CHA 12


Hidger of Ya'Eer, a level 2 Thief. He has a scruff, wise dark eyes and a scar across the eye (Agitated). In the pocket: a comb and 2 sp.

Armour Class 7 [12] Leather armor Hit Points 5 Attacks 1 × Spear (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 15 INT 3 WIS 11 DEX 10 CON 11 CHA 18


Reingard Cunigunde, a level 1 Halfling. He has a big round belly, wild green eyes and big red cheeks (Terrified). In the pocket: 2 cp and 5 sp.

Armour Class 2 [17] Plate-mail armor + Shield Hit Points 4 Attacks 1 × Short Sword (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 16 INT 4 WIS 14 DEX 11 CON 10 CHA 8


Volkrada of Qona, a level 6 Halfling. She has tiny eyes, soft gentle features and big red cheeks (Terrified). In the pocket: a dirty handkerchief and 4 sp.

Armour Class 2 [17] Plate-mail armor Hit Points 25 Attacks 1 × Staff (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D6 W7 P8 B10 S10 Alignment Neutral STR 16 INT 3 WIS 14 DEX 13 CON 13 CHA 16


d6 Rumor
1 The Temple Of The Lost Order is on the dunes sands, somewhere in Dark Storm Barrens
2 Adegar of Feki’s husband is held captive in the Lair Of The Mourning Slaves
3 There’s a Purple Worm in the Lair Of The Mourning Slaves
4 Lefsy of Mishara’s wife is held captive in the Shrine Of The Mad Ogre
5 Luda of Battleshield’s Armor Of Sentimental Value (actually an Armour +2) is somewhere in the Temple of the Lost Order
6 There’s a Caecilia in the Lair Of The Corrupted Skeletons


Guards

Guard #1

Amara Ingitrude, a level 3 Fighter. She has piercing dark eyes, warm voice and a big nose-ring (Scared). In the pocket: 2 cp, spectacles and a dagger.


Armour Class 3 [16] Plate-mail armor Hit Points 22 Attacks 1 × Dagger (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Chaotic STR 17 INT 9 WIS 7 DEX 10 CON 14 CHA 8


Orphanage

Manager: Ramiro Sumarlidi. He has tiny eyes, a deep, commanding voice and a limp (Horny). In the pocket: 1 cp and 5 sp.

Daycare

Manager: Lanto of Vezia. He has a frowny expression, enchanting green eyes and a double chin (Drained). In the pocket: 1 cp, 3 sp and a dagger.

Malger’s Styles (Salon)

Owner: Malger Cunigunde. He has short white hair, piercing green eyes and a nose ring (Paranoid). In the pocket: 2 cp, spectacles and a small gem (worth 10 gp).

Palace District

Tavern (The Sad Orc Tavern), Guards (Gisilde, Galianna, Gatrude), Archive, Physician (Theuda’s Clinic)

The Sad Orc Tavern
Keeper

Owned and managed by Onofrio Ketilbern. He has thin brown hair, wild green eyes and a limp (Troubled). In the pocket: a deck of cards and 4 sp.

Staff

Geldin Theodehard. He has thick bushy eyebrows, piercing blue eyes and stained clothes (Ashamed). In the pocket: dice and a smoking pipe.

Menu
1d4 Menu
1 Stewed fillet of shellfish, marinated in ale and served with cooked rice for 3 sp
2 Cooked slices of shellfish, marinated in white wine and served with mashed potatoes for 5 sp⬝Stewed slices of pork, glazed with white wine and served with baked potatoes for 4 sp
3 Cooked slices of chicken, marinated in ale and served with baked potatoes for 5 sp⬝Barbecued fillet of meat, glazed with ale and served with mashed potatoes for 3 sp⬝Barbecued tenders of chicken, marinated in red wine and served with mashed potatoes for 3 sp
4 Cooked slices of pork, glazed with honey and herbs and served with baked potatoes for 3 sp⬝Stewed slices of pork, marinated in white wine and served with baked potatoes for 3 sp
Patrons & Visitors

Grasso Whitehelm (when not in shop)


Theuda of Jiral (when not in shop)


Littera Fredebald, a level 1 Elf. She has thin almond hair, crystal blue eyes and a nose ring (Offended). In the pocket: 3 cp, spectacles and a small flute.

Armour Class 6 [13] Leather armor + Shield Hit Points 4 Attacks 1 × Polearm (1d10) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 18 INT 10 WIS 14 DEX 12 CON 11 CHA 6 Spells ✦ Shield


Minilde Erchamilde, a level 1 Magic-user. She has crystal blue eyes, delicate features and long crimson robe (Heartbroken). In the pocket: a deck of cards.

Armour Class 8 [11] Unarmored Hit Points 2 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 10 INT 13 WIS 9 DEX 14 CON 10 CHA 5 Spells ✦ Light (Darkness)


Godlanda Tigernach, a level 7 Fighter. They have piercing green eyes, soft gentle features and a strong, muscular physique (Timid). In the pocket: 1 cp and 5 sp.

Armour Class 2 [17] Plate-mail armor Hit Points 34 Attacks 1 × Polearm (1d10) THAC0 14 [+5] Movement Rate 90' (30') Saves D8 W9 P10 B10 S12 Alignment Neutral STR 13 INT 4 WIS 11 DEX 15 CON 9 CHA 9


Divitia of Pellia, a level 4 Elf. She has tired red-looking eyes, warm voice and long, skinny fingers (Determined). In the pocket: 2 cp and 5 sp.

Armour Class 5 [14] Leather armor + Shield Hit Points 12 Attacks 1 × Sling (1d4) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P11 B13 S12 Alignment Neutral STR 16 INT 12 WIS 8 DEX 14 CON 12 CHA 14 Spells ✦ Read Magic ✦ Magic Missile ✦ Knock ✦ Locate Object


Sabato Gautlinde, a level 1 Halfling. He has a scruff, piercing dark eyes and short, chunky fingers (Disorganized). In the pocket: dice.

Armour Class 5 [14] Chainmail armor Hit Points 1 Attacks 1 × Short Sword (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 18 INT 7 WIS 12 DEX 10 CON 12 CHA 10


Gaumia Bonifacia, a level 1 Cleric. She has crystal blue eyes, a beauty mark above the lips and strong-looking hands (Crushed). In the pocket: a quill, 2 sp and a passphrase note.

Armour Class 4 [15] Plate-mail armor + Shield Hit Points 6 Attacks 1 × Mace (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 8 INT 8 WIS 16 DEX 4 CON 16 CHA 4


Arntrude Budislava, a level 1 Magic-user. She has soft gentle features, piercing brown eyes and long black robe (Proud). In the pocket: 2 cp, an empty vial and a love note.

Armour Class 10 [9] Unarmored Hit Points 4 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 12 INT 15 WIS 13 DEX 7 CON 17 CHA 3 Spells ✦ Detect Magic


Pancia of Xara, a level 8 Cleric. She has soft voice, crystal blue eyes and a nose ring (Shocked). In the pocket: a dirty handkerchief and spectacles.

Armour Class 6 [13] Plate-mail armor Hit Points 30 Attacks 1 × Club (1d4) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D9 W10 P12 B14 S12 Alignment Neutral STR 15 INT 7 WIS 15 DEX 3 CON 11 CHA 4 Spells ✦ Resist Cold ✦ Light (Darkness) ✦ Protection from Evil ✦ 2 × Speak with Animals ✦ Bless (Blight) ✦ Striking ✦ Cure Disease (Cause Disease) ✦ Cure Serious Wounds (Cause Sr. Wounds) ✦ Speak with Plants ✦ Dispel Evil


Rothward of Boroxxa, a level 2 Cleric. He has thick sideburns, wise brown eyes and long, skinny fingers (Depressed). In the pocket: a dirty handkerchief.

Armour Class 1 [18] Plate-mail armor + Shield Hit Points 6 Attacks 1 × Staff (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 14 INT 10 WIS 18 DEX 14 CON 10 CHA 10 Spells ✦ Light (Darkness)


Gebin of Ferabor, a level 1 Magic-user. He has short white hair, crystal blue eyes and a nose ring decorated with a star (Anxious). In the pocket: a quill.

Armour Class 10 [9] Unarmored Hit Points 7 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 7 INT 17 WIS 12 DEX 8 CON 18 CHA 11 Spells ✦ Sleep


d6 Rumor
1 There’s an Orc somewhere in Wintercry Range.
2 Luda of Battleshield’s Armor Of Sentimental Value (actually an Armour +2) is somewhere in the Temple of the Lost Order
3 There’s an Efreeti in the Temple Of The Infernal Desire
4 Lelio of Earfar’s husband is held captive in the Shrine Of The Cold Souls
5 Resende of Whitecliff is willing to pay well for a delivery job.
6 Hedenna of Haraan’s Custom Sword (actually a Sword +1) is somewhere in the Temple of the Lost Order


Guards

Guard #1

Gisilde of Korvela, a level 5 Fighter. She has soft gentle features, piercing blue eyes and a big nose-ring (Paranoid). In the pocket: 1 cp, 3 sp and 1 gp.


Armour Class 0 [19] Plate-mail armor Hit Points 15 Attacks 1 × Dagger (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 13 INT 10 WIS 10 DEX 18 CON 12 CHA 10


Guard #2

Galianna Mathurine, a level 3 Fighter. She has wild green eyes, short and wavy almond hair and a missing middle-finger (Annoyed). In the pocket: a comb, an empty vial and a small flute.


Armour Class 7 [12] Leather armor Hit Points 14 Attacks 1 × Cross Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Lawful STR 11 INT 6 WIS 11 DEX 11 CON 9 CHA 7


Guard #3

Gatrude of Ellal, a level 3 Fighter. She has bulging dark eyes, warm voice and a deep scar on the right arm (Elated). In the pocket: a quill and 5 sp.


Armour Class 4 [15] Chainmail armor Hit Points 8 Attacks 1 × Club (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Lawful STR 16 INT 5 WIS 5 DEX 13 CON 11 CHA 14


Archive

Manager: Grasso Whitehelm. He has cold dark eyes, a hoarse voice and stained clothes (Horny). In the pocket: a deck of cards, 4 sp and a vial with a dark liquid.

Theuda’s Clinic (Physician)

Owner: Theuda of Jiral. She has heavy makeup, cold dark eyes and a double chin (Energetic). In the pocket: a dirty handkerchief.

Crafting District

Tavern (The Rogue’s Stone Tavern), Guards (Deocar, Luceria, Aicard), Cobbler (Svator’s Shoemakers), Dark Market (Walo’s ), Cartographer (Elenia’s Maps), Tanner (Odaria’s Hides and Leathers), Weaver (Geldin’s Garments), Printing Press (Adremar’s Press), Scribe (Reinmar’s Ink & Feather)

The Rogue’s Stone Tavern
Keeper

Owned and managed by Celestus Nanthilde. He has a hoarse voice, wise brown eyes and big round spectacles (Energetic). In the pocket: 2 cp, 4 sp and 2 gp.

Staff

Reinwar Reinbrand. He has thin white hair, piercing blue eyes and a deep scar on the cheek (Paranoid). In the pocket: 1 cp, 4 sp and a dagger.

Gersinde Liutwarde. She has delicate features, piercing black eyes and a missing tooth (Terrified). In the pocket: a deck of cards, 3 sp and a passphrase note.

Menu
1d4 Menu
1 Stewed chunks of meat, glazed with white wine and served with fresh salad for 1 sp⬝Barbecued fillet of pork, marinated in red wine and served with baked potatoes for 1 sp⬝Barbecued fillet of shellfish, glazed with honey and herbs and served with steamed vegetables for 2 sp⬝Barbecued chunks of meat, glazed with red wine and served with mashed potatoes for 1 sp
2 Stewed slices of meat, marinated in white wine and served with baked potatoes for 1 sp⬝Barbecued chunks of shellfish, glazed with white wine and served with mashed potatoes for 2 sp
3 Cooked chunks of pork, glazed with garlic and wine and served with steamed vegetables for 2 sp⬝Cooked fillet of shellfish, glazed with garlic and wine and served with mashed potatoes for 2 sp⬝Barbecued slices of fish, glazed with white wine and served with mashed potatoes for 2 sp
4 Barbecued chunks of chicken, glazed with white wine and served with cooked rice for 2 sp
Patrons & Visitors

Walo of Aral (when not in shop)


Odaria of Goldenclover (when not in shop)


Adremar Ermenalda (when not in shop)


Gerhaus of Ironhead, a level 1 Magic-user. He has piercing brown eyes, a chiseled chin and a star tattooed on the forehead (Timid). In the pocket: dice and a smoking pipe.

Armour Class 9 [10] Unarmored Hit Points 3 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 6 INT 15 WIS 8 DEX 12 CON 10 CHA 8 Spells ✦ Shield


Aitilde Waldegaud, a level 1 Cleric. She has delicate makeup, bulging blue eyes and strong-looking hands (Timid). In the pocket: dice and 4 sp.

Armour Class 6 [13] Leather armor + Shield Hit Points 5 Attacks 1 × Sling (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 13 INT 16 WIS 12 DEX 9 CON 6 CHA 7


Saroilde of Willowdale, a level 1 Elf. She has bulging blue eyes, ample hips and long, skinny fingers (Mellow). In the pocket: a comb, a smoking pipe and a key.

Armour Class 3 [16] Plate-mail armor + Shield Hit Points 5 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 11 INT 10 WIS 9 DEX 8 CON 13 CHA 6 Spells ✦ Light (Darkness)


Beneta Waldefrid, a level 4 Elf. She has bulging red eyes, heavy makeup and long, pointy ears (Desperate). In the pocket: a deck of cards and 3 sp.

Armour Class 2 [17] Plate-mail armor + Shield Hit Points 15 Attacks 1 × Sword (1d8) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P11 B13 S12 Alignment Neutral STR 14 INT 17 WIS 8 DEX 11 CON 14 CHA 7 Spells ✦ Protection from Evil ✦ Light (Darkness) ✦ Levitate ✦ Locate Object

Bulletin
Stolen! Something very dear to me was stolen. Please reach out if you can help. Svator of Kraan
Please Help! My dear nephew is missing. I am worried sick and will reward anyone who will help. Yours faithfully, Geldin of Belesa


d6 Rumor
1 Geldin of Belesa’s nephew is held captive in the Temple Of The Lost Order
2 Svator of Kraan’s Armor Of Sentimental Value (actually an Armour +2) is somewhere in the Crypt of the Dishonored Goblin
3 There’s a Medusa somewhere in Spiral Crags.
4 There’s a Black Dragon in the Temple Of The Lost Order
5 There’s a Vampire in the Crypt Of The Dishonored Goblin
6 The Army Of Fire are plotting to eliminate all cultists.


Guards

Guard #1

Deocar Ermenbald, a level 3 Fighter. He has piercing brown eyes, thick sideburns and a strong, muscular physique (Guilty). In the pocket: 2 cp and 4 sp.


Armour Class 0 [19] Plate-mail armor Hit Points 11 Attacks 1 × Sword (1d8) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Lawful STR 13 INT 5 WIS 13 DEX 18 CON 14 CHA 9


Guard #2

Luceria of Petia, a level 5 Fighter. She has crazy-looking eyes, heavy makeup and a big nose-ring (Enraged). In the pocket: 2 cp, a smoking pipe and a vial with a dark liquid.


Armour Class 5 [14] Chainmail armor Hit Points 30 Attacks 1 × Dagger (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 11 INT 11 WIS 3 DEX 10 CON 16 CHA 10


Guard #3

Aicard of Farrwater, a level 3 Fighter. He has crystal blue eyes, no hair and a deep scar on the right arm (Surprised). In the pocket: dice, a smoking pipe and a passphrase note.


Armour Class 2 [17] Plate-mail armor Hit Points 16 Attacks 1 × Two-Handed Sword (1d10) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Lawful STR 16 INT 9 WIS 12 DEX 15 CON 9 CHA 10


Svator’s Shoemakers (Cobbler)

Owner: Svator of Kraan. He has a hoarse voice, cold dark eyes and stained clothes (Sad). In the pocket: dice and 3 sp.

Walo’s (Dark Market)
Item Price
Royal Shoes 96 gp
Holy symbol 20 gp
Ink Vial 8 gp
Holy water (vial) 20 gp
Torches (6) 8 sp
Backback 4 gp
Adventurer’s Outfit 8 gp
Small Bell 8 sp
Skirt 1 sp
Rations (standard, 7 days) 4 gp
Sack (large) 1 gp
Dried Meat (small pack) 6 sp
Lantern 8 gp

Owner: Walo of Aral. He has wise brown eyes, a hoarse voice and a golden tooth (Horrified). In the pocket: a comb, 2 sp and a passphrase note.

Elenia’s Maps (Cartographer)

Owner: Elenia of Nyaro. She has piercing green eyes, long black pony-tail and a nose ring (Relieved). In the pocket: 3 cp, 3 sp and a love note.

Odaria’s Hides and Leathers (Tanner)

Owner: Odaria of Goldenclover. She has short almond pony-tail, wise brown eyes and a nose ring (Satisfied). In the pocket: 1 cp.

Geldin’s Garments (Weaver)

Owner: Geldin of Belesa. He has deep blue eyes, thick sideburns and a neck band (Apprehensive). In the pocket: a dirty handkerchief, 5 sp and a small gem (worth 10 gp).

Adremar’s Press (Printing Press)

Owner: Adremar Ermenalda. He has wild green eyes, a long almond beard and a golden tooth (Horny). In the pocket: a quill and a magnifying glass.

Reinmar’s Ink & Feather (Scribe)

Owner: Reinmar Erchamrad. He has wise dark eyes, short white hair and a limp (Confident). In the pocket: 3 cp.

Eastside Miners District

Tavern (The Paladin’s Staff Tavern), Guards (Vamilia, Framin), Orphanage, Weaver (Aldemar’s Garments), Bank

The Paladin’s Staff Tavern
Keeper

Owned and managed by Hamard Fredemund. He has a long brown beard, piercing black eyes and a face tattoo (Nervous). In the pocket: 2 cp, a magnifying glass and 1 gp.

Staff

Bontempo of Cazar. He has cold dark eyes, thick bushy eyebrows and a nose ring (Upset). In the pocket: 2 cp and 2 sp.

Rosso Concessus. He has wise brown eyes, no hair and a neck band (Lazy). In the pocket: 3 cp and an empty vial.

Menu
1d4 Menu
1 Barbecued slices of pork, marinated in ale and served with baked potatoes for 2 sp⬝Cooked slices of fish, marinated in honey and herbs and served with fresh salad for 1 sp⬝Stewed tenders of meat, marinated in red wine and served with mashed potatoes for 1 sp
2 Stewed slices of meat, marinated in red wine and served with baked potatoes for 1 sp⬝Cooked tenders of meat, glazed with red wine and served with mashed potatoes for 2 sp
3 Stewed slices of chicken, glazed with ale and served with baked potatoes for 2 sp⬝Barbecued chunks of pork, marinated in ale and served with baked potatoes for 2 sp⬝Barbecued fillet of chicken, glazed with red wine and served with steamed vegetables for 1 sp⬝Stewed chunks of fish, marinated in ale and served with mashed potatoes for 1 sp
4 Barbecued fillet of chicken, glazed with red wine and served with fresh salad for 1 sp⬝Stewed tenders of pork, glazed with white wine and served with fresh salad for 2 sp⬝Barbecued chunks of pork, glazed with honey and herbs and served with cooked rice for 1 sp
Patrons & Visitors

The Fists Of Hope are using this place as a meeting place from time to time.


Aldemar Meinberga (when not in shop)


Ostasia Altabella (when not in shop)


Jodocus Hildeward (when not in shop)


Lautilde Mancinagross, a level 3 Halfling. She has wild green eyes, soft gentle features and big red cheeks (Calm). In the pocket: 1 cp, 4 sp and a small flute.

Armour Class 5 [14] Chainmail armor Hit Points 10 Attacks 1 × Sling (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 16 INT 12 WIS 11 DEX 10 CON 14 CHA 13


Erlinde of Zosaal, a level 2 Magic-user. She has delicate makeup, crystal blue eyes and long, skinny fingers (Sorrowful). In the pocket: a deck of cards, a magnifying glass and a death threat note.

Armour Class 10 [9] Unarmored Hit Points 9 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 5 INT 10 WIS 10 DEX 6 CON 14 CHA 5 Spells ✦ Shield ✦ Floating Disc


Pettita of Handsworth, a level 1 Thief. She has deep blue eyes, a beauty mark above the lips and sharp, pointy nose (Sorrowful). In the pocket: 2 cp and 3 sp.

Armour Class 7 [12] Leather armor Hit Points 1 Attacks 1 × Battle Axe (1d8) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 10 INT 11 WIS 5 DEX 12 CON 11 CHA 14


Waser Meinberga, a level 3 Elf. He has short brown hair, wild green eyes and a nose ring (Petrified). In the pocket: dice, 5 sp and a love note.

Armour Class 7 [12] Leather armor Hit Points 11 Attacks 1 × Club (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 13 INT 14 WIS 10 DEX 10 CON 12 CHA 6 Spells ✦ Read Languages ✦ Magic Missile ✦ Web


Saidra of Valka, a level 6 Cleric. She has deep blue eyes, soft voice and long, skinny fingers (Worthless). In the pocket: 1 cp, 3 sp and a small gem (worth 10 gp).

Armour Class 7 [12] Leather armor Hit Points 14 Attacks 1 × Warhammer (1d6) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D9 W10 P12 B14 S12 Alignment Neutral STR 16 INT 7 WIS 11 DEX 11 CON 12 CHA 14 Spells ✦ Purify Food and Water ✦ Cure Light Wounds (Cause Lt. Wounds) ✦ 2 × Speak with Animals ✦ Locate Object ✦ Create Water


Safia Eucharius, a level 2 Halfling. She has wavy almond hair, bulging red eyes and round, bulbous nose (Unsatisfied). In the pocket: 2 cp and 4 sp.

Armour Class 4 [15] Chainmail armor Hit Points 13 Attacks 1 × Spear (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 16 INT 4 WIS 8 DEX 14 CON 14 CHA 16


Genilde Ketilbern, a level 7 Magic-user. She has deep blue eyes, short red pony-tail and a nose ring decorated with a star (Fearful). In the pocket: 1 cp and 4 sp.

Armour Class 9 [10] Unarmored Hit Points 22 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D11 W12 P11 B14 S12 Alignment Neutral STR 9 INT 16 WIS 12 DEX 12 CON 15 CHA 9 Spells ✦ Light (Darkness) ✦ Hold Portal ✦ Ventriloquism ✦ Wizard Lock ✦ Mirror Image ✦ Infravision ✦ Fire Ball ✦ Growth of Plants


Gisilde of Erabor, a level 2 Dwarf. She has flowing red hair, bulging red eyes and short, fat fingers (Petrified). In the pocket: 1 cp, 2 sp and a small flute.

Armour Class 5 [14] Leather armor Hit Points 10 Attacks 1 × Warhammer (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 16 INT 14 WIS 12 DEX 16 CON 14 CHA 8


d6 Rumor
1 Homodeus Magnificus has a crate he would like delivered to Silvercrest
2 There’s a Black Dragon in the Temple Of The Lost Order
3 The Shrine Of The Mad Ogre is deep in the woods, somewhere in Iceborn Woodlands
4 Lefsy of Mishara’s wife is held captive in the Shrine Of The Mad Ogre
5 Justinna Boleslava’s Decorated Sword (actually a Sword +2) is somewhere in the Crypt of the Dishonored Goblin
6 Ainard of Korvela is willing to pay well for a delivery job.


Guards

Guard #1

Vamilia Walahilde, a level 6 Fighter. She has piercing brown eyes, ample hips and a deep scar on the right arm (Disoriented). In the pocket: 3 cp, 4 sp and 2 gp.


Armour Class 2 [17] Plate-mail armor Hit Points 27 Attacks 1 × Polearm (1d10) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 15 INT 9 WIS 14 DEX 14 CON 12 CHA 8


Guard #2

Framin of Brokar, a level 5 Fighter. He has cold dark eyes, thin black hair and a deep scar on the right arm (Moody). In the pocket: 3 cp, an empty vial and a key.


Armour Class 3 [16] Plate-mail armor Hit Points 27 Attacks 1 × Hand Axe (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 16 INT 10 WIS 9 DEX 10 CON 16 CHA 11


Orphanage

Manager: Ostasia Altabella. She has soft gentle features, piercing green eyes and big round spectacles (Embarrassed).

Aldemar’s Garments (Weaver)

Owner: Aldemar Meinberga. He has enchanting green eyes, a thick moustache and freckles (Aghast). In the pocket: a quill and spectacles.

Bank

Manager: Jodocus Hildeward. He has a chiseled chin, piercing dark eyes and a deep scar on the cheek (Rejected). In the pocket: a deck of cards, a magnifying glass and a love note.

Westside Peasants District

Lodge (The Mummy & The Fearless Baker Lodge), Guards (Wigmar, Albilde), Bank, Carpenter (Theodora’s Carpentry)

The Mummy & The Fearless Baker Lodge
Keeper

Owned and managed by Frotgar Ostrobert. He has a long brown beard, bulging red eyes and a deep scar on the cheek (Puzzled). In the pocket: a comb, 3 sp and a love note.

Staff

Answard of Farin. He has a heavy almond beard, bulging red eyes and a smelly breath (Annoyed).

Dolerama of Sephania. She has bulging blue eyes, short and curly white hair and a neck band (Horny).

Dolerama Ermenhilde. She has piercing black eyes, curly red hair and a face tattoo (Rejected). In the pocket: 2 cp, 4 sp and a dagger.

Menu
1d4 Menu
1 Cooked fillet of shellfish, glazed with red wine and served with mashed potatoes for 1 sp⬝Barbecued slices of pork, marinated in red wine and served with baked potatoes for 1 sp
2 Cooked fillet of pork, marinated in honey and herbs and served with fresh salad for 1 sp
3 Stewed chunks of meat, marinated in white wine and served with steamed vegetables for 1 sp
4 Barbecued tenders of pork, marinated in honey and herbs and served with cooked rice for 1 sp
Patrons & Visitors

Theodora of Orova (when not in shop)


Ingberta of Mishara (when not in shop)


Macia of Scrya, a level 8 Elf. She has wild green eyes, long brown pony-tail and a nose ring (Terrified). In the pocket: dice and 3 sp.

Armour Class 8 [11] Leather armor Hit Points 30 Attacks 1 × Short Bow (1d6) or 1 × spell THAC0 14 [+5] Movement Rate 90' (30') Saves D8 W9 P9 B10 S10 Alignment Neutral STR 13 INT 12 WIS 12 DEX 7 CON 10 CHA 13 Spells ✦ 2 × Read Languages ✦ Sleep ✦ ESP ✦ Knock ✦ Web ✦ Haste ✦ Fly ✦ Wall of Ice ✦ Dimension Door


Sinister Aldetrude, a level 1 Fighter. He has a goatee beard, piercing brown eyes and a big nose-ring (Sad).

Armour Class 5 [14] Chainmail armor Hit Points 3 Attacks 1 × Lance (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 13 INT 13 WIS 7 DEX 11 CON 13 CHA 7


Lothgar Hildebert, a level 3 Magic-user. He has a goatee beard, piercing black eyes and a nose ring decorated with a skull (Petrified). In the pocket: a quill.

Armour Class 9 [10] Unarmored Hit Points 16 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 13 INT 10 WIS 16 DEX 12 CON 18 CHA 4 Spells ✦ Detect Magic ✦ Floating Disc ✦ ESP


Serelo Anschetil, a level 1 Thief. He has piercing black eyes, a frowny expression and a nose ring (Aghast).

Armour Class 7 [12] Leather armor Hit Points 4 Attacks 1 × Short Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 12 INT 5 WIS 5 DEX 11 CON 9 CHA 12


Wikard of Overi, a level 2 Halfling. He has short white hair, enchanting green eyes and short, chunky fingers (Embarrassed). In the pocket: 1 cp and a smoking pipe.

Armour Class 3 [16] Chainmail armor Hit Points 7 Attacks 1 × Dagger (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 16 INT 11 WIS 11 DEX 17 CON 9 CHA 11


Achard Falatrude, a level 4 Fighter. He has a deep, commanding voice, enchanting green eyes and a big nose-ring (Troubled). In the pocket: 3 cp and 3 sp.

Armour Class 2 [17] Chainmail armor + Shield Hit Points 12 Attacks 1 × Warhammer (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Neutral STR 17 INT 11 WIS 5 DEX 16 CON 7 CHA 6


Mirko of Larsha, a level 1 Fighter. He has deep blue eyes, thin white hair and a big nose-ring (Frustrated). In the pocket: a comb, 5 sp and 1 gp.

Armour Class 6 [13] Leather armor Hit Points 7 Attacks 1 × Hand Axe (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 17 INT 6 WIS 11 DEX 13 CON 8 CHA 16


Luda Nadalberga, a level 2 Magic-user. She has soft gentle features, enchanting green eyes and decorated book linked to a strap around the chest (Guilty). In the pocket: a comb, a smoking pipe and a dagger.

Armour Class 8 [11] Unarmored Hit Points 5 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 6 INT 13 WIS 11 DEX 13 CON 12 CHA 4 Spells ✦ Read Languages ✦ Protection from Evil


Aclemode of Ironhead, a level 1 Halfling. She has soft voice, piercing brown eyes and round, bulbous nose (Hurt). In the pocket: 3 cp.

Armour Class 6 [13] Leather armor Hit Points 5 Attacks 1 × Polearm (1d10) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 11 INT 6 WIS 6 DEX 13 CON 10 CHA 10


Natelma Hildegund, a level 4 Elf. She has delicate makeup, deep blue eyes and long, skinny fingers (Bothered). In the pocket: 2 cp, 5 sp and a key.

Armour Class 7 [12] Leather armor + Shield Hit Points 26 Attacks 1 × Club (1d4) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P11 B13 S12 Alignment Neutral STR 13 INT 11 WIS 6 DEX 7 CON 16 CHA 9 Spells ✦ Hold Portal ✦ Read Languages ✦ 2 × Detect Invisible


d6 Rumor
1 Luda of Battleshield has a casket she would like delivered to Silvercrest
2 There’s a Lich in the Crypt Of The Dishonored Goblin
3 Honesta of Headsmen’s nephew is held captive in the Temple Of The Lost Order
4 Huno Meinfrida’s Decorated Sword (actually a Sword +2) is somewhere in the Lair of the Mourning Slaves
5 The Black Wolves are using the Temple Of The Lost Order as their hideout.
6 There’s a Hobgoblin somewhere in Dark Storm Barrens.


Guards

Guard #1

Wigmar Ermenburg, a level 6 Fighter. He has a goatee beard, piercing brown eyes and a missing middle-finger (Calm). In the pocket: a quill, 2 sp and a love note.


Armour Class 0 [19] Plate-mail armor + Shield Hit Points 21 Attacks 1 × Short Bow (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 12 INT 3 WIS 8 DEX 16 CON 9 CHA 13


Guard #2

Albilde of Patil, a level 5 Fighter. She has painted skin decorations, crystal blue eyes and a big nose-ring (Upset). In the pocket: 2 cp.


Armour Class -1 [20] Plate-mail armor + Shield Hit Points 18 Attacks 1 × Sling (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Chaotic STR 12 INT 7 WIS 5 DEX 18 CON 6 CHA 12


Bank

Manager: Ingberta of Mishara. She has short and well-brushed brown hair, wise brown eyes and a golden tooth (Mellow). In the pocket: a deck of cards.

Theodora’s Carpentry (Carpenter)

Owner: Theodora of Orova. She has piercing dark eyes, delicate features and a deep scar on the cheek (Arrogant). In the pocket: a dirty handkerchief, spectacles and 2 gp.

City of Hellgate

City of Hellgate

Hellgate is ruled by the beloved and just Baron Serelo Hildebald, and is known for its solstice festival of lights.

Shops & services overview

Westside Peasants District

Lodge (The Gloomy Skeleton Lodge), Guards (Hartwin), General Goods (Ansilde’s Supply), Butchery (Sighilde’s Steak)

Westside Peasants District

Tavern (Magic Torch Tavern), Guards (Svator, Gatrude, Sabbata), Herbalist (Daghard’s Weeds), Veterinarian (Marozia’s Horse Healers), Nunnery, Craft (Olcaviva’s Handmades), Tinkerer (Lucida’s Fix-it-All)

Southside Commoners District

Lodge (The Lost Stone Lodge), Guards (Aico, Palemia), Animal Supplies (Ursilda’s Barn & Yarn), School, Cobbler (Bontempo’s Shoemakers), Scribe (Odelhaus’s Copywriters), Music (Safia’s Guitar & Flute)

Southside Townsfolk District

Inn (The Knight’s Sword Inn), Guards (Gontard, Macarius, Unica), Weaver (Ostasia’s Garments), Grocer (Aldrada’s Supply), Bank, Bathhouse (Aliva’s Steam & Bath), Bookstore (Guerro’s Pages)

Crafting District

Tavern (The Bleeding Mummy Tavern), Guards (Reinmar, Audrada), Vehicle Maker (Malger’s Vehicles), Tinkerer (Bernwara’s Devices), Bookstore (Jodocus’s Pages), General Goods (Duca’s Supply), Tailor (Zdeslava’s Handmade Shirts and More), Herbalist (Divitia’s Mushroom), Scribe (Atwin’s Copywriters), Spices (Honesta’s Spices)

Harbor District

Tavern (The Sad Harpy Tavern), Guards (Dolerama), Liquor (Huno’s Liquor), Craft (Maltia’s Crafts), Bank, Bathhouse (Galianna’s Steam & Bath), Herbalist (Galianna’s Weeds), Grocer (Lefward’s Tomato)

Upper Commoners District

Tavern (The Crying Hawk Tavern), Guards (Erlinde), Bank, Tailor (Adegar’s Fine Clothes)

Market District

Tavern (The Paladin’s Arrow Tavern), Guards (Unica, Thangmar), Casino (Solianna’s Casino), Hatter (Percipia’s Top Hat), Spices (Luda’s Spices), Animal Supplies (Sieger’s Barn & Yarn), Smokehouse (Arngilde’s Smoked Meat And More), Blacksmith (Hamard’s Blade), Distillery (Huward’s ), Craft (Berner’s Handmades), General Goods (Lanto’s Goods), Printing Press (Alcfrida’s Print Shop), Stables (Sichilde’s Mounts), Pet Shop (Hartmar’s Friends), Veterinarian (Macia’s Pet Hospital), Mill (Doda’s ), Exotic Goods (Hildewin’s Exotica), Occult (Rabota’s Witchcraft Materials), Tinkerer (Frotgar’s Devices), Glass Blower (Arcin’s Tubes)

Westside Peasants District

Lodge (The Gloomy Skeleton Lodge), Guards (Hartwin), General Goods (Ansilde’s Supply), Butchery (Sighilde’s Steak)

The Gloomy Skeleton Lodge
Keeper

Owned and managed by Otmar of Lakesail. He has tired looking eyes, a big round belly and a missing tooth (Energetic). In the pocket: dice and 3 sp.

Staff

Godlanda Dructbald. She has delicate features, piercing dark eyes and a missing tooth (Repentant). In the pocket: a dirty handkerchief.

Liutrada of Willya. She has tired brown eyes, delicate makeup and a golden tooth (Sad). In the pocket: a deck of cards, a magnifying glass and a ransom note.

Hogar of Westpass. He has a short red beard, piercing black eyes and big round spectacles (Heartbroken). In the pocket: 3 cp and 3 sp.

Menu
1d4 Menu
1 Cooked fillet of fish, marinated in red wine and served with mashed potatoes for 1 sp⬝Barbecued slices of fish, marinated in honey and herbs and served with cooked rice for 1 sp
2 Stewed fillet of meat, glazed with garlic and wine and served with mashed potatoes for 1 sp⬝Barbecued slices of pork, glazed with red wine and served with baked potatoes for 2 sp⬝Barbecued tenders of fish, marinated in red wine and served with steamed vegetables for 1 sp
3 Stewed chunks of fish, glazed with honey and herbs and served with fresh salad for 2 sp⬝Cooked slices of fish, glazed with ale and served with cooked rice for 2 sp⬝Stewed chunks of meat, marinated in white wine and served with steamed vegetables for 1 sp⬝Cooked chunks of meat, marinated in honey and herbs and served with mashed potatoes for 1 sp
4 Barbecued chunks of shellfish, marinated in red wine and served with steamed vegetables for 1 sp⬝Stewed chunks of fish, marinated in ale and served with cooked rice for 1 sp⬝Stewed chunks of chicken, glazed with red wine and served with fresh salad for 2 sp⬝Cooked fillet of pork, marinated in garlic and wine and served with mashed potatoes for 1 sp
Patrons & Visitors

Ansilde Frideswide (when not in shop)


Sighilde Fritheburg (when not in shop)


Gatrude Nadalfrid, a level 1 Dwarf. She has piercing black eyes, delicate features and short, fat fingers (Satisfied). In the pocket: 2 cp and 2 sp.

Armour Class 3 [16] Plate-mail armor + Shield Hit Points 9 Attacks 1 × Hand Axe (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 15 INT 4 WIS 16 DEX 7 CON 16 CHA 3


Onafria Erchamrich, a level 1 Halfling. She has a beauty mark above the lips, wise dark eyes and round, bulbous nose (Pained). In the pocket: a dirty handkerchief and spectacles.

Armour Class 4 [15] Chainmail armor Hit Points 5 Attacks 1 × Short Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 14 INT 14 WIS 9 DEX 13 CON 9 CHA 7


Saidra Bernegilde, a level 1 Magic-user. She has piercing brown eyes, flowing black hair and decorated book linked to a strap around the chest (Aggressive). In the pocket: a comb.

Armour Class 8 [11] Unarmored Hit Points 4 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 3 INT 16 WIS 13 DEX 13 CON 15 CHA 13 Spells ✦ Read Magic


Duberta of Calazi, a level 1 Elf. She has braided red hair, deep blue eyes and silky dark skin (Agitated). In the pocket: a quill and spectacles.

Armour Class 3 [16] Plate-mail armor + Shield Hit Points 1 Attacks 1 × Club (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 16 INT 10 WIS 15 DEX 6 CON 7 CHA 10 Spells ✦ Light (Darkness)


Guther of Silvercrest, a level 4 Elf. He has wise dark eyes, a big round belly and long, pointy ears (Contented). In the pocket: 3 cp, spectacles and a vial with a dark liquid.

Armour Class 4 [15] Chainmail armor Hit Points 13 Attacks 1 × Javelin (1d4) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P11 B13 S12 Alignment Neutral STR 11 INT 10 WIS 13 DEX 14 CON 14 CHA 8 Spells ✦ Floating Disc ✦ Light (Darkness) ✦ Detect Invisible ✦ Wizard Lock


Hesso of Lantis, a level 4 Magic-user. He has enchanting green eyes, short white hair and decorated book linked to a strap around the chest (Irritated).

Armour Class 8 [11] Unarmored Hit Points 11 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 7 INT 12 WIS 11 DEX 13 CON 11 CHA 11 Spells ✦ Light (Darkness) ✦ Protection from Evil ✦ Detect Invisible ✦ Mirror Image


Ashar of Azem, a level 1 Thief. He has crystal blue eyes, a short brown beard and long, skinny fingers (Fearful). In the pocket: 3 cp and 2 sp.

Armour Class 7 [12] Leather armor Hit Points 2 Attacks 1 × Cross Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 15 INT 10 WIS 11 DEX 10 CON 10 CHA 14


Morbida of Knifeblade, a level 2 Halfling. She has soft gentle features, crystal blue eyes and big red cheeks (Horrified). In the pocket: a quill, a smoking pipe and a small flute.

Armour Class 2 [17] Plate-mail armor Hit Points 8 Attacks 1 × Cross Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 18 INT 6 WIS 13 DEX 13 CON 13 CHA 6


Gismunda of Greenfell, a level 1 Elf. She has wild green eyes, heavy makeup and long, pointy ears (Fearful). In the pocket: a deck of cards, 2 sp and 1 gp.

Armour Class 0 [19] Plate-mail armor + Shield Hit Points 5 Attacks 1 × Polearm (1d10) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 18 INT 15 WIS 9 DEX 16 CON 9 CHA 14 Spells ✦ Floating Disc

Bulletin
Son is missing! My son is missing since last week. Please reach out to me if you can help. Sighilde Fritheburg


d6 Rumor
1 Sighilde Fritheburg’s son is held captive in the Lair Of The Corrupted Skeletons
2 Gerin of Azmaar is willing to pay well for a delivery job.
3 Hedenna of Haraan’s Custom Sword (actually a Sword +1) is somewhere in the Temple of the Lost Order
4 Giambono Landetrude is willing to pay well for a delivery job.
5 There’s a Purple Worm in the Lair Of The Mourning Slaves
6 There’s a Vampire in the Crypt Of The Dishonored Goblin


Guards

Guard #1

Hartwin of Starfield, a level 5 Fighter. He has wise dark eyes, a heavy white beard and a strong, muscular physique (Unsure). In the pocket: dice.


Armour Class 5 [14] Leather armor + Shield Hit Points 9 Attacks 1 × Hand Axe (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 17 INT 3 WIS 3 DEX 14 CON 7 CHA 12


Ansilde’s Supply (General Goods)
Item Price
Holy symbol 18 gp
Holy water (vial) 18 gp
Oil (1 flask) 1 gp
Tinder box (flint & steel) 2 gp
Sack (large) 1 gp
Backback 3 gp
Fine Shoes 2 gp
Thieves’ tools 18 gp

Owner: Ansilde Frideswide. She has piercing dark eyes, heavy makeup and a deep scar on the cheek (Drained). In the pocket: a quill, an empty vial and a dagger.

Sighilde’s Steak (Butchery)
Item Price
Pickled Fish (jar) 8 sp
Lobster 8 sp
Fresh Meat (Lamb, 1 lb) 8 sp
Fresh Game (Rabbit, 1 lb) 1 gp
Small Shell Fish 2 sp
Dried Meat (small pack) 7 sp
Honey (jar) 1 gp

Owner: Sighilde Fritheburg. She has painted skin decorations, deep blue eyes and a missing tooth (Joyful). In the pocket: a deck of cards.

Westside Peasants District

Tavern (Magic Torch Tavern), Guards (Svator, Gatrude, Sabbata), Herbalist (Daghard’s Weeds), Veterinarian (Marozia’s Horse Healers), Nunnery, Craft (Olcaviva’s Handmades), Tinkerer (Lucida’s Fix-it-All)

Magic Torch Tavern
Keeper

Owned and managed by Wigher Bellacara. He has a heavy blonde beard, wild green eyes and a nose ring (Fearful). In the pocket: 2 cp, 5 sp and a passphrase note.

Staff

Adger of Nivana. He has a short black beard, wise dark eyes and a double chin (Moody). In the pocket: a dirty handkerchief.

Menu
1d4 Menu
1 Cooked chunks of meat, marinated in honey and herbs and served with steamed vegetables for 1 sp⬝Stewed tenders of shellfish, marinated in white wine and served with baked potatoes for 1 sp⬝Cooked tenders of shellfish, marinated in red wine and served with baked potatoes for 2 sp
2 Cooked fillet of meat, marinated in garlic and wine and served with fresh salad for 1 sp⬝Stewed slices of fish, glazed with honey and herbs and served with baked potatoes for 1 sp
3 Cooked slices of chicken, marinated in garlic and wine and served with baked potatoes for 2 sp⬝Barbecued chunks of meat, marinated in ale and served with cooked rice for 1 sp⬝Stewed tenders of meat, marinated in ale and served with baked potatoes for 1 sp⬝Stewed slices of meat, glazed with garlic and wine and served with fresh salad for 1 sp
4 Stewed tenders of chicken, marinated in white wine and served with steamed vegetables for 2 sp⬝Cooked chunks of chicken, glazed with white wine and served with baked potatoes for 1 sp⬝Cooked fillet of pork, glazed with ale and served with cooked rice for 1 sp⬝Cooked tenders of meat, glazed with white wine and served with cooked rice for 1 sp
Patrons & Visitors

Lucida Nicephorus (when not in shop)


Olcaviva Odelbrand (when not in shop)


Marozia of Lifel (when not in shop)


Daghard Theodeberta (when not in shop)


Pribor Saintisme (when not in shop)


Audrada of Akaana, a level 6 Cleric. She has enchanting green eyes, long black pony-tail and strong-looking hands (Lazy). In the pocket: a deck of cards and 4 sp.

Armour Class 6 [13] Chainmail armor + Shield Hit Points 16 Attacks 1 × Mace (1d6) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D9 W10 P12 B14 S12 Alignment Neutral STR 12 INT 13 WIS 18 DEX 5 CON 6 CHA 6 Spells ✦ Light (Darkness) ✦ Cure Light Wounds (Cause Lt. Wounds) ✦ Snake Charm ✦ Resist Fire ✦ Cure Disease (Cause Disease) ✦ Neutralize Poison


Lotar of Nanaia, a level 1 Elf. He has cold dark eyes, a long smoking pipe in his mouth and silky light skin (Helpless).

Armour Class 8 [11] Leather armor Hit Points 1 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 12 INT 18 WIS 7 DEX 8 CON 8 CHA 11 Spells ✦ Charm Person


Honesta Sicleholde, a level 4 Magic-user. She has short almond hair, bulging dark eyes and long black robe (Uncomfortable). In the pocket: dice, a smoking pipe and a small flute.

Armour Class 9 [10] Unarmored Hit Points 6 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 4 INT 14 WIS 10 DEX 9 CON 11 CHA 12 Spells ✦ Read Languages ✦ Shield ✦ Detect Evil ✦ Continual Light (Continual Darkness)


Riqin of Ashamar, a level 2 Thief. He has a goatee beard, piercing black eyes and a scar across the eye (Pleased). In the pocket: a quill, a magnifying glass and a death threat note.

Armour Class 5 [14] Leather armor Hit Points 6 Attacks 1 × Spear (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Chaotic STR 9 INT 4 WIS 13 DEX 17 CON 15 CHA 12


Landrada Erchamhar, a level 1 Fighter. She has tired red-looking eyes, heavy makeup and a strong, muscular physique (Fearful). In the pocket: 2 cp.

Armour Class 4 [15] Chainmail armor + Shield Hit Points 7 Attacks 1 × Silver Dagger (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 14 INT 6 WIS 3 DEX 12 CON 13 CHA 6


Richmar of Blackshadow, a level 4 Halfling. He has a hoarse voice, piercing dark eyes and big red cheeks (Fearful).

Armour Class 2 [17] Chainmail armor + Shield Hit Points 3 Attacks 1 × Warhammer (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D6 W7 P8 B10 S10 Alignment Neutral STR 18 INT 12 WIS 7 DEX 16 CON 6 CHA 13


Benegar of Sathan, a level 1 Thief. He has wise brown eyes, a big round belly and long, skinny fingers (Upset). In the pocket: 2 cp.

Armour Class 6 [13] Leather armor Hit Points 3 Attacks 1 × Battle Axe (1d8) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 12 INT 3 WIS 12 DEX 14 CON 15 CHA 14


Onafria Erchamberta, a level 2 Dwarf. She has a beauty mark above the lips, wise dark eyes and short, fat fingers (Satisfied). In the pocket: dice, a magnifying glass and a passphrase note.

Armour Class 4 [15] Chainmail armor + Shield Hit Points 14 Attacks 1 × Spear (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 12 INT 3 WIS 16 DEX 11 CON 17 CHA 6


Zdeslava Odelschalk, a level 3 Thief. She has long brown pony-tail, piercing blue eyes and long, skinny fingers (Livid). In the pocket: a dirty handkerchief.

Armour Class 5 [14] Leather armor Hit Points 9 Attacks 1 × Short Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 7 INT 8 WIS 14 DEX 16 CON 9 CHA 12


Zdeslava Bernegilde, a level 2 Halfling. She has long and flowing red hair, crystal blue eyes and round, bulbous nose (Arrogant). In the pocket: a quill and a magnifying glass.

Armour Class 1 [18] Plate-mail armor Hit Points 8 Attacks 1 × Staff (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 17 INT 14 WIS 14 DEX 16 CON 13 CHA 6

Bulletin
Item LOST! A possession of mine was lost. Finders reward is guaranteed. Daghard Theodeberta


d6 Rumor
1 Daghard Theodeberta’s Decorated Sword (actually a Sword +1) is somewhere in the Shrine of the Cold Souls
2 Divitia Waldegilde has a crate she would like delivered to Silvercrest
3 There’s a Black Dragon in the Temple Of The Lost Order
4 The Shrine Of The Mad Ogre is deep in the woods, somewhere in Iceborn Woodlands
5 Sighilde Fritheburg’s son is held captive in the Lair Of The Corrupted Skeletons
6 Winsy Cadwethen is willing to pay well for a delivery job.


Guards

Guard #1

Svator Sicleramna, a level 6 Fighter. He has tired looking eyes, a long smoking pipe in his mouth and a strong, muscular physique (Crushed). In the pocket: a deck of cards and an empty vial.


Armour Class 1 [18] Plate-mail armor Hit Points 31 Attacks 1 × Two-Handed Sword (1d10) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 14 INT 8 WIS 6 DEX 16 CON 15 CHA 7


Guard #2

Gatrude Wenceslas, a level 4 Fighter. She has cold dark eyes, delicate features and a missing middle-finger (Frustrated). In the pocket: a dirty handkerchief.


Armour Class 2 [17] Chainmail armor Hit Points 25 Attacks 1 × Javelin (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 13 INT 11 WIS 11 DEX 18 CON 9 CHA 8


Guard #3

Sabbata of Ithar, a level 6 Fighter. She has tired red-looking eyes, soft voice and a strong, muscular physique (Outraged). In the pocket: a dirty handkerchief and 3 sp.


Armour Class 6 [13] Leather armor + Shield Hit Points 27 Attacks 1 × Cross Bow (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 17 INT 5 WIS 12 DEX 11 CON 8 CHA 12


Daghard’s Weeds (Herbalist)

Owner: Daghard Theodeberta. He has a scruff, wise brown eyes and freckles (Cheerful). In the pocket: a comb.

Marozia’s Horse Healers (Veterinarian)

Owner: Marozia of Lifel. She has long almond pony-tail, bulging blue eyes and a double chin (Aghast). In the pocket: 2 cp and a magnifying glass.

Nunnery

Manager: Pribor Saintisme. He has short black hair, piercing blue eyes and a nose ring (Frustrated). In the pocket: a comb and spectacles.

Olcaviva’s Handmades (Craft)
Item Price
Iron spikes (12) 1 gp
Hammer (small) 2 gp
Thieves’ tools 28 gp
Fishing Rod 1 gp

Owner: Olcaviva Odelbrand. She has enchanting green eyes, short white pony-tail and a peg leg (Paranoid). In the pocket: 1 cp, a smoking pipe and a small flute.

Lucida’s Fix-it-All (Tinkerer)
Item Price
Lens 8 gp
Ink Vial 7 gp
Crowbar 7 gp

Owner: Lucida Nicephorus. She has bulging blue eyes, long red hair and a nose ring (Happy). In the pocket: 2 cp.

Southside Commoners District

Lodge (The Lost Stone Lodge), Guards (Aico, Palemia), Animal Supplies (Ursilda’s Barn & Yarn), School, Cobbler (Bontempo’s Shoemakers), Scribe (Odelhaus’s Copywriters), Music (Safia’s Guitar & Flute)

The Lost Stone Lodge
Keeper

Owned and managed by Lautard of Arga. He has tired brown eyes, a heavy black beard and a golden tooth (Cheerful). In the pocket: dice and 3 sp.

Staff

Urofina of Naram. She has short white pony-tail, crazy-looking eyes and a missing tooth (Fearful). In the pocket: a comb and 2 sp.

Huward Nadaltrude. He has a scruff, piercing blue eyes and a peg leg (Confident). In the pocket: dice and spectacles.

Facetus of Qurra. He has bulging red eyes, thin blonde hair and a neck band (Offended). In the pocket: a quill, 5 sp and a passphrase note.

Menu
1d4 Menu
1 Barbecued fillet of shellfish, marinated in garlic and wine and served with cooked rice for 1 sp
2 Barbecued fillet of pork, glazed with honey and herbs and served with mashed potatoes for 2 sp⬝Barbecued fillet of fish, marinated in red wine and served with fresh salad for 1 sp
3 Cooked tenders of chicken, glazed with red wine and served with mashed potatoes for 2 sp
4 Barbecued tenders of pork, glazed with garlic and wine and served with cooked rice for 1 sp⬝Stewed fillet of meat, glazed with garlic and wine and served with fresh salad for 1 sp⬝Barbecued slices of shellfish, marinated in white wine and served with cooked rice for 1 sp
Patrons & Visitors

Ursilda of Moonglow (when not in shop)


Safia Hildetrude (when not in shop)


Goldiva of Ithamar, a level 1 Thief. She has bulging blue eyes, short brown hair and sharp, pointy nose (Annoyed). In the pocket: 2 cp, spectacles and a ransom note.

Armour Class 6 [13] Leather armor Hit Points 1 Attacks 1 × Club (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 11 INT 9 WIS 14 DEX 13 CON 10 CHA 15


Gammo Driwethen, a level 3 Cleric. He has enchanting green eyes, a strong, prominent chin and a holy symbol tattooed on the forehead (Lost). In the pocket: a quill and 5 sp.

Armour Class 7 [12] Leather armor Hit Points 20 Attacks 1 × Warhammer (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 11 INT 12 WIS 12 DEX 9 CON 16 CHA 14 Spells ✦ 2 × Protection from Evil


Lautrude Richberga, a level 1 Cleric. She has bulging blue eyes, delicate features and long, skinny fingers (Confident). In the pocket: a deck of cards.

Armour Class 5 [14] Plate-mail armor Hit Points 6 Attacks 1 × Warhammer (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 6 INT 14 WIS 18 DEX 5 CON 10 CHA 6


Sabbata Hildeberta, a level 1 Cleric. She has enchanting green eyes, ample hips and long, skinny fingers (Petrified). In the pocket: a dirty handkerchief.

Armour Class 5 [14] Chainmail armor + Shield Hit Points 2 Attacks 1 × Mace (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 16 INT 12 WIS 12 DEX 7 CON 13 CHA 11


Aicfrida of Qona, a level 3 Fighter. She has enchanting green eyes, soft voice and a strong, muscular physique (Exhausted). In the pocket: 3 cp.

Armour Class 5 [14] Leather armor Hit Points 11 Attacks 1 × Two-Handed Sword (1d10) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 13 INT 11 WIS 14 DEX 16 CON 14 CHA 14


Fakard Lantberga, a level 1 Thief. He has piercing green eyes, a short white beard and a nose ring (Angry). In the pocket: a quill and a smoking pipe.

Armour Class 5 [14] Leather armor Hit Points 0 Attacks 1 × Two-Handed Sword (1d10) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 15 INT 6 WIS 6 DEX 17 CON 6 CHA 12


Hrotho of Lyin, a level 1 Elf. He has crystal blue eyes, ample breasts and silky light skin (Hopeless). In the pocket: 3 cp, spectacles and a vial with a dark liquid.

Armour Class 7 [12] Leather armor Hit Points 7 Attacks 1 × Staff (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 14 INT 16 WIS 10 DEX 10 CON 13 CHA 11 Spells ✦ Read Magic


Rodin Waldemund, a level 2 Fighter. He has crazy-looking eyes, a heavy blonde beard and a missing middle-finger (Paranoid). In the pocket: 1 cp, an empty vial and a vial with a dark liquid.

Armour Class 2 [17] Chainmail armor + Shield Hit Points 15 Attacks 1 × Sword (1d8) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 11 INT 12 WIS 14 DEX 17 CON 16 CHA 11

Bulletin
Urgent!! My daughter did not return home since last week. If you have seen her or can help me find her, please contact me as soon as possible. Yours, Ursilda of Moonglow
Stolen! Something very dear to me was stolen. Please reach out if you can help. Odelhaus Steinhard


d6 Rumor
1 Odelhaus Steinhard’s Custom Sword (actually a Sword +1) is somewhere in the Shrine of the Cold Souls
2 Ursilda of Moonglow’s daughter is held captive in the Crypt Of The Dishonored Goblin
3 Gerin of Azmaar is willing to pay well for a delivery job.
4 The Temple Of The Lost Order is on the dunes sands, somewhere in Dark Storm Barrens
5 There’s an Efreeti in the Temple Of The Infernal Desire
6 There’s a Black Pudding in the Caverns Of The Furious Fire


Guards

Guard #1

Aico Brighthelm, a level 4 Fighter. He has short blonde hair, crazy-looking eyes and a big nose-ring (Disorganized). In the pocket: a comb.


Armour Class 4 [15] Leather armor + Shield Hit Points 21 Attacks 1 × Cross Bow (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 13 INT 8 WIS 8 DEX 17 CON 10 CHA 13


Guard #2

Palemia Libentius, a level 4 Fighter. She has long brown hair, crystal blue eyes and a strong, muscular physique (Guilty).


Armour Class 6 [13] Leather armor Hit Points 32 Attacks 1 × Dagger (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 11 INT 4 WIS 12 DEX 13 CON 13 CHA 8


Ursilda’s Barn & Yarn (Animal Supplies)

Owner: Ursilda of Moonglow. She has short black pony-tail, piercing brown eyes and a deep scar on the cheek (Surprised). In the pocket: a quill, a magnifying glass and a love note.

School

Manager: Godbalda of Xathar. She has delicate makeup, wise dark eyes and a peg leg (Horny). In the pocket: a dirty handkerchief.

Bontempo’s Shoemakers (Cobbler)

Owner: Bontempo Recuperate. He has enchanting green eyes, thin blonde hair and big round spectacles (Timid). In the pocket: 2 cp, an empty vial and 1 gp.

Odelhaus’s Copywriters (Scribe)

Owner: Odelhaus Steinhard. He has tired brown eyes, thin red hair and an earring (Remorseful). In the pocket: 2 cp.

Safia’s Guitar & Flute (Music)
Item Price
Hand Drum 9 gp
Lute 48 gp

Owner: Safia Hildetrude. She has short almond hair, wise brown eyes and a nose ring (Tired). In the pocket: a comb and 4 sp.

Southside Townsfolk District

Inn (The Knight’s Sword Inn), Guards (Gontard, Macarius, Unica), Weaver (Ostasia’s Garments), Grocer (Aldrada’s Supply), Bank, Bathhouse (Aliva’s Steam & Bath), Bookstore (Guerro’s Pages)

The Knight’s Sword Inn
Keeper

Owned and managed by Gerhelma of Galaka. She has delicate makeup, crazy-looking eyes and a double chin (Puzzled). In the pocket: dice and 2 sp.

Staff

Palemia Ingibiorn. She has soft gentle features, enchanting green eyes and a face tattoo (Enraged). In the pocket: 1 cp.

Aitilde of Farglen. She has delicate features, piercing green eyes and a nose ring (Distressed). In the pocket: a quill, 5 sp and a death threat note.

Menu
1d4 Menu
1 Cooked fillet of shellfish, glazed with honey and herbs and served with mashed potatoes for 2 sp⬝Cooked chunks of shellfish, glazed with red wine and served with mashed potatoes for 1 sp
2 Cooked slices of chicken, glazed with ale and served with fresh salad for 1 sp
3 Stewed chunks of fish, glazed with ale and served with cooked rice for 2 sp⬝Cooked tenders of meat, glazed with red wine and served with baked potatoes for 2 sp
4 Barbecued chunks of chicken, glazed with garlic and wine and served with mashed potatoes for 2 sp⬝Cooked chunks of chicken, glazed with garlic and wine and served with steamed vegetables for 2 sp⬝Barbecued chunks of shellfish, glazed with white wine and served with mashed potatoes for 1 sp⬝Cooked fillet of fish, marinated in ale and served with mashed potatoes for 1 sp
Patrons & Visitors

Aldrada Siclebert (when not in shop)


Galianna of Ellal (when not in shop)


Ostasia Odelgilde (when not in shop)


Guerro of Goldwell (when not in shop)


Sieger of Gazali, a level 3 Cleric. He has wild green eyes, a heavy white beard and a nose ring (Annoyed). In the pocket: 3 cp and an empty vial.

Armour Class 7 [12] Leather armor Hit Points 15 Attacks 1 × Warhammer (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 12 INT 13 WIS 17 DEX 9 CON 15 CHA 4 Spells ✦ 2 × Resist Cold


Macarius Huldegarde, a level 1 Dwarf. He has enchanting green eyes, a strong, prominent chin and a golden tooth (Proud). In the pocket: a comb, 2 sp and a small gem (worth 10 gp).

Armour Class 3 [16] Plate-mail armor Hit Points 6 Attacks 1 × Polearm (1d10) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 16 INT 11 WIS 9 DEX 11 CON 11 CHA 6


Petesia of Ashamar, a level 1 Dwarf. She has bulging red eyes, short white pony-tail and short, fat fingers (Sickened). In the pocket: a dirty handkerchief and an empty vial.

Armour Class 5 [14] Chainmail armor Hit Points 8 Attacks 1 × Mace (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 17 INT 9 WIS 13 DEX 9 CON 18 CHA 13


Otrude of Sagoth, a level 3 Thief. She has wise dark eyes, long white hair and small, thin lips (Sad). In the pocket: a comb.

Armour Class 5 [14] Leather armor Hit Points 9 Attacks 1 × Short Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 10 INT 12 WIS 7 DEX 17 CON 15 CHA 18


d6 Rumor
1 There’s a Purple Worm in the Lair Of The Mourning Slaves
2 There’s a Hobgoblin somewhere in Dark Storm Barrens.
3 There’s an Amber Golem in the Temple Of The Lost Order
4 Fenicia Madalgaria’s Armor Of Sentimental Value (actually an Armour +1) is somewhere in the Crypt of the Dishonored Goblin
5 Nivard Bonissima has a box he would like delivered to Hellgate
6 There’s an Efreeti in the Temple Of The Infernal Desire


Guards

Guard #1

Gontard Frederius, a level 4 Fighter. He has short red hair, bulging blue eyes and a deep scar on the right arm (Energetic).


Armour Class 0 [19] Plate-mail armor + Shield Hit Points 31 Attacks 1 × Hand Axe (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 18 INT 9 WIS 7 DEX 16 CON 13 CHA 10


Guard #2

Macarius of Sibuyan, a level 6 Fighter. He has tiny eyes, thick bushy eyebrows and a strong, muscular physique (Shocked). In the pocket: 1 cp and 3 sp.


Armour Class 1 [18] Plate-mail armor + Shield Hit Points 33 Attacks 1 × Javelin (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 15 INT 14 WIS 10 DEX 15 CON 6 CHA 11


Guard #3

Unica Wulfgarde, a level 3 Fighter. She has piercing black eyes, heavy makeup and a deep scar on the right arm (Disorganized). In the pocket: 1 cp, 4 sp and a death threat note.


Armour Class 7 [12] Leather armor Hit Points 19 Attacks 1 × Long Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 16 INT 10 WIS 13 DEX 11 CON 16 CHA 16


Ostasia’s Garments (Weaver)

Owner: Ostasia Odelgilde. She has flowing almond hair, deep blue eyes and freckles (Overwhelmed). In the pocket: a quill, a smoking pipe and 1 gp.

Aldrada’s Supply (Grocer)
Item Price
Salt (1 lb) 1 gp
Dried Fruits (small bag) 2 sp
Lobster 9 sp
Small Shell Fish 2 sp
Cake (slice) 9 cp
Fresh Fish Fillet 7 sp
Nuts (small bag) 9 cp

Owner: Aldrada Siclebert. She has cold dark eyes, silky black hair and a face tattoo (Shocked). In the pocket: 1 cp.

Bank

Manager: Galianna of Ellal. She has piercing blue eyes, soft voice and a deep scar on the cheek (Outraged). In the pocket: dice and 3 sp.

Aliva’s Steam & Bath (Bathhouse)

Owner: Aliva of Sorath. She has piercing brown eyes, heavy makeup and freckles (Persuasive). In the pocket: 2 cp, 3 sp and a small flute.

Guerro’s Pages (Bookstore)
Item Price
Ink Vial 11 gp
Empty Scroll 1 gp

Owner: Guerro of Goldwell. He has piercing brown eyes, short blonde hair and an earring (Shocked). In the pocket: a deck of cards, 3 sp and a small gem (worth 10 gp).

Crafting District

Tavern (The Bleeding Mummy Tavern), Guards (Reinmar, Audrada), Vehicle Maker (Malger’s Vehicles), Tinkerer (Bernwara’s Devices), Bookstore (Jodocus’s Pages), General Goods (Duca’s Supply), Tailor (Zdeslava’s Handmade Shirts and More), Herbalist (Divitia’s Mushroom), Scribe (Atwin’s Copywriters), Spices (Honesta’s Spices)

The Bleeding Mummy Tavern
Keeper

Owned and managed by Aldiva Meinfrida. She has cold dark eyes, silky red hair and an earring (Bothered). In the pocket: 1 cp and 4 sp.

Staff

Aliva of Hellgate. She has delicate features, crystal blue eyes and freckles (Aggressive). In the pocket: 3 cp and a smoking pipe.

Menu
1d4 Menu
1 Cooked fillet of chicken, glazed with red wine and served with mashed potatoes for 1 sp⬝Barbecued slices of meat, marinated in white wine and served with fresh salad for 2 sp⬝Cooked fillet of shellfish, glazed with white wine and served with baked potatoes for 1 sp⬝Stewed chunks of shellfish, marinated in honey and herbs and served with baked potatoes for 1 sp
2 Stewed chunks of meat, glazed with red wine and served with cooked rice for 2 sp⬝Cooked tenders of chicken, glazed with red wine and served with baked potatoes for 2 sp
3 Stewed fillet of chicken, glazed with red wine and served with steamed vegetables for 2 sp
4 Cooked tenders of pork, marinated in red wine and served with fresh salad for 2 sp⬝Stewed slices of chicken, glazed with red wine and served with steamed vegetables for 2 sp⬝Barbecued tenders of chicken, marinated in white wine and served with steamed vegetables for 2 sp
Patrons & Visitors

Jodocus of Azem (when not in shop)


Divitia Waldegilde (when not in shop)


Bernwara Madalhilde (when not in shop)


Duca of Zakar (when not in shop)


Zdeslava Huldegarde (when not in shop)


Volkavara Hilderich, a level 3 Cleric. She has delicate makeup, piercing brown eyes and a nose ring (Remorseful). In the pocket: 3 cp.

Armour Class 7 [12] Leather armor + Shield Hit Points 7 Attacks 1 × Warhammer (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 15 INT 9 WIS 17 DEX 7 CON 10 CHA 11 Spells ✦ Purify Food and Water ✦ Cure Light Wounds (Cause Lt. Wounds)


Reinger Erchamfred, a level 1 Elf. He has thin greying hair, piercing blue eyes and long, pointy ears (Contented). In the pocket: a deck of cards and an empty vial.

Armour Class 3 [16] Chainmail armor + Shield Hit Points 2 Attacks 1 × Sling (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 11 INT 17 WIS 8 DEX 15 CON 7 CHA 11 Spells ✦ Detect Magic


Noger of Zamoria, a level 1 Magic-user. He has a long brown beard, cold dark eyes and a nose ring decorated with a star (Relieved). In the pocket: a quill and 5 sp.

Armour Class 8 [11] Unarmored Hit Points 5 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Chaotic STR 12 INT 14 WIS 14 DEX 14 CON 18 CHA 8 Spells ✦ Ventriloquism


Arberta of Cazar, a level 1 Fighter. She has painted skin decorations, crystal blue eyes and a deep scar on the right arm (Petrified). In the pocket: a comb, a magnifying glass and a love note.

Armour Class 1 [18] Plate-mail armor Hit Points 2 Attacks 1 × Silver Dagger (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 16 INT 12 WIS 6 DEX 17 CON 11 CHA 12

Bulletin
Heading to Silvercrest? Payment guaranteed to a trusty courier. Ask for Malger
Nephew is missing! My nephew is missing since last month. Please reach out to me if you can help. Bernwara Madalhilde
Job offer! I have a package to deliver in Silvercrest. Payment guaranteed at destination upon delivery. Yours, Divitia Waldegilde
Please Help! My dear nephew is missing. I am worried sick and will reward anyone who will help. Yours faithfully, Honesta of Headsmen


d6 Rumor
1 Bernwara Madalhilde’s nephew is held captive in the Crypt Of The Dishonored Goblin
2 Divitia Waldegilde has a crate she would like delivered to Silvercrest
3 Honesta of Headsmen’s nephew is held captive in the Temple Of The Lost Order
4 Malger Fritheburg is willing to pay well for a delivery job.
5 Giambono Landetrude is willing to pay well for a delivery job.
6 There’s a Vampire in the Crypt Of The Dishonored Goblin


Guards

Guard #1

Reinmar Liutberga, a level 4 Fighter. He has wise brown eyes, a heavy blonde beard and a missing middle-finger (Irritated). In the pocket: 3 cp and spectacles.


Armour Class 3 [16] Chainmail armor Hit Points 20 Attacks 1 × Javelin (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 17 INT 7 WIS 10 DEX 17 CON 11 CHA 16


Guard #2

Audrada Reinhilde, a level 5 Fighter. She has piercing brown eyes, long black pony-tail and a strong, muscular physique (Repentant). In the pocket: 3 cp.


Armour Class 1 [18] Chainmail armor + Shield Hit Points 19 Attacks 1 × Polearm (1d10) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Neutral STR 15 INT 12 WIS 10 DEX 18 CON 6 CHA 10


Malger’s Vehicles (Vehicle Maker)

Owner: Malger Fritheburg. He has a heavy white beard, enchanting green eyes and a peg leg (Worthless). In the pocket: 3 cp.

Bernwara’s Devices (Tinkerer)
Item Price
Bushcraft Knife 16 gp
Hammer (small) 2 gp
Iron spikes (12) 1 gp
Mining Pick Axe 7 gp

Owner: Bernwara Madalhilde. She has long and flowing almond hair, deep blue eyes and an earring (Heartbroken). In the pocket: a deck of cards, 3 sp and a vial with a dark liquid.

Jodocus’s Pages (Bookstore)
Item Price
Quill 4 sp
Ink Vial 8 gp
Empty Scroll 8 sp

Owner: Jodocus of Azem. He has piercing brown eyes, a frowny expression and a missing tooth (Outraged). In the pocket: a deck of cards and 4 sp.

Duca’s Supply (General Goods)
Item Price
Sack (small) 10 sp
Bushcraft Knife 12 gp
Lantern 10 gp
FurVest 1 sp
Low Boots 2 gp
Holy water (vial) 25 gp
Thieves’ tools 25 gp
Sack (large) 2 gp
Holy symbol 25 gp
10 Candles 10 sp

Owner: Duca of Zakar. She has cold dark eyes, soft gentle features and a double chin (Proud). In the pocket: 1 cp.

Zdeslava’s Handmade Shirts and More (Tailor)
Item Price
Leather Hat 7 sp
Scholar Robe 4 gp
Fur Hat 8 sp
Leather Vest 1 sp

Owner: Zdeslava Huldegarde. She has piercing brown eyes, delicate features and a golden tooth (Contented). In the pocket: 2 cp.

Divitia’s Mushroom (Herbalist)

Owner: Divitia Waldegilde. She has painted skin decorations, crystal blue eyes and a limp (Scared). In the pocket: 3 cp.

Atwin’s Copywriters (Scribe)

Owner: Atwin of Ithamar. He has a thick moustache, piercing black eyes and a deep scar on the cheek (Horrified). In the pocket: 1 cp, 3 sp and a death threat note.

Honesta’s Spices (Spices)

Owner: Honesta of Headsmen. She has cold dark eyes, long black pony-tail and a missing tooth (Overwhelmed). In the pocket: a deck of cards, 4 sp and 1 gp.

Harbor District

Tavern (The Sad Harpy Tavern), Guards (Dolerama), Liquor (Huno’s Liquor), Craft (Maltia’s Crafts), Bank, Bathhouse (Galianna’s Steam & Bath), Herbalist (Galianna’s Weeds), Grocer (Lefward’s Tomato)

The Sad Harpy Tavern
Keeper

Owned and managed by Rithilde of Kaldar. She has piercing blue eyes, heavy makeup and a nose ring (Angry). In the pocket: dice and an empty vial.

Staff

Herward Libentius. He has deep blue eyes, a long red beard and a missing tooth (Cheerful). In the pocket: a comb.

Leudo Eucharius. He has a goatee beard, piercing brown eyes and a double chin (Uncomfortable). In the pocket: 3 cp, a magnifying glass and a death threat note.

Menu
1d4 Menu
1 Cooked slices of fish, glazed with ale and served with fresh salad for 2 sp⬝Cooked slices of meat, glazed with garlic and wine and served with steamed vegetables for 1 sp
2 Barbecued fillet of shellfish, marinated in ale and served with steamed vegetables for 1 sp
3 Cooked chunks of fish, marinated in ale and served with baked potatoes for 2 sp⬝Stewed tenders of chicken, marinated in garlic and wine and served with fresh salad for 2 sp⬝Cooked slices of chicken, glazed with white wine and served with steamed vegetables for 1 sp
4 Stewed fillet of shellfish, marinated in honey and herbs and served with baked potatoes for 2 sp
Patrons & Visitors

Galianna of Cevarra (when not in shop)


Galianna of Bulmaar (when not in shop)


Huno Meinfrida (when not in shop)


Hulwin Felicitas, a level 3 Dwarf. He has a thick moustache, cold dark eyes and a golden tooth (Sickened). In the pocket: 3 cp.

Armour Class 4 [15] Chainmail armor Hit Points 13 Attacks 1 × Warhammer (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 16 INT 4 WIS 15 DEX 13 CON 12 CHA 6


Bernwara of Guja, a level 5 Fighter. She has cold dark eyes, warm voice and a deep scar on the right arm (Paranoid). In the pocket: a quill.

Armour Class 3 [16] Leather armor + Shield Hit Points 24 Attacks 1 × Sling (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Neutral STR 13 INT 5 WIS 11 DEX 18 CON 13 CHA 10


Odaria Admiranda, a level 2 Cleric. She has wild green eyes, warm voice and a holy symbol tattooed on the forehead (Hopeless). In the pocket: 1 cp and an empty vial.

Armour Class 7 [12] Chainmail armor Hit Points 6 Attacks 1 × Staff (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 7 INT 10 WIS 14 DEX 5 CON 6 CHA 8 Spells ✦ Detect Evil


Resende of Askia, a level 2 Thief. She has soft voice, wise brown eyes and a sigil tattooed behind the ear (Shocked). In the pocket: 1 cp, a smoking pipe and a death threat note.

Armour Class 7 [12] Leather armor Hit Points 2 Attacks 1 × Sling (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 12 INT 9 WIS 4 DEX 10 CON 9 CHA 16


Maillard Illuminata, a level 1 Elf. He has short brown hair, bulging blue eyes and long, skinny fingers (Delighted). In the pocket: 2 cp, 2 sp and 2 gp.

Armour Class 7 [12] Leather armor + Shield Hit Points 6 Attacks 1 × Short Sword (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 11 INT 18 WIS 13 DEX 7 CON 15 CHA 11 Spells ✦ Light (Darkness)


Gisilde Hildegrim, a level 1 Dwarf. She has soft gentle features, piercing brown eyes and big, bulbous nose (Proud). In the pocket: a dirty handkerchief.

Armour Class 2 [17] Plate-mail armor + Shield Hit Points 6 Attacks 1 × Short Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 12 INT 7 WIS 15 DEX 9 CON 17 CHA 3


Hainard Bonfilius, a level 1 Cleric. He has enchanting green eyes, thin greying hair and strong-looking hands (Disoriented).

Armour Class 3 [16] Chainmail armor + Shield Hit Points 1 Attacks 1 × Mace (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 16 INT 13 WIS 10 DEX 14 CON 8 CHA 6

Bulletin
Please Help! My dear husband is missing. I am worried sick and will reward anyone who will help. Yours faithfully, Galianna of Bulmaar
Item LOST! A possession of mine was lost. Finders reward is guaranteed. Huno Meinfrida


d6 Rumor
1 Maltia of Thalis’s Bottle Of Sentimental Value (actually an Efreeti Bottle) is somewhere in the Shrine of the Cold Souls
2 Galianna of Bulmaar’s husband is held captive in the Crypt Of The Dishonored Goblin
3 Goldiva of Belesa’s Custom Sword (actually a Sword +1, +3 vs Regenerating Creatures) is somewhere in the Temple of the Lost Order
4 Geldin of Aberius’s daughter is held captive in the Crypt Of The Dishonored Goblin
5 Honesta of Headsmen’s nephew is held captive in the Temple Of The Lost Order
6 Alcfrida Framtrude’s nephew is held captive in the Caverns Of The Furious Fire


Guards

Guard #1

Dolerama Erchambert, a level 4 Fighter. She has soft gentle features, cold dark eyes and a missing middle-finger (Relieved). In the pocket: 2 cp and an empty vial.


Armour Class 3 [16] Chainmail armor + Shield Hit Points 9 Attacks 1 × Sword (1d8) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Neutral STR 11 INT 7 WIS 11 DEX 13 CON 6 CHA 14


Huno’s Liquor (Liquor)
Item Price
Cider (Barrel) 7 gp
Royal Quality Wine (Barrel) 148 gp
Craft Wine (Barrel) 34 gp

Owner: Huno Meinfrida. He has wild green eyes, short blonde hair and a missing tooth (Moody). In the pocket: a deck of cards, 4 sp and a small gem (worth 10 gp).

Maltia’s Crafts (Craft)
Item Price
Crowbar 7 gp
Rope (50’) 7 sp

Owner: Maltia of Thalis. She has wise dark eyes, curly brown hair and stained clothes (Rejected). In the pocket: dice and spectacles.

Bank

Manager: Gerin of Azmaar. He has short brown hair, enchanting green eyes and a limp (Sickened). In the pocket: a deck of cards.

Galianna’s Steam & Bath (Bathhouse)

Owner: Galianna of Cevarra. She has wise brown eyes, heavy makeup and big round spectacles (Unimpressed). In the pocket: a deck of cards and 5 sp.

Galianna’s Weeds (Herbalist)

Owner: Galianna of Bulmaar. She has deep blue eyes, painted skin decorations and a peg leg (Ecstatic). In the pocket: 3 cp and a smoking pipe.

Lefward’s Tomato (Grocer)
Item Price
Small Shell Fish 2 sp
Flour (1 lb) 3 sp
Garlic 4 gp
Grain (1 lb) 1 cp
Honey (jar) 1 gp
Dried Meat (small pack) 7 sp
Dried Fruits (small bag) 2 sp
Bread (1 loaf) 4 cp
Fresh Fish Fillet 7 sp

Owner: Lefward of Lantis. He has bulging blue eyes, no hair and stained clothes (Desperate).

Upper Commoners District

Tavern (The Crying Hawk Tavern), Guards (Erlinde), Bank, Tailor (Adegar’s Fine Clothes)

The Crying Hawk Tavern
Keeper

Owned and managed by Erlinde Bellaflor. She has wise dark eyes, delicate makeup and freckles (Fearful). In the pocket: 1 cp, spectacles and a passphrase note.

Staff

Saidra of Scrya. She has crazy-looking eyes, delicate features and an earring (Unsure). In the pocket: 1 cp and 5 sp.

Uraka Magnificus. She has tiny eyes, soft gentle features and a peg leg (Frustrated). In the pocket: 3 cp and a magnifying glass.

Anglicus Peregrina. He has short almond hair, enchanting green eyes and a face tattoo (Alone). In the pocket: a quill, a smoking pipe and 1 gp.

Menu
1d4 Menu
1 Cooked slices of meat, glazed with honey and herbs and served with mashed potatoes for 1 sp⬝Stewed tenders of fish, marinated in honey and herbs and served with fresh salad for 2 sp⬝Barbecued slices of meat, marinated in honey and herbs and served with fresh salad for 1 sp
2 Barbecued chunks of chicken, marinated in honey and herbs and served with baked potatoes for 2 sp⬝Barbecued tenders of fish, glazed with garlic and wine and served with baked potatoes for 1 sp⬝Stewed tenders of pork, glazed with garlic and wine and served with cooked rice for 1 sp⬝Barbecued chunks of fish, marinated in ale and served with fresh salad for 2 sp
3 Barbecued slices of meat, glazed with ale and served with baked potatoes for 1 sp⬝Stewed slices of meat, marinated in ale and served with steamed vegetables for 1 sp
4 Cooked fillet of chicken, glazed with ale and served with cooked rice for 1 sp
Patrons & Visitors

The Army Of Fire are using this place as a meeting place from time to time.


Fiuca Baldegilde (when not in shop)


Adegar of Feki (when not in shop)


Sadrahar Odelbrand, a level 3 Elf. He has piercing dark eyes, a heavy black beard and silky dark skin (Pleased). In the pocket: 1 cp, 2 sp and a vial with a dark liquid.

Armour Class 4 [15] Chainmail armor Hit Points 16 Attacks 1 × Warhammer (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 18 INT 10 WIS 15 DEX 14 CON 10 CHA 13 Spells ✦ Detect Magic ✦ Protection from Evil ✦ Invisibility


Theodora of Korveka, a level 1 Cleric. She has long and silky brown hair, piercing dark eyes and a nose ring (Worried).

Armour Class 4 [15] Chainmail armor + Shield Hit Points 7 Attacks 1 × Staff (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 6 INT 12 WIS 10 DEX 10 CON 13 CHA 7


Bernwara Ingibiorn, a level 1 Fighter. She has delicate features, cold dark eyes and a deep scar on the right arm (Panicky). In the pocket: 1 cp and spectacles.

Armour Class 4 [15] Chainmail armor Hit Points 2 Attacks 1 × Silver Dagger (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 10 INT 12 WIS 14 DEX 14 CON 15 CHA 8


Meinher Driwethen, a level 7 Thief. He has enchanting green eyes, short almond hair and a scar across the eye (Lost). In the pocket: a comb, 3 sp and a small flute.

Armour Class 6 [13] Leather armor Hit Points 19 Attacks 1 × Sling (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D12 W13 P11 B14 S13 Alignment Chaotic STR 10 INT 13 WIS 7 DEX 14 CON 12 CHA 12


Erberta Madalgaria, a level 2 Elf. She has soft voice, wise dark eyes and silky dark skin (Angry). In the pocket: a dirty handkerchief, 2 sp and 2 gp.

Armour Class 4 [15] Chainmail armor + Shield Hit Points 7 Attacks 1 × Club (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 17 INT 12 WIS 9 DEX 10 CON 8 CHA 13 Spells ✦ Read Magic ✦ Shield


Solanna of Feria, a level 4 Elf. She has enchanting green eyes, warm voice and silky light skin (Tired). In the pocket: 1 cp, a smoking pipe and 1 gp.

Armour Class 3 [16] Plate-mail armor Hit Points 16 Attacks 1 × Long Bow (1d6) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P11 B13 S12 Alignment Neutral STR 10 INT 10 WIS 9 DEX 11 CON 8 CHA 3 Spells ✦ Sleep ✦ Ventriloquism ✦ Locate Object ✦ Knock

Bulletin
Item LOST! A possession of mine was lost. Finders reward is guaranteed. Fiuca Baldegilde
Husband is missing! My husband is missing since two days ago. Please reach out to me if you can help. Adegar of Feki


d6 Rumor
1 Fiuca Baldegilde’s Custom Sword (actually a Sword +1, Wishes) is somewhere in the Caverns of the Hidden Blood
2 Adegar of Feki’s husband is held captive in the Lair Of The Mourning Slaves
3 Svator of Kraan’s Armor Of Sentimental Value (actually an Armour +2) is somewhere in the Crypt of the Dishonored Goblin
4 There’s a Purple Worm in the Lair Of The Mourning Slaves
5 Gerin of Azmaar is willing to pay well for a delivery job.
6 Ursilda of Moonglow’s daughter is held captive in the Crypt Of The Dishonored Goblin


Guards

Guard #1

Erlinde of Kingstown, a level 4 Fighter. She has tired looking eyes, soft voice and a missing middle-finger (Horny). In the pocket: 2 cp and spectacles.


Armour Class 3 [16] Chainmail armor + Shield Hit Points 17 Attacks 1 × Mace (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 18 INT 6 WIS 13 DEX 13 CON 12 CHA 11


Bank

Manager: Fiuca Baldegilde. She has soft gentle features, bulging dark eyes and a face tattoo (Drained). In the pocket: 2 cp.

Adegar’s Fine Clothes (Tailor)
Item Price
Mittens 3 sp
Fine Shoes 3 gp
Scholar Robe 6 gp
Leather Leggings 5 gp
Tunic 1 gp
Adventurer’s Outfit 11 gp

Owner: Adegar of Feki. He has thin blonde hair, enchanting green eyes and a peg leg (Embarrassed). In the pocket: a comb and spectacles.

Market District

Tavern (The Paladin’s Arrow Tavern), Guards (Unica, Thangmar), Casino (Solianna’s Casino), Hatter (Percipia’s Top Hat), Spices (Luda’s Spices), Animal Supplies (Sieger’s Barn & Yarn), Smokehouse (Arngilde’s Smoked Meat And More), Blacksmith (Hamard’s Blade), Distillery (Huward’s ), Craft (Berner’s Handmades), General Goods (Lanto’s Goods), Printing Press (Alcfrida’s Print Shop), Stables (Sichilde’s Mounts), Pet Shop (Hartmar’s Friends), Veterinarian (Macia’s Pet Hospital), Mill (Doda’s ), Exotic Goods (Hildewin’s Exotica), Occult (Rabota’s Witchcraft Materials), Tinkerer (Frotgar’s Devices), Glass Blower (Arcin’s Tubes)

The Paladin’s Arrow Tavern
Keeper

Owned and managed by Adremar of Aberius. He has a scruff, piercing black eyes and a missing tooth (Lost). In the pocket: dice, 5 sp and a ransom note.

Staff

Liebizo Odelgilde. He has thin brown hair, piercing green eyes and a missing tooth (Pained). In the pocket: 3 cp.

Susekta Madalgaria. She has painted skin decorations, crystal blue eyes and a peg leg (Fearful). In the pocket: a comb, 3 sp and a key.

Sichilde of Kojar. She has deep blue eyes, warm voice and a deep scar on the cheek (Depressed). In the pocket: a quill.

Menu
1d4 Menu
1 Stewed slices of pork, marinated in ale and served with cooked rice for 1 sp⬝Barbecued slices of chicken, marinated in honey and herbs and served with cooked rice for 1 sp
2 Stewed chunks of pork, marinated in honey and herbs and served with baked potatoes for 2 sp⬝Stewed slices of fish, glazed with red wine and served with fresh salad for 2 sp⬝Stewed tenders of fish, marinated in ale and served with steamed vegetables for 1 sp
3 Stewed tenders of shellfish, marinated in white wine and served with steamed vegetables for 1 sp
4 Cooked chunks of meat, marinated in honey and herbs and served with mashed potatoes for 1 sp
Patrons & Visitors

Macia Ermengaude (when not in shop)


Arcin Gundesinde (when not in shop)


Sieger Bellissimo (when not in shop)


Volkmar Sulhoiarn, a level 2 Magic-user. He has thin red hair, wise brown eyes and a nose ring decorated with a skull (Desperate). In the pocket: 1 cp.

Armour Class 9 [10] Unarmored Hit Points 7 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 8 INT 16 WIS 14 DEX 11 CON 13 CHA 14 Spells ✦ 2 × Shield


Lutisima Fredebert, a level 1 Dwarf. She has enchanting green eyes, long red pony-tail and a golden tooth (Persuasive). In the pocket: a deck of cards, 5 sp and a key.

Armour Class 7 [12] Leather armor + Shield Hit Points 8 Attacks 1 × Lance (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 18 INT 6 WIS 7 DEX 6 CON 12 CHA 5


Gunso Theobrand, a level 3 Fighter. He has a goatee beard, deep blue eyes and a big nose-ring (Terrified). In the pocket: 1 cp, a magnifying glass and 1 gp.

Armour Class 2 [17] Plate-mail armor Hit Points 11 Attacks 1 × Spear (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 16 INT 14 WIS 6 DEX 13 CON 11 CHA 16


Aqualina Waldegilde, a level 2 Elf. She has well-brushed red hair, cold dark eyes and silky light skin (Embarrassed). In the pocket: a deck of cards and an empty vial.

Armour Class 3 [16] Plate-mail armor + Shield Hit Points 14 Attacks 1 × Mace (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 17 INT 10 WIS 10 DEX 8 CON 16 CHA 9 Spells ✦ Shield ✦ Hold Portal


Huward Ermengilde, a level 8 Fighter. He has no hair, deep blue eyes and a big nose-ring (Ecstatic). In the pocket: a deck of cards.

Armour Class 3 [16] Chainmail armor Hit Points 37 Attacks 1 × Silver Dagger (1d4) THAC0 14 [+5] Movement Rate 90' (30') Saves D8 W9 P10 B10 S12 Alignment Neutral STR 15 INT 13 WIS 6 DEX 16 CON 12 CHA 7


Gunnora Siclehilde, a level 3 Elf. She has painted skin decorations, wise brown eyes and long, pointy ears (Excited). In the pocket: a comb and an empty vial.

Armour Class 5 [14] Chainmail armor Hit Points 4 Attacks 1 × Polearm (1d10) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 14 INT 10 WIS 12 DEX 11 CON 11 CHA 12 Spells ✦ Charm Person ✦ Light (Darkness) ✦ Continual Light (Continual Darkness)

Bulletin
Heading to Silvercrest? Payment guaranteed to a trusty courier. Ask for Luda
Urgent!! My husband did not return home since two weeks ago. If you have seen him or can help me find him, please contact me as soon as possible. Yours, Hildewin Hildeward
Urgent!! My daughter did not return home since two weeks ago. If you have seen her or can help me find her, please contact me as soon as possible. Yours, Hamard of Socubba
Please Help! My dear nephew is missing. I am worried sick and will reward anyone who will help. Yours faithfully, Alcfrida Framtrude


d6 Rumor
1 Luda of Battleshield has a casket she would like delivered to Silvercrest
2 Hildewin Hildeward’s husband is held captive in the Caverns Of The Hidden Blood
3 There’s a Black Dragon in the Shrine Of The Cold Souls
4 Hamard of Socubba’s daughter is held captive in the Shrine Of The Cold Souls
5 The Caverns Of The Hidden Blood is on the edge of the cliffs, at the end of a winding steep trail, somewhere in Spiral Crags
6 The Black Wolves are secretly sacrificing humans.


Guards

Guard #1

Unica of Cevarra, a level 5 Fighter. She has heavy makeup, wild green eyes and a deep scar on the right arm (Enraged).


Armour Class 7 [12] Leather armor Hit Points 28 Attacks 1 × Silver Dagger (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 17 INT 5 WIS 10 DEX 12 CON 13 CHA 16


Guard #2

Thangmar of Hebra, a level 3 Fighter. He has thin almond hair, enchanting green eyes and a strong, muscular physique (Irritated). In the pocket: 3 cp.


Armour Class 0 [19] Plate-mail armor + Shield Hit Points 5 Attacks 1 × Silver Dagger (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Lawful STR 10 INT 13 WIS 6 DEX 17 CON 7 CHA 14


Solianna’s Casino (Casino)

Owner: Solianna Rosceline. She has piercing green eyes, delicate makeup and a face tattoo (Confident). In the pocket: a quill, 3 sp and a death threat note.

Percipia’s Top Hat (Hatter)
Item Price
Fur Hat 9 sp
Cap 4 sp

Owner: Percipia Reintilde. She has soft gentle features, cold dark eyes and a deep scar on the cheek (Satisfied). In the pocket: 1 cp, 5 sp and a death threat note.

Luda’s Spices (Spices)

Owner: Luda of Battleshield. She has warm voice, tired brown eyes and a limp (Shocked). In the pocket: 2 cp and a magnifying glass.

Sieger’s Barn & Yarn (Animal Supplies)

Owner: Sieger Bellissimo. He has a heavy almond beard, crystal blue eyes and a golden tooth (Depressed). In the pocket: a deck of cards.

Arngilde’s Smoked Meat And More (Smokehouse)

Owner: Arngilde of Greenfell. She has wise brown eyes, wild white hair and a face tattoo (Bothered). In the pocket: 3 cp and a magnifying glass.

Hamard’s Blade (Blacksmith)
Item Price
Two-Handed Sword 12 gp
Long Bow 32 gp
Dagger 2 gp

Owner: Hamard of Socubba. He has a short almond beard, bulging blue eyes and a double chin (Surprised). In the pocket: a deck of cards.

Huward’s (Distillery)
Item Price
Cider (Barrel) 7 gp

Owner: Huward Ermenberta. He has thin blonde hair, crystal blue eyes and a missing tooth (Rejected). In the pocket: a comb and 3 sp.

Berner’s Handmades (Craft)
Item Price
Pole (10’ long, wooden) 1 gp
Chain (Foot) 3 gp
Mining Pick Axe 5 gp
Quill 5 sp
Rope (50’) 1 gp

Owner: Berner Ermenfred. He has a hoarse voice, cold dark eyes and big round spectacles (Unsure). In the pocket: 3 cp.

Lanto’s Goods (General Goods)
Item Price
Oil (1 flask) 2 gp
Backback 5 gp
10 Candles 1 gp
Fine Dress 9 gp
Low Boots 2 gp
Sack (large) 2 gp
Crowbar 10 gp
Sack (small) 1 gp
Skirt 2 sp

Owner: Lanto of Gura. He has piercing blue eyes, a heavy blonde beard and a double chin (Puzzled). In the pocket: a quill, spectacles and a dagger.

Alcfrida’s Print Shop (Printing Press)

Owner: Alcfrida Framtrude. She has crystal blue eyes, short white hair and freckles (Satisfied). In the pocket: dice and 4 sp.

Sichilde’s Mounts (Stables)
Item Price
War Horse 180 gp
Riding Horse 54 gp
Mule 21 gp

Owner: Sichilde Bernswith. She has silky black hair, piercing brown eyes and a peg leg (Offended). In the pocket: 2 cp and 2 sp.

Hartmar’s Friends (Pet Shop)
Item Price
Snake 2 gp
Lizard 8 sp
Parrot 15 gp
Wolf 7 gp

Owner: Hartmar of Devilville. He has short almond hair, enchanting green eyes and a double chin (Unsure). In the pocket: 1 cp and 5 sp.

Macia’s Pet Hospital (Veterinarian)

Owner: Macia Ermengaude. She has soft voice, wise dark eyes and stained clothes (Unsure).

Doda’s (Mill)

Owner: Doda of Komor. She has soft gentle features, wise dark eyes and a smelly breath (Outraged). In the pocket: 3 cp, a magnifying glass and a small flute.

Hildewin’s Exotica (Exotic Goods)

Owner: Hildewin Hildeward. He has piercing blue eyes, short white hair and big round spectacles (Worthless).

Rabota’s Witchcraft Materials (Occult)

Owner: Rabota of Kaan. She has piercing blue eyes, long brown pony-tail and a missing tooth (Hopeless). In the pocket: dice, an empty vial and a small gem (worth 10 gp).

Frotgar’s Devices (Tinkerer)
Item Price
Grappling hook 27 gp
Ink Vial 10 gp
Sewing Needle 3 sp
Fishing Rod 1 gp
Lens 12 gp

Owner: Frotgar of Dorith. He has a deep, commanding voice, tired looking eyes and a limp (Happy). In the pocket: a deck of cards, spectacles and a passphrase note.

Arcin’s Tubes (Glass Blower)

Owner: Arcin Gundesinde. He has thin white hair, piercing black eyes and a nose ring (Delighted). In the pocket: dice and a smoking pipe.

Village of Sagoth

Village of Sagoth

Village Shops & Services

Tavern (The Werewolf & The Fearless Hunter Tavern), Guards (Wigher, Guther, Gardin), School, Clothing (Sighard’s Fashion), Animal Supplies (Joculus’s Barn & Yarn), Jeweler (Gismunda’s Sparkly Things), General Goods (Mirko’s Supply), Leatherworker (Herward’s Bags and Such), Tailor (Volkmar’s Fashion), Glass Blower (Fiuca’s Tubes), Game Shop (Ainard’s Cards and Balls), Prison

The Werewolf & The Fearless Hunter Tavern
Keeper

Owned and managed by Gaumia Wolschalk. She has delicate features, deep blue eyes and big round spectacles (Sickened). In the pocket: a quill, a magnifying glass and a passphrase note.

Staff

Dedata Erchamrad. She has piercing black eyes, soft gentle features and freckles (Contented). In the pocket: dice.

Urisima Bernhilde. She has delicate makeup, piercing blue eyes and an earring (Fearful). In the pocket: a quill, 3 sp and a small flute.

Arberta Cadhoiarn. She has piercing green eyes, warm voice and a limp (Alone). In the pocket: 3 cp, 4 sp and a love note.

Menu
1d4 Menu
1 Cooked slices of pork, glazed with ale and served with cooked rice for 1 sp
2 Barbecued tenders of shellfish, glazed with red wine and served with steamed vegetables for 1 sp⬝Stewed chunks of chicken, glazed with white wine and served with cooked rice for 2 sp⬝Cooked slices of chicken, marinated in ale and served with mashed potatoes for 1 sp⬝Barbecued chunks of chicken, glazed with ale and served with fresh salad for 1 sp
3 Cooked slices of chicken, glazed with honey and herbs and served with cooked rice for 2 sp⬝Stewed tenders of meat, marinated in honey and herbs and served with baked potatoes for 1 sp⬝Stewed slices of chicken, marinated in red wine and served with steamed vegetables for 1 sp⬝Cooked slices of pork, marinated in honey and herbs and served with baked potatoes for 1 sp
4 Stewed fillet of chicken, glazed with ale and served with steamed vegetables for 1 sp
Patrons & Visitors

Ainard Hilderada (when not in shop)


Lanthar Gospatric (when not in shop)


Helmgor Nadaltrude, a level 2 Fighter. He has a deep, commanding voice, wise brown eyes and a big nose-ring (Lazy). In the pocket: a dirty handkerchief and a magnifying glass.

Armour Class 0 [19] Plate-mail armor + Shield Hit Points 4 Attacks 1 × Battle Axe (1d8) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 15 INT 7 WIS 8 DEX 17 CON 14 CHA 14


Gaumia of Rahdor, a level 5 Thief. She has short and well-brushed black hair, cold dark eyes and small, thin lips (Sorrowful). In the pocket: a quill, a magnifying glass and a small flute.

Armour Class 6 [13] Leather armor Hit Points 14 Attacks 1 × Hand Axe (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D12 W13 P11 B14 S13 Alignment Chaotic STR 11 INT 9 WIS 11 DEX 14 CON 11 CHA 14


Waltilde Nadaltrude, a level 4 Cleric. She has ample breasts, piercing brown eyes and long, skinny fingers (Pleased). In the pocket: 1 cp, a smoking pipe and 1 gp.

Armour Class 7 [12] Leather armor Hit Points 20 Attacks 1 × Club (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 14 INT 9 WIS 15 DEX 12 CON 13 CHA 4 Spells ✦ Light (Darkness) ✦ Purify Food and Water ✦ Hold Person


Idelinde of Inndera, a level 1 Magic-user. She has tired red-looking eyes, painted skin decorations and long crimson robe (Horrified). In the pocket: a dirty handkerchief, 2 sp and a ransom note.

Armour Class 7 [12] Unarmored Hit Points 4 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 10 INT 16 WIS 14 DEX 16 CON 18 CHA 5 Spells ✦ Detect Magic

Bulletin
Traveling to Silvercrest? I will pay you for carrying a package for me. Yours, Volkmar of Rohmer
Please Help! My dear husband is missing. I am worried sick and will reward anyone who will help. Yours faithfully, Mirko Walahilde
Urgent!! My wife did not return home since last month. If you have seen her or can help me find her, please contact me as soon as possible. Yours, Amara Domhnaigh
Item LOST! A possession of mine was lost. Finders reward is guaranteed. Fiuca of Lakesail


d6 Rumor
1 Mirko Walahilde’s husband is held captive in the Caverns Of The Hidden Blood
2 Amara Domhnaigh’s wife is held captive in the Shrine Of The Cold Souls
3 Fiuca of Lakesail’s Embroided Cloak (actually an Elven Cloak and Boots) is somewhere in the Temple of the Lost Order
4 Volkmar of Rohmer is willing to pay well for a delivery job.
5 Giambono Landetrude is willing to pay well for a delivery job.
6 There’s a Blue Dragon in the Shrine Of The Cold Souls


Guards

Guard #1

Wigher Brightnod, a level 3 Fighter. He has enchanting green eyes, a heavy white beard and a strong, muscular physique (Paranoid). In the pocket: 3 cp and 2 sp.


Armour Class 3 [16] Plate-mail armor Hit Points 8 Attacks 1 × Short Sword (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 13 INT 6 WIS 7 DEX 11 CON 11 CHA 14


Guard #2

Guther Zawissius, a level 6 Fighter. He has wise dark eyes, a short brown beard and a missing middle-finger (Anxious). In the pocket: a comb.


Armour Class 5 [14] Chainmail armor Hit Points 24 Attacks 1 × Sword (1d8) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 10 INT 6 WIS 11 DEX 10 CON 9 CHA 12


Guard #3

Gardin Blitgilde, a level 6 Fighter. He has a two day stubble, wise dark eyes and a strong, muscular physique (Horrified). In the pocket: a quill, 2 sp and a death threat note.


Armour Class 2 [17] Plate-mail armor Hit Points 33 Attacks 1 × Javelin (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 10 INT 4 WIS 12 DEX 15 CON 14 CHA 7


School

Manager: Lanthar Gospatric. He has tired brown eyes, thin almond hair and a peg leg (Depressed). In the pocket: 3 cp.

Sighard’s Fashion (Clothing)
Item Price
FurVest 1 sp
Plain Cloak 7 sp
Forest Cloak 9 sp

Owner: Sighard of Devilhorn. He has piercing blue eyes, a heavy red beard and big round spectacles (Scared). In the pocket: a quill.

Joculus’s Barn & Yarn (Animal Supplies)

Owner: Joculus Ermenrich. He has short white hair, piercing black eyes and a smelly breath (Delighted). In the pocket: a dirty handkerchief and 3 sp.

Gismunda’s Sparkly Things (Jeweler)

Owner: Gismunda of Xapur. She has wild green eyes, long red pony-tail and a missing tooth (Drained).

Mirko’s Supply (General Goods)
Item Price
Canvas (Sq. Yard) 3 sp
Torches (6) 1 gp
Backback 6 gp
Oil (1 flask) 2 gp
Holy symbol 31 gp
Sack (large) 2 gp
Trousers 2 gp
Mining Pick Axe 6 gp
Holy water (vial) 31 gp

Owner: Mirko Walahilde. He has piercing green eyes, a strong, prominent chin and a missing tooth (Pained). In the pocket: a quill, 4 sp and 1 gp.

Herward’s Bags and Such (Leatherworker)
Item Price
Sack (small) 9 sp
Leather Apron 1 gp
Leather Vest 1 sp
Leather Hat 8 sp

Owner: Herward Framenger. He has piercing brown eyes, short black hair and big round spectacles (Petrified).

Volkmar’s Fashion (Tailor)
Item Price
Royal Shoes 118 gp
Fine Dress 8 gp
Tunic 8 sp
Warm Cloak 8 sp
Sash 3 sp
Leather Gloves 6 sp

Owner: Volkmar of Rohmer. He has wild green eyes, a deep, commanding voice and a double chin (Shocked). In the pocket: a deck of cards, 3 sp and a key.

Fiuca’s Tubes (Glass Blower)

Owner: Fiuca of Lakesail. She has wild green eyes, long brown pony-tail and a neck band (Proud). In the pocket: a dirty handkerchief.

Ainard’s Cards and Balls (Game Shop)

Owner: Ainard Hilderada. He has short almond hair, piercing dark eyes and a limp (Sorrowful). In the pocket: a dirty handkerchief and 4 sp.

Prison

Manager: Amara Domhnaigh. She has warm voice, bulging red eyes and an earring (Shocked). In the pocket: a dirty handkerchief, spectacles and a dagger.

Town of Yazar

Town of Yazar

Town Shops & Services

Tavern (Magic Torch Tavern), Guards (Hesso, Balsinde, Ashar), Armor & Weapons (Volkrada’s Shield & Sword), Weaver (Hildewin’s Garments), Tanner (Rabota’s Hides and Leathers), Tinkerer (Roberta’s Fix-it-All), Matchmaker (Uraka’s Matchmaking Services), Brothel (Ostasia’s Companions), Glass Blower (Rubus’s Glassworks), Fish Market (Ostasia’s Daily Catch), Salon (Ajutor’s Salon), Game Shop (Jonilde’s Cards), Mill (Unica’s ), Tailor (Wilhilde’s Fashion), Stables (Winsy’s Mounts), Animal Pound, Daycare, General Goods (Lothgar’s Supply), Witch (Faberta’s ), Spices (Facetus’s Spices), Mortician, Printing Press (Hidger’s Press), Clothing (Urisima’s Wearables), Music (Gerbalda’s Instruments), Veterinarian (Nivard’s Horse Healers), Library, Post Office (Luceria’s ), Flower Shop (Riqin’s Flowers), Animal Supplies (Wilhilde’s Barn & Yarn), Lawyer (Meira’s Soliciters), Fortune Teller (Hargar’s Eye)

Magic Torch Tavern
Keeper

Owned and managed by Henarda Framengilde. She has piercing black eyes, warm voice and a peg leg (Excited). In the pocket: a comb and an empty vial.

Staff

Fiuca of Rahdor. She has piercing brown eyes, delicate makeup and stained clothes (Distressed). In the pocket: 2 cp.

Reinwar Ostrobert. He has a scruff, deep blue eyes and a missing tooth (Happy). In the pocket: a dirty handkerchief and 2 sp.

Ashar Budislava. He has bulging red eyes, a heavy almond beard and a limp (Delighted). In the pocket: a deck of cards, a smoking pipe and a passphrase note.

Menu
1d4 Menu
1 Stewed fillet of meat, marinated in red wine and served with fresh salad for 2 sp
2 Cooked slices of fish, glazed with red wine and served with fresh salad for 1 sp⬝Stewed fillet of chicken, glazed with garlic and wine and served with steamed vegetables for 2 sp
3 Stewed tenders of shellfish, glazed with red wine and served with cooked rice for 2 sp⬝Barbecued fillet of fish, glazed with ale and served with baked potatoes for 2 sp⬝Cooked tenders of shellfish, glazed with white wine and served with cooked rice for 1 sp
4 Barbecued slices of pork, marinated in honey and herbs and served with fresh salad for 2 sp⬝Barbecued chunks of meat, glazed with red wine and served with baked potatoes for 1 sp⬝Barbecued chunks of meat, glazed with ale and served with cooked rice for 2 sp⬝Barbecued fillet of chicken, glazed with white wine and served with mashed potatoes for 1 sp
Patrons & Visitors

Ostasia of Swordgrip (when not in shop)


Wilhilde Willberna (when not in shop)


Gerbalda of Sheva (when not in shop)


Hargar Agintrude (when not in shop)


Homodeus Magnificus (when not in shop)


Percipia Rosceline, a level 8 Halfling. She has cold dark eyes, soft voice and extremely large feet, even for a halfling (Sad). In the pocket: 1 cp.

Armour Class 1 [18] Chainmail armor + Shield Hit Points 37 Attacks 1 × Short Bow (1d6) THAC0 14 [+5] Movement Rate 90' (30') Saves D4 W5 P6 B7 S8 Alignment Neutral STR 10 INT 10 WIS 12 DEX 18 CON 13 CHA 16


Hartgor of Springvale, a level 1 Cleric. He has no hair, enchanting green eyes and strong-looking hands (Tired). In the pocket: 1 cp and 4 sp.

Armour Class 3 [16] Plate-mail armor Hit Points 4 Attacks 1 × Club (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 6 INT 13 WIS 15 DEX 11 CON 11 CHA 12


Noger of Tamir, a level 4 Halfling. He has a short brown beard, deep blue eyes and extremely large feet, even for a halfling (Outraged). In the pocket: 2 cp.

Armour Class 5 [14] Leather armor + Shield Hit Points 23 Attacks 1 × Hand Axe (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D6 W7 P8 B10 S10 Alignment Neutral STR 13 INT 14 WIS 9 DEX 13 CON 15 CHA 12


Berner of Koru, a level 3 Cleric. He has thin black hair, piercing dark eyes and a nose ring (Unimpressed). In the pocket: a dirty handkerchief, a magnifying glass and a vial with a dark liquid.

Armour Class 6 [13] Chainmail armor Hit Points 20 Attacks 1 × Mace (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 14 INT 8 WIS 14 DEX 8 CON 14 CHA 4 Spells ✦ Protection from Evil ✦ Remove Fear (Cause Fear)


Safia of Hellhorn, a level 4 Cleric. She has delicate makeup, crazy-looking eyes and a holy symbol tattooed on the forehead (Arrogant). In the pocket: a comb and spectacles.

Armour Class 8 [11] Leather armor Hit Points 13 Attacks 1 × Club (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 10 INT 9 WIS 13 DEX 7 CON 13 CHA 13 Spells ✦ Light (Darkness) ✦ Purify Food and Water ✦ Find Traps


Duberta of Madesus, a level 1 Dwarf. She has bulging dark eyes, ample hips and big red cheeks (Horny). In the pocket: 2 cp, 2 sp and a love note.

Armour Class 5 [14] Leather armor + Shield Hit Points 2 Attacks 1 × Club (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 14 INT 11 WIS 6 DEX 14 CON 12 CHA 5


Gerbalda Christwin, a level 6 Cleric. She has painted skin decorations, piercing blue eyes and a nose ring (Hopeless).

Armour Class 5 [14] Chainmail armor + Shield Hit Points 16 Attacks 1 × Club (1d4) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D9 W10 P12 B14 S12 Alignment Neutral STR 7 INT 15 WIS 13 DEX 8 CON 7 CHA 9 Spells ✦ Detect Magic ✦ Cure Light Wounds (Cause Lt. Wounds) ✦ Hold Person ✦ Snake Charm ✦ Remove Curse (Curse) ✦ Create Water

Bulletin
Stolen! Something very dear to me was stolen. Please reach out if you can help. Volkrada of Aphaki
Heading to Silvercrest? Payment guaranteed to a trusty courier. Ask for Wilhilde
Item LOST! A possession of mine was lost. Finders reward is guaranteed. Hildewin Liutberga
Heading to Silvercrest? Payment guaranteed to a trusty courier. Ask for Resende
Stolen! Something very dear to me was stolen. Please reach out if you can help. Resende of Whitecliff


d6 Rumor
1 Resende of Whitecliff’s Custom Sword (actually a Sword +1, +3 vs Regenerating Creatures) is somewhere in the Lair of the Corrupted Skeletons
2 Resende of Whitecliff is willing to pay well for a delivery job.
3 Wilhilde Gaudiosus has a casket she would like delivered to Silvercrest
4 Madwin Kinborough’s nephew is held captive in the Shrine Of The Cold Souls
5 The Caverns Of The Furious Fire is high in the mountains, somewhere in Demon’s Fork Teeth
6 There’s a Giant Hawk somewhere in Blackapple Barrens.


Guards

Guard #1

Hesso Ermenbald, a level 3 Fighter. He has a two day stubble, cold dark eyes and a big nose-ring (Depressed). In the pocket: 1 cp, 2 sp and 1 gp.


Armour Class 4 [15] Chainmail armor Hit Points 11 Attacks 1 × Warhammer (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Lawful STR 11 INT 4 WIS 7 DEX 15 CON 15 CHA 9


Guard #2

Balsinde of Firebell, a level 5 Fighter. She has curly black hair, cold dark eyes and a big nose-ring (Puzzled). In the pocket: 1 cp and an empty vial.


Armour Class 6 [13] Leather armor + Shield Hit Points 33 Attacks 1 × Dagger (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 12 INT 6 WIS 12 DEX 11 CON 13 CHA 11


Guard #3

Ashar of Bokka, a level 3 Fighter. He has piercing green eyes, short brown hair and a strong, muscular physique (Repentant). In the pocket: a deck of cards and a smoking pipe.


Armour Class 1 [18] Plate-mail armor + Shield Hit Points 18 Attacks 1 × Sword (1d8) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Lawful STR 14 INT 7 WIS 8 DEX 13 CON 12 CHA 11


Volkrada’s Shield & Sword (Armor & Weapons)
Item Price
Dagger 2 gp
Lance 4 gp
Two-Handed Sword 13 gp
Short Sword 6 gp
Sword 9 gp
Sling 1 gp
Long Bow 36 gp
Cross Bow 27 gp
Mace 4 gp

Owner: Volkrada of Aphaki. She has bulging blue eyes, heavy makeup and a nose ring (Aggressive). In the pocket: dice, a magnifying glass and a death threat note.

Hildewin’s Garments (Weaver)

Owner: Hildewin Liutberga. He has tiny eyes, a long white beard and a nose ring (Delighted). In the pocket: 1 cp, 2 sp and a vial with a dark liquid.

Rabota’s Hides and Leathers (Tanner)

Owner: Rabota Reinberta. She has enchanting green eyes, warm voice and a deep scar on the cheek (Contented). In the pocket: dice, an empty vial and a love note.

Roberta’s Fix-it-All (Tinkerer)
Item Price
Fishing Rod 9 sp
Iron spikes (12) 9 sp
Crowbar 9 gp

Owner: Roberta of Vezia. She has tiny eyes, short red pony-tail and a golden tooth (Disoriented). In the pocket: a deck of cards, 3 sp and a ransom note.

Uraka’s Matchmaking Services (Matchmaker)

Owner: Uraka Esperanza. She has long almond pony-tail, tired looking eyes and a limp (Bothered). In the pocket: a quill.

Ostasia’s Companions (Brothel)

Owner: Ostasia Verderosa. She has soft voice, wild green eyes and freckles (Livid). In the pocket: a dirty handkerchief, an empty vial and a vial with a dark liquid.

Rubus’s Glassworks (Glass Blower)

Owner: Rubus Belleflos. He has a thick moustache, bulging dark eyes and a smelly breath (Bothered). In the pocket: a dirty handkerchief, 4 sp and a love note.

Ostasia’s Daily Catch (Fish Market)
Item Price
Fresh Fish Fillet 8 sp
Salt (1 lb) 2 gp

Owner: Ostasia of Swordgrip. She has long black hair, piercing green eyes and a golden tooth (Depressed). In the pocket: a dirty handkerchief, 2 sp and a key.

Ajutor’s Salon (Salon)

Owner: Ajutor of Lyana. He has thick bushy eyebrows, wild green eyes and a limp (Confident). In the pocket: a comb and 2 sp.

Jonilde’s Cards (Game Shop)

Owner: Jonilde Theodebert. She has short brown pony-tail, enchanting green eyes and big round spectacles (Agitated). In the pocket: a quill and 5 sp.

Unica’s (Mill)

Owner: Unica Meintrude. She has tired brown eyes, warm voice and a missing tooth (Proud). In the pocket: dice and 2 sp.

Wilhilde’s Fashion (Tailor)
Item Price
Artisan Shirt 9 sp
Sash 4 sp
Gown 8 sp

Owner: Wilhilde Gaudiosus. She has long white hair, tiny eyes and freckles (Disorganized). In the pocket: 1 cp.

Winsy’s Mounts (Stables)
Item Price
Riding Horse 82 gp
War Horse 275 gp

Owner: Winsy Cadwethen. She has warm voice, bulging dark eyes and a missing tooth (Contented). In the pocket: a dirty handkerchief and 4 sp.

Animal Pound

Manager: Benno Theodwald. He has no hair, wild green eyes and a smelly breath (Disoriented). In the pocket: a dirty handkerchief and a magnifying glass.

Daycare

Manager: Resende of Whitecliff. She has crystal blue eyes, heavy makeup and big round spectacles (Alone). In the pocket: 1 cp and 5 sp.

Lothgar’s Supply (General Goods)
Item Price
Holy symbol 20 gp
Leather Vest 1 sp
Canvas (Sq. Yard) 2 sp
High Boots 2 gp
Mirror (hand-sized, steel) 4 gp
Blouse 8 cp
Fine Dress 7 gp

Owner: Lothgar of Wikana. He has a deep, commanding voice, crystal blue eyes and big round spectacles (Satisfied). In the pocket: dice and 4 sp.

Faberta’s (Witch)

Owner: Faberta Brihtrich. She has painted skin decorations, wise brown eyes and a nose ring (Disorganized).

Facetus’s Spices (Spices)

Owner: Facetus Volswinde. He has a heavy blonde beard, cold dark eyes and an earring (Worried). In the pocket: a deck of cards and 2 sp.

Mortician

Manager: Morbida of Shadizar. She has painted skin decorations, crystal blue eyes and an earring (Lazy). In the pocket: a quill and an empty vial.

Hidger’s Press (Printing Press)

Owner: Hidger Erchamtrude. He has thin almond hair, piercing blue eyes and big round spectacles (Horrified). In the pocket: a comb and spectacles.

Urisima’s Wearables (Clothing)
Item Price
Uniform 10 gp
Royal Suit 516 gp

Owner: Urisima Brihtrich. She has wise dark eyes, delicate makeup and a double chin (Outraged). In the pocket: a dirty handkerchief.

Gerbalda’s Instruments (Music)
Item Price
Flute 18 gp
Hand Drum 9 gp
Harp 22 gp

Owner: Gerbalda of Sheva. She has long almond hair, tired looking eyes and big round spectacles (Livid). In the pocket: 3 cp, 3 sp and a death threat note.

Nivard’s Horse Healers (Veterinarian)

Owner: Nivard Bonissima. He has piercing green eyes, a long almond beard and big round spectacles (Enraged). In the pocket: dice, 4 sp and a death threat note.

Library

Manager: Homodeus Magnificus. He has a deep, commanding voice, bulging red eyes and a missing tooth (Disorganized). In the pocket: a deck of cards.

Luceria’s (Post Office)

Owner: Luceria Ermenfred. She has piercing black eyes, short black hair and a double chin (Helpless). In the pocket: a comb and 4 sp.

Riqin’s Flowers (Flower Shop)

Owner: Riqin Hilderada. He has tired red-looking eyes, a long smoking pipe in his mouth and a golden tooth (Uncomfortable). In the pocket: 3 cp.

Wilhilde’s Barn & Yarn (Animal Supplies)

Owner: Wilhilde Willberna. She has short and well-brushed black hair, tired red-looking eyes and freckles (Unimpressed). In the pocket: a comb, 5 sp and 2 gp.

Meira’s Soliciters (Lawyer)

Owner: Meira of Uriana. She has wise dark eyes, delicate features and a smelly breath (Agitated). In the pocket: 1 cp, a magnifying glass and 2 gp.

Hargar’s Eye (Fortune Teller)

Owner: Hargar Agintrude. He has piercing dark eyes, a goatee beard and a peg leg (Satisfied). In the pocket: 3 cp, 3 sp and 1 gp.

Town of Khezal

Town of Khezal

Town Shops & Services

Tavern (The Knight’s Spear Tavern), Guards (Idelinde, Theodo), Printing Press (Helmhard’s Press), Grocer (Olcaviva’s Tomato), Hatter (Hrotho’s Caps), Stables (Sighard’s Stallions), Bunkhouse (Sabato’s ), General Goods (Lodn’s Supply), Library, Prison, Daycare, School, Vehicle Maker (Arngilde’s Vehicles), Barracks, Tinkerer (Rothard’s Fix-it-All), Smokehouse (Duberta’s Smoked Fish And More), Matchmaker (Madwin’s Matchmaking Services), Armor & Weapons (Morbida’s Archer), Liquor (Ainard’s Spirits), Brothel (Lelio’s Companions), Registery, Flower Shop (Anberta’s Tulips)

The Knight’s Spear Tavern
Keeper

Owned and managed by Elisianna Brihtrich. She has braided blonde hair, crystal blue eyes and freckles (Fearful). In the pocket: dice.

Staff

Dadmar Urgellesa. He has a two day stubble, wise brown eyes and a missing tooth (Hurt). In the pocket: dice.

Hargar of Eramoor. He has a short almond beard, deep blue eyes and big round spectacles (Nervous). In the pocket: 3 cp and 2 sp.

Gratius of Hawkston. He has piercing dark eyes, a long smoking pipe in his mouth and a deep scar on the cheek (Delighted). In the pocket: a deck of cards.

Menu
1d4 Menu
1 Barbecued slices of shellfish, marinated in red wine and served with steamed vegetables for 1 sp⬝Cooked fillet of meat, glazed with white wine and served with baked potatoes for 1 sp⬝Barbecued slices of fish, glazed with white wine and served with cooked rice for 2 sp
2 Stewed fillet of pork, marinated in red wine and served with fresh salad for 2 sp⬝Barbecued chunks of chicken, glazed with white wine and served with baked potatoes for 2 sp⬝Stewed tenders of chicken, marinated in honey and herbs and served with baked potatoes for 1 sp⬝Cooked tenders of chicken, marinated in garlic and wine and served with mashed potatoes for 2 sp
3 Cooked slices of pork, marinated in garlic and wine and served with fresh salad for 2 sp
4 Stewed fillet of fish, marinated in garlic and wine and served with steamed vegetables for 1 sp⬝Cooked slices of fish, glazed with red wine and served with steamed vegetables for 1 sp⬝Stewed fillet of shellfish, marinated in red wine and served with baked potatoes for 2 sp⬝Stewed chunks of meat, marinated in white wine and served with fresh salad for 1 sp
Patrons & Visitors

Lelio of Earfar (when not in shop)


Rothard Ermesinde (when not in shop)


Morbida Hildegund (when not in shop)


Adegar of Brokar (when not in shop)


Sabato Theodemud (when not in shop)


Aico Ingitrude, a level 1 Dwarf. He has a long brown beard, tiny eyes and short, fat fingers (Hurt). In the pocket: a dirty handkerchief and 3 sp.

Armour Class 3 [16] Plate-mail armor + Shield Hit Points 1 Attacks 1 × Sling (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 18 INT 6 WIS 8 DEX 6 CON 11 CHA 12


Marcher Haelwaloe, a level 6 Thief. He has wild green eyes, thin almond hair and a scar across the eye (Moody).

Armour Class 6 [13] Leather armor Hit Points 17 Attacks 1 × Short Sword (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D12 W13 P11 B14 S13 Alignment Neutral STR 7 INT 14 WIS 13 DEX 15 CON 9 CHA 11


Hildrada Hildegrim, a level 1 Magic-user. She has deep blue eyes, soft gentle features and a star tattooed on the forehead (Lifeless). In the pocket: 3 cp, 4 sp and a love note.

Armour Class 9 [10] Unarmored Hit Points 4 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 10 INT 13 WIS 9 DEX 10 CON 16 CHA 13 Spells ✦ Magic Missile


Aliva Waldemund, a level 3 Halfling. She has wise dark eyes, short black hair and round, bulbous nose (Angry). In the pocket: a quill, a smoking pipe and a vial with a dark liquid.

Armour Class 3 [16] Chainmail armor + Shield Hit Points 12 Attacks 1 × Cross Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 14 INT 5 WIS 9 DEX 15 CON 7 CHA 14


Sieggo of Ellal, a level 1 Dwarf. He has a goatee beard, piercing blue eyes and short, fat fingers (Mellow).

Armour Class 3 [16] Plate-mail armor + Shield Hit Points 4 Attacks 1 × Spear (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 16 INT 14 WIS 14 DEX 7 CON 16 CHA 7


Palemia of Beserker, a level 6 Halfling. She has delicate features, piercing brown eyes and short, chunky fingers (Moody).

Armour Class 0 [19] Plate-mail armor + Shield Hit Points 31 Attacks 1 × Hand Axe (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D6 W7 P8 B10 S10 Alignment Neutral STR 14 INT 13 WIS 13 DEX 16 CON 11 CHA 9


Gerlinde of Feria, a level 4 Thief. She has painted skin decorations, piercing green eyes and a sigil tattooed behind the ear (Aggressive). In the pocket: a quill, a smoking pipe and a key.

Armour Class 5 [14] Leather armor Hit Points 16 Attacks 1 × Sling (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Chaotic STR 7 INT 3 WIS 5 DEX 17 CON 13 CHA 16


Theodora of Kraan, a level 1 Elf. She has tired brown eyes, soft voice and a sigil tattooed on the neck (Scared). In the pocket: a dirty handkerchief.

Armour Class 5 [14] Chainmail armor + Shield Hit Points 6 Attacks 1 × Hand Axe (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 10 INT 13 WIS 13 DEX 6 CON 12 CHA 13 Spells ✦ Detect Magic


Otilde of Canedar, a level 1 Magic-user. She has long brown pony-tail, cold dark eyes and an oversized pointy hat made of dark leather (Apprehensive). In the pocket: a comb and 5 sp.

Armour Class 10 [9] Unarmored Hit Points 2 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 3 INT 15 WIS 6 DEX 7 CON 14 CHA 14 Spells ✦ Sleep


Faberta of Naram, a level 3 Halfling. She has painted skin decorations, tired brown eyes and round, bulbous nose (Pleased). In the pocket: a quill and a smoking pipe.

Armour Class 5 [14] Chainmail armor Hit Points 15 Attacks 1 × Hand Axe (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 18 INT 10 WIS 3 DEX 10 CON 15 CHA 7

Bulletin
Help requested! A heirloom of sentimental value was stolen from me. I will reward anyone who is kind enough to get it back. Yours, Hedenna of Haraan
Nephew is missing! My nephew is missing since two weeks ago. Please reach out to me if you can help. Madwin Kinborough
Heading to Hellgate? Payment guaranteed to a trusty courier. Ask for Anberta
Traveling to Hellgate? I will pay you for carrying a package for me. Yours, Ainard of Korvela
Urgent!! My husband did not return home since last week. If you have seen him or can help me find him, please contact me as soon as possible. Yours, Lelio of Earfar


d6 Rumor
1 Hedenna of Haraan’s Custom Sword (actually a Sword +1) is somewhere in the Temple of the Lost Order
2 Lelio of Earfar’s husband is held captive in the Shrine Of The Cold Souls
3 Ainard of Korvela is willing to pay well for a delivery job.
4 Anberta Odelgarde is willing to pay well for a delivery job.
5 Madwin Kinborough’s nephew is held captive in the Shrine Of The Cold Souls
6 Daghard Theodeberta’s Decorated Sword (actually a Sword +1) is somewhere in the Shrine of the Cold Souls


Guards

Guard #1

Idelinde Ermenrich, a level 6 Fighter. She has cold dark eyes, soft gentle features and a big nose-ring (Alone). In the pocket: a deck of cards, 5 sp and a vial with a dark liquid.


Armour Class 2 [17] Plate-mail armor + Shield Hit Points 25 Attacks 1 × Cross Bow (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 18 INT 13 WIS 8 DEX 12 CON 14 CHA 16


Guard #2

Theodo of Panjani, a level 6 Fighter. He has painted skin decorations, wise brown eyes and a missing middle-finger (Heartbroken). In the pocket: 2 cp, 3 sp and a death threat note.


Armour Class 1 [18] Plate-mail armor + Shield Hit Points 31 Attacks 1 × Spear (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Chaotic STR 15 INT 6 WIS 7 DEX 13 CON 11 CHA 14


Helmhard’s Press (Printing Press)

Owner: Helmhard of Hammering. He has a deep, commanding voice, crystal blue eyes and a face tattoo (Repentant). In the pocket: dice.

Olcaviva’s Tomato (Grocer)
Item Price
Flour (1 lb) 4 sp
Fresh Fish Fillet 8 sp
Bread (1 loaf) 5 cp
Small Shell Fish 3 sp
Rations (iron, 7 days) 15 gp
Pie (slice) 4 cp

Owner: Olcaviva Ketilbern. She has bulging red eyes, delicate features and a deep scar on the cheek (Repentant). In the pocket: 2 cp, 3 sp and a death threat note.

Hrotho’s Caps (Hatter)
Item Price
Veil 10 sp
Cap 5 sp

Owner: Hrotho Fredemund. He has deep blue eyes, no hair and freckles (Panicky). In the pocket: 1 cp and an empty vial.

Sighard’s Stallions (Stables)
Item Price
War Horse 275 gp
Camel 110 gp
Riding Horse 82 gp

Owner: Sighard of Hammering. He has thin black hair, piercing black eyes and a missing tooth (Delighted). In the pocket: a dirty handkerchief.

Sabato’s (Bunkhouse)

Owner: Sabato Theodemud. He has wise brown eyes, short blonde hair and a peg leg (Embarrassed). In the pocket: a quill, a magnifying glass and a dagger.

Lodn’s Supply (General Goods)
Item Price
Tinder box (flint & steel) 2 gp
Royal Dress 360 gp
Oil (1 flask) 1 gp
Sack (small) 8 sp
Holy symbol 20 gp
Holy water (vial) 20 gp
Skirt 1 sp
Torches (6) 8 sp
Backback 4 gp

Owner: Lodn Hildegund. He has thin black hair, wild green eyes and an earring (Horny). In the pocket: 1 cp, an empty vial and a small flute.

Library

Manager: Walerard Theodeberg. He has tiny eyes, a frowny expression and big round spectacles (Hopeless). In the pocket: a comb.

Prison

Manager: Adegar of Brokar. He has bulging blue eyes, a heavy brown beard and a peg leg (Desperate). In the pocket: dice and spectacles.

Daycare

Manager: Gerbalda of Raihna. She has wild green eyes, delicate makeup and a deep scar on the cheek (Unsure). In the pocket: 3 cp and spectacles.

School

Manager: Helmward Wolschalk. He has a two day stubble, wise dark eyes and freckles (Fearful). In the pocket: a deck of cards and 4 sp.

Arngilde’s Vehicles (Vehicle Maker)

Owner: Arngilde of Yaruk. She has soft gentle features, piercing green eyes and stained clothes (Exhausted). In the pocket: a comb, an empty vial and a passphrase note.

Barracks

Manager: Alberta of Boroxxa. She has soft gentle features, crystal blue eyes and a nose ring (Desperate). In the pocket: a deck of cards, an empty vial and a small gem (worth 10 gp).

Rothard’s Fix-it-All (Tinkerer)
Item Price
Pole (10’ long, wooden) 1 gp
Fishing Rod 1 gp
Grappling hook 30 gp
Mining Pick Axe 6 gp
Lens 14 gp

Owner: Rothard Ermesinde. He has crystal blue eyes, a thick moustache and a missing tooth (Overwhelmed). In the pocket: a dirty handkerchief and 2 sp.

Duberta’s Smoked Fish And More (Smokehouse)

Owner: Duberta of Yakkis. She has piercing black eyes, delicate features and a limp (Scared). In the pocket: 2 cp.

Madwin’s Matchmaking Services (Matchmaker)

Owner: Madwin Kinborough. He has short brown hair, piercing blue eyes and an earring (Repentant). In the pocket: a comb.

Morbida’s Archer (Armor & Weapons)
Item Price
Cross Bow 27 gp
Lance 4 gp
Battle Axe 6 gp
Staff 1 gp
Polearm 6 gp
Long Bow 36 gp
Warhammer 4 gp

Owner: Morbida Hildegund. She has wise dark eyes, short white hair and a smelly breath (Satisfied). In the pocket: a dirty handkerchief, a smoking pipe and a small gem (worth 10 gp).

Ainard’s Spirits (Liquor)
Item Price
Royal Quality Wine (Barrel) 150 gp
Common Beer (Barrel) 5 gp
Cider (Barrel) 8 gp

Owner: Ainard of Korvela. He has tired red-looking eyes, short almond hair and a peg leg (Annoyed). In the pocket: a comb and 5 sp.

Lelio’s Companions (Brothel)

Owner: Lelio of Earfar. He has a scruff, crystal blue eyes and stained clothes (Ashamed). In the pocket: a dirty handkerchief, a magnifying glass and a death threat note.

Registery

Manager: Hedenna of Haraan. She has flowing brown hair, enchanting green eyes and big round spectacles (Sorrowful). In the pocket: a comb and 5 sp.

Anberta’s Tulips (Flower Shop)

Owner: Anberta Odelgarde. She has piercing green eyes, soft gentle features and an earring (Helpless). In the pocket: a deck of cards, 5 sp and 1 gp.

Village of Gorm

Village of Gorm

Village Shops & Services

Tavern (The Sad Harpy Tavern), Guards (Reingard, Germar, Saroilde), Vehicle Maker (Ainard’s Carts and Wagons), Nunnery, Brewery (Anberta’s Brews), Registery, Glass Blower (Gunnora’s Glassworks), Blacksmith (Genilde’s Iron), Veterinarian (Olcaviva’s Pet Hospital), Herbalist (Herger’s Weeds), Salon (Aclinde’s Styles)

The Sad Harpy Tavern
Keeper

Owned and managed by Lanthar Hildegude. He has short blonde hair, tiny eyes and a golden tooth (Joyful). In the pocket: 2 cp, 4 sp and a vial with a dark liquid.

Staff

Godbalda Svetoslav. She has tiny eyes, flowing almond hair and a smelly breath (Paranoid). In the pocket: a deck of cards.

Luceria Theodelinde. She has piercing green eyes, delicate features and a face tattoo (Drained). In the pocket: a comb.

Menu
1d4 Menu
1 Cooked chunks of chicken, marinated in ale and served with steamed vegetables for 1 sp
2 Stewed slices of chicken, glazed with honey and herbs and served with cooked rice for 1 sp⬝Barbecued slices of chicken, glazed with honey and herbs and served with mashed potatoes for 2 sp⬝Barbecued tenders of chicken, glazed with white wine and served with mashed potatoes for 2 sp⬝Stewed fillet of meat, glazed with honey and herbs and served with fresh salad for 1 sp
3 Cooked fillet of meat, marinated in ale and served with fresh salad for 1 sp⬝Barbecued fillet of chicken, glazed with garlic and wine and served with fresh salad for 2 sp
4 Stewed chunks of chicken, marinated in red wine and served with fresh salad for 2 sp⬝Stewed fillet of chicken, glazed with honey and herbs and served with baked potatoes for 1 sp
Patrons & Visitors

Ainard of Petia (when not in shop)


Berner Wenceslas (when not in shop)


Achard Walantrude, a level 3 Elf. He has wise dark eyes, thin greying hair and a sigil tattooed on the neck (Joyful).

Armour Class 5 [14] Chainmail armor Hit Points 11 Attacks 1 × Short Bow (1d6) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P13 B15 S15 Alignment Neutral STR 14 INT 11 WIS 12 DEX 12 CON 15 CHA 3 Spells ✦ Detect Magic ✦ Magic Missile ✦ Wizard Lock


Hademar Reinberga, a level 8 Cleric. He has a thick moustache, piercing black eyes and a holy symbol tattooed on the forehead (Uncomfortable). In the pocket: a comb.

Armour Class 7 [12] Chainmail armor Hit Points 36 Attacks 1 × Sling (1d4) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D9 W10 P12 B14 S12 Alignment Neutral STR 7 INT 6 WIS 18 DEX 5 CON 9 CHA 6 Spells ✦ 2 × Protection from Evil ✦ Resist Cold ✦ 2 × Resist Fire ✦ Speak with Animals ✦ Locate Object ✦ Striking ✦ Speak with Plants ✦ Create Water ✦ Dispel Evil


Galianna of Payin, a level 3 Fighter. She has deep blue eyes, soft gentle features and a strong, muscular physique (Confident). In the pocket: dice.

Armour Class 2 [17] Chainmail armor + Shield Hit Points 13 Attacks 1 × Staff (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Neutral STR 16 INT 9 WIS 13 DEX 17 CON 10 CHA 13


Gosin of Korvela, a level 1 Thief. He has wise brown eyes, thin greying hair and a nose ring (Pained). In the pocket: a deck of cards and spectacles.

Armour Class 6 [13] Leather armor Hit Points 2 Attacks 1 × Dagger (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 8 INT 12 WIS 13 DEX 14 CON 6 CHA 13


Mandisima Liuthilde, a level 2 Cleric. She has delicate features, crystal blue eyes and strong-looking hands (Determined). In the pocket: a dirty handkerchief, a magnifying glass and a vial with a dark liquid.

Armour Class 5 [14] Plate-mail armor Hit Points 10 Attacks 1 × Sling (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 13 INT 10 WIS 10 DEX 4 CON 10 CHA 7 Spells ✦ Detect Evil


d6 Rumor
1 Geldin of Belesa’s nephew is held captive in the Temple Of The Lost Order
2 Resende of Whitecliff’s Custom Sword (actually a Sword +1, +3 vs Regenerating Creatures) is somewhere in the Lair of the Corrupted Skeletons
3 Honesta of Headsmen’s nephew is held captive in the Temple Of The Lost Order
4 Hamard of Socubba’s daughter is held captive in the Shrine Of The Cold Souls
5 There’s a Purple Worm in the Lair Of The Mourning Slaves
6 Erlinde of Atali’s Armor Of Sentimental Value (actually an Armour +2) is somewhere in the Temple of the Lost Order


Guards

Guard #1

Reingard Dominilde, a level 3 Fighter. He has piercing black eyes, a hoarse voice and a strong, muscular physique (Guilty). In the pocket: dice, 2 sp and a dagger.


Armour Class 3 [16] Plate-mail armor Hit Points 11 Attacks 1 × Long Bow (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D12 W13 P14 B15 S16 Alignment Lawful STR 17 INT 8 WIS 10 DEX 10 CON 6 CHA 13


Guard #2

Germar of Lillin, a level 5 Fighter. He has a thick moustache, wise dark eyes and a deep scar on the right arm (Distressed). In the pocket: a deck of cards and a smoking pipe.


Armour Class 1 [18] Plate-mail armor Hit Points 17 Attacks 1 × Short Sword (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 11 INT 13 WIS 5 DEX 16 CON 7 CHA 7


Guard #3

Saroilde of Larsha, a level 4 Fighter. She has bulging red eyes, painted skin decorations and a big nose-ring (Troubled). In the pocket: a deck of cards.


Armour Class 3 [16] Plate-mail armor Hit Points 24 Attacks 1 × Mace (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 13 INT 12 WIS 4 DEX 10 CON 12 CHA 9


Ainard’s Carts and Wagons (Vehicle Maker)

Owner: Ainard of Petia. He has a heavy almond beard, wise brown eyes and a deep scar on the cheek (Unsure).

Nunnery

Manager: Berner Wenceslas. He has a long blonde beard, piercing black eyes and a peg leg (Hopeless).

Anberta’s Brews (Brewery)
Item Price
Common Beer (Barrel) 3 gp
Craft Beer (Barrel) 8 gp

Owner: Anberta of Ofelia. She has heavy makeup, piercing black eyes and a missing tooth (Elated). In the pocket: a dirty handkerchief and 4 sp.

Registery

Manager: Urofina of Scrya. She has wise dark eyes, painted skin decorations and a missing tooth (Annoyed). In the pocket: a deck of cards and 5 sp.

Gunnora’s Glassworks (Glass Blower)

Owner: Gunnora Sicletrude. She has wise brown eyes, warm voice and big round spectacles (Troubled). In the pocket: 2 cp, spectacles and a key.

Genilde’s Iron (Blacksmith)
Item Price
Short Sword 6 gp
Dagger 2 gp
Staff 1 gp

Owner: Genilde Hildewalde. She has piercing black eyes, delicate features and a deep scar on the cheek (Hopeless). In the pocket: a comb and a magnifying glass.

Olcaviva’s Pet Hospital (Veterinarian)

Owner: Olcaviva of Sibuyan. She has crystal blue eyes, heavy makeup and a golden tooth (Annoyed). In the pocket: dice.

Herger’s Weeds (Herbalist)

Owner: Herger Theodwald. He has thin almond hair, enchanting green eyes and a limp (Sickened). In the pocket: a comb, 2 sp and a dagger.

Aclinde’s Styles (Salon)

Owner: Aclinde Waldswind. She has enchanting green eyes, short almond hair and an earring (Joyful). In the pocket: 1 cp.

Village of Vezia

Village of Vezia

Village Shops & Services

Tavern (The Bleeding Ogre Tavern), Guards (Rabota, Galicius, Macarius), Tanner (Theodora’s Beast Skins), Tinkerer (Petesia’s Devices), Bookstore (Giambono’s Scrolls), Blacksmith (Aico’s Blade), Hatter (Anglicus’s Caps), Spices (Teinger’s Salt & Pepper), Grocer (Hagward’s Tomato), Prison, Salon (Sadrahar’s Salon), Music (Fenicia’s Instruments), Trade Post (Justinna’s Buying and Selling), Bathhouse (Ermentar’s Steam & Bath), Armor & Weapons (Jonilde’s Archer), Vehicle Maker (Floretia’s Vehicles)

The Bleeding Ogre Tavern
Keeper

Owned and managed by Artcar of Bahari. He has piercing dark eyes, a hairy chest and freckles (Guilty). In the pocket: a comb, a magnifying glass and a death threat note.

Staff

Ainard Frideswide. He has crazy-looking eyes, thin black hair and a missing tooth (Energetic). In the pocket: a quill, 4 sp and a key.

Menu
1d4 Menu
1 Cooked fillet of chicken, glazed with honey and herbs and served with cooked rice for 1 sp⬝Stewed tenders of fish, marinated in red wine and served with fresh salad for 1 sp⬝Cooked tenders of meat, glazed with honey and herbs and served with baked potatoes for 2 sp⬝Stewed fillet of chicken, marinated in honey and herbs and served with steamed vegetables for 2 sp
2 Stewed slices of chicken, glazed with ale and served with fresh salad for 1 sp⬝Barbecued tenders of fish, marinated in garlic and wine and served with mashed potatoes for 1 sp⬝Cooked slices of fish, glazed with garlic and wine and served with mashed potatoes for 2 sp⬝Cooked slices of shellfish, glazed with honey and herbs and served with baked potatoes for 2 sp
3 Barbecued slices of pork, glazed with honey and herbs and served with fresh salad for 1 sp⬝Stewed tenders of shellfish, marinated in honey and herbs and served with steamed vegetables for 2 sp⬝Cooked fillet of meat, glazed with white wine and served with mashed potatoes for 2 sp⬝Barbecued fillet of pork, marinated in white wine and served with steamed vegetables for 1 sp
4 Barbecued tenders of meat, glazed with ale and served with fresh salad for 2 sp⬝Stewed slices of meat, marinated in garlic and wine and served with cooked rice for 1 sp
Patrons & Visitors

Guerro Frambalda (when not in shop)


Floretia of Starra (when not in shop)


Justinna Boleslava (when not in shop)


Huger Reintrude, a level 1 Thief. He has enchanting green eyes, short red hair and a scar across the eye (Horrified). In the pocket: 2 cp.

Armour Class 4 [15] Leather armor Hit Points 2 Attacks 1 × Silver Dagger (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 10 INT 8 WIS 11 DEX 18 CON 10 CHA 14


Ansilde Ermesinde, a level 6 Magic-user. She has piercing black eyes, painted skin decorations and an oversized pointy hat made of dark leather (Mellow). In the pocket: dice.

Armour Class 8 [11] Unarmored Hit Points 10 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D11 W12 P11 B14 S12 Alignment Neutral STR 5 INT 11 WIS 13 DEX 14 CON 12 CHA 13 Spells ✦ Floating Disc ✦ Read Magic ✦ Levitate ✦ Web ✦ Dispel Magic ✦ Invisibility 10’ Radius


Gundin of Yezud, a level 8 Dwarf. He has piercing black eyes, a two day stubble and big, bulbous nose (Pleased). In the pocket: dice and 4 sp.

Armour Class 6 [13] Leather armor + Shield Hit Points 35 Attacks 1 × Battle Axe (1d8) THAC0 14 [+5] Movement Rate 90' (30') Saves D4 W5 P6 B7 S8 Alignment Neutral STR 18 INT 10 WIS 9 DEX 12 CON 15 CHA 13


Liutmar Theodeberg, a level 3 Cleric. He has bulging dark eyes, a heavy white beard and a nose ring (Helpless). In the pocket: a comb.

Armour Class 7 [12] Chainmail armor Hit Points 14 Attacks 1 × Club (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 6 INT 6 WIS 11 DEX 4 CON 9 CHA 11 Spells ✦ Protection from Evil ✦ Purify Food and Water


Godlanda of Valka, a level 5 Dwarf. She has tired brown eyes, long white pony-tail and big, bulbous nose (Delighted). In the pocket: 1 cp.

Armour Class 6 [13] Chainmail armor Hit Points 24 Attacks 1 × Sling (1d4) THAC0 17 [+2] Movement Rate 90' (30') Saves D6 W7 P8 B10 S10 Alignment Neutral STR 17 INT 3 WIS 12 DEX 7 CON 12 CHA 6


Genilde Felicitas, a level 8 Cleric. She has piercing dark eyes, wavy red hair and strong-looking hands (Distressed).

Armour Class 2 [17] Plate-mail armor + Shield Hit Points 12 Attacks 1 × Club (1d4) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D9 W10 P12 B14 S12 Alignment Neutral STR 10 INT 14 WIS 16 DEX 10 CON 6 CHA 6 Spells ✦ Protection from Evil ✦ Light (Darkness) ✦ Detect Evil ✦ 2 × Speak with Animals ✦ Silence 15’ Radius ✦ Growth of Animal ✦ Locate Object ✦ Sticks to Snakes ✦ Speak with Plants ✦ Insect Plague


Sano of Yaja, a level 1 Magic-user. He has bulging blue eyes, short black hair and long crimson robe (Persuasive). In the pocket: a quill, 2 sp and a ransom note.

Armour Class 10 [9] Unarmored Hit Points 1 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 11 INT 15 WIS 15 DEX 6 CON 10 CHA 12 Spells ✦ Charm Person


Arntrude of Greenfell, a level 1 Halfling. She has tired red-looking eyes, short and flowing red hair and extremely large feet, even for a halfling (Alone). In the pocket: dice and 5 sp.

Armour Class 3 [16] Plate-mail armor Hit Points 5 Attacks 1 × Sling (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 16 INT 14 WIS 9 DEX 10 CON 6 CHA 8


Otmar of Ogashu, a level 1 Cleric. He has enchanting green eyes, a thick moustache and long, skinny fingers (Lazy). In the pocket: a dirty handkerchief.

Armour Class 5 [14] Chainmail armor Hit Points 5 Attacks 1 × Mace (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 9 INT 12 WIS 12 DEX 11 CON 6 CHA 12

Bulletin
Job offer! I have a package to deliver in Hellgate. Payment guaranteed at destination upon delivery. Yours, Giambono Landetrude
Heading to Silvercrest? Payment guaranteed to a trusty courier. Ask for Ermentar
Stolen! Something very dear to me was stolen. Please reach out if you can help. Theodora of Yaruk


d6 Rumor
1 Justinna Boleslava’s Decorated Sword (actually a Sword +2) is somewhere in the Crypt of the Dishonored Goblin
2 Theodora of Yaruk’s Armor Of Sentimental Value (actually an Armour +1) is somewhere in the Temple of the Lost Order
3 Giambono Landetrude is willing to pay well for a delivery job.
4 Adegar of Feki’s husband is held captive in the Lair Of The Mourning Slaves
5 Galianna of Bulmaar’s husband is held captive in the Crypt Of The Dishonored Goblin
6 There’s a Gold Dragon somewhere in Spiral Crags.


Guards

Guard #1

Rabota Supplicia, a level 6 Fighter. She has long and curly white hair, piercing dark eyes and a missing middle-finger (Worried). In the pocket: dice.


Armour Class 0 [19] Plate-mail armor + Shield Hit Points 26 Attacks 1 × Lance (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 15 INT 3 WIS 14 DEX 16 CON 6 CHA 12


Guard #2

Galicius Sicleholde, a level 4 Fighter. He has crystal blue eyes, short blonde hair and a deep scar on the right arm (Disoriented). In the pocket: 2 cp and an empty vial.


Armour Class 6 [13] Leather armor Hit Points 14 Attacks 1 × Mace (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 11 INT 3 WIS 3 DEX 13 CON 6 CHA 16


Guard #3

Macarius Saintisme, a level 5 Fighter. He has a two day stubble, wise dark eyes and a deep scar on the right arm (Horrified). In the pocket: a quill, 2 sp and a love note.


Armour Class 3 [16] Leather armor + Shield Hit Points 24 Attacks 1 × Warhammer (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Lawful STR 11 INT 4 WIS 4 DEX 18 CON 9 CHA 15


Theodora’s Beast Skins (Tanner)

Owner: Theodora of Yaruk. She has a beauty mark above the lips, wild green eyes and a face tattoo (Elated). In the pocket: 1 cp and an empty vial.

Petesia’s Devices (Tinkerer)
Item Price
Ink Vial 9 gp
Iron spikes (12) 9 sp
Fishing Rod 9 sp
Small Bell 9 sp

Owner: Petesia of Ironhead. She has short red pony-tail, piercing blue eyes and a peg leg (Desperate). In the pocket: 2 cp, a smoking pipe and a love note.

Giambono’s Scrolls (Bookstore)
Item Price
Empty Scroll 9 sp
Ink Vial 9 gp

Owner: Giambono Landetrude. He has a heavy black beard, wise dark eyes and a peg leg (Queasy). In the pocket: dice and 5 sp.

Aico’s Blade (Blacksmith)
Item Price
Club 3 gp
Battle Axe 8 gp
Long Bow 50 gp
Dagger 3 gp

Owner: Aico of Thalia. He has tired red-looking eyes, a two day stubble and an earring (Worried). In the pocket: 1 cp, spectacles and 1 gp.

Anglicus’s Caps (Hatter)
Item Price
Leather Hat 1 gp
Fur Hat 1 gp

Owner: Anglicus Frederius. He has piercing brown eyes, short white hair and freckles (Enraged). In the pocket: a comb, 2 sp and 2 gp.

Teinger’s Salt & Pepper (Spices)

Owner: Teinger of Afari. He has a hoarse voice, wise brown eyes and a deep scar on the cheek (Agitated). In the pocket: a comb.

Hagward’s Tomato (Grocer)
Item Price
Dried Fruits (small bag) 2 sp
Bread (1 loaf) 4 cp
Flour (1 lb) 3 sp
Small Shell Fish 2 sp
Nuts (small bag) 9 cp

Owner: Hagward of Koja. He has a long smoking pipe in his mouth, bulging dark eyes and a face tattoo (Scared).

Prison

Manager: Guerro Frambalda. He has a hairy chest, tired red-looking eyes and a face tattoo (Calm). In the pocket: 3 cp and 2 sp.

Sadrahar’s Salon (Salon)

Owner: Sadrahar of Caer. He has wise dark eyes, a two day stubble and a nose ring (Elated). In the pocket: a quill and spectacles.

Fenicia’s Instruments (Music)
Item Price
Harp 24 gp
Hand Drum 9 gp
Flute 19 gp

Owner: Fenicia Madalgaria. She has short red hair, crazy-looking eyes and a peg leg (Helpless).

Justinna’s Buying and Selling (Trade Post)

Owner: Justinna Boleslava. She has tired looking eyes, delicate features and freckles (Unsatisfied). In the pocket: a deck of cards.

Ermentar’s Steam & Bath (Bathhouse)

Owner: Ermentar Theodefrid. He has piercing black eyes, a chiseled chin and a neck band (Worthless). In the pocket: a dirty handkerchief, spectacles and a ransom note.

Jonilde’s Archer (Armor & Weapons)
Item Price
Sword 9 gp
Long Bow 39 gp
Polearm 6 gp
Silver Dagger 29 gp
Spear 3 gp

Owner: Jonilde Theodeger. She has heavy makeup, bulging blue eyes and an earring (Alone). In the pocket: a dirty handkerchief and a magnifying glass.

Floretia’s Vehicles (Vehicle Maker)

Owner: Floretia of Starra. She has crystal blue eyes, painted skin decorations and stained clothes (Depressed). In the pocket: 2 cp, a smoking pipe and 1 gp.

Inns

Glowing Sword Inn

Glowing Sword Inn

Keeper

Owned and managed by Bernwin Gundoilde. He has thin brown hair, wise brown eyes and a limp (Surprised). In the pocket: 3 cp and 4 sp.

Staff

Elsaria of Patil. She has bulging red eyes, well-brushed brown hair and a nose ring (Annoyed).

Aico of Atali. He has a two day stubble, piercing brown eyes and big round spectacles (Sad). In the pocket: a dirty handkerchief.

Menu
1d4 Menu
1 Stewed tenders of chicken, marinated in ale and served with baked potatoes for 2 sp⬝Stewed tenders of meat, glazed with garlic and wine and served with cooked rice for 1 sp⬝Stewed chunks of meat, marinated in ale and served with cooked rice for 2 sp
2 Barbecued tenders of pork, glazed with red wine and served with fresh salad for 1 sp
3 Stewed chunks of fish, glazed with white wine and served with baked potatoes for 1 sp⬝Barbecued tenders of meat, glazed with honey and herbs and served with mashed potatoes for 2 sp
4 Cooked fillet of pork, marinated in white wine and served with cooked rice for 2 sp⬝Stewed tenders of pork, glazed with garlic and wine and served with mashed potatoes for 2 sp
Patrons & Visitors

Hermar Placentius, a level 1 Cleric. He has a deep, commanding voice, wild green eyes and strong-looking hands (Ecstatic). In the pocket: a dirty handkerchief and 3 sp.

Armour Class 3 [16] Plate-mail armor Hit Points 7 Attacks 1 × Warhammer (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 13 INT 7 WIS 13 DEX 9 CON 13 CHA 14


Alcteus Goldstone, a level 1 Magic-user. He has a two day stubble, bulging blue eyes and long, skinny fingers (Elated). In the pocket: a comb, 2 sp and 1 gp.

Armour Class 8 [11] Unarmored Hit Points 5 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 10 INT 13 WIS 15 DEX 13 CON 13 CHA 12 Spells ✦ Read Languages


Honesta Opportune, a level 1 Magic-user. She has piercing green eyes, delicate makeup and long, skinny fingers (Crushed). In the pocket: a dirty handkerchief.

Armour Class 8 [11] Unarmored Hit Points 4 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 5 INT 10 WIS 11 DEX 14 CON 18 CHA 13 Spells ✦ Light (Darkness)


Gatrude of Azora, a level 1 Cleric. She has crazy-looking eyes, heavy makeup and a nose ring (Guilty). In the pocket: 3 cp and 5 sp.

Armour Class 3 [16] Plate-mail armor Hit Points 3 Attacks 1 × Club (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 7 INT 9 WIS 15 DEX 11 CON 7 CHA 7


Elsaria of Valka, a level 2 Thief. She has soft gentle features, bulging red eyes and a sigil tattooed behind the ear (Ashamed). In the pocket: 3 cp, 3 sp and 2 gp.

Armour Class 4 [15] Leather armor Hit Points 9 Attacks 1 × Staff (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 16 INT 10 WIS 7 DEX 18 CON 15 CHA 13


Theodora Reinberta, a level 5 Thief. She has piercing blue eyes, heavy makeup and a nose ring (Forceful). In the pocket: a quill and 5 sp.

Armour Class 7 [12] Leather armor Hit Points 14 Attacks 1 × Two-Handed Sword (1d10) THAC0 17 [+2] Movement Rate 90' (30') Saves D12 W13 P11 B14 S13 Alignment Chaotic STR 16 INT 5 WIS 4 DEX 12 CON 9 CHA 12


Framin of Rognar, a level 4 Magic-user. He has bulging dark eyes, a goatee beard and a nose ring decorated with a star (Mellow). In the pocket: a dirty handkerchief.

Armour Class 10 [9] Unarmored Hit Points 13 Attacks 1 × Dagger (1d4) or 1 × spell THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 8 INT 18 WIS 8 DEX 8 CON 14 CHA 8 Spells ✦ Detect Magic ✦ Ventriloquism ✦ Invisibility ✦ ESP


Materia Bonfilius, a level 4 Halfling. She has delicate features, cold dark eyes and big red cheeks (Ashamed). In the pocket: a quill.

Armour Class 2 [17] Plate-mail armor + Shield Hit Points 21 Attacks 1 × Lance (1d6) THAC0 17 [+2] Movement Rate 90' (30') Saves D6 W7 P8 B10 S10 Alignment Neutral STR 14 INT 6 WIS 3 DEX 12 CON 16 CHA 8


Dodeus of Sidena, a level 2 Thief. He has thick bushy eyebrows, crystal blue eyes and small, thin lips (Fearful). In the pocket: a deck of cards, a smoking pipe and a key.

Armour Class 4 [15] Leather armor Hit Points 6 Attacks 1 × Battle Axe (1d8) THAC0 19 [0] Movement Rate 90' (30') Saves D13 W14 P13 B16 S15 Alignment Neutral STR 6 INT 5 WIS 11 DEX 18 CON 9 CHA 13


d6 Rumor
1 The Caverns Of The Furious Fire is high in the mountains, somewhere in Demon’s Fork Teeth
2 There’s a Black Pudding in the Caverns Of The Furious Fire
3 There’s a Vampire in the Crypt Of The Dishonored Goblin
4 Aicfrida Liutberga’s Decorated Armor (actually an Armour +2) is somewhere in the Shrine of the Mad Ogre
5 Huno Meinfrida’s Decorated Sword (actually a Sword +2) is somewhere in the Lair of the Mourning Slaves
6 There’s a Lich in the Crypt Of The Dishonored Goblin


The Fearless Mummy Lodge

The Fearless Mummy Lodge

Keeper

Owned and managed by Sieger of Silvercrest. He has cold dark eyes, a two day stubble and a missing tooth (Scared). In the pocket: a comb.

Staff

Electa Benceline. She has long brown hair, piercing black eyes and a face tattoo (Calm). In the pocket: a deck of cards.

Walber Gautlinde. He has thin white hair, tiny eyes and freckles (Aghast).

Menu
1d4 Menu
1 Stewed slices of shellfish, glazed with honey and herbs and served with steamed vegetables for 2 sp⬝Stewed slices of fish, glazed with ale and served with steamed vegetables for 2 sp⬝Cooked chunks of chicken, glazed with red wine and served with cooked rice for 2 sp⬝Stewed chunks of pork, marinated in ale and served with steamed vegetables for 1 sp
2 Barbecued fillet of pork, glazed with white wine and served with cooked rice for 2 sp⬝Stewed slices of pork, marinated in garlic and wine and served with fresh salad for 2 sp⬝Cooked chunks of meat, glazed with garlic and wine and served with steamed vegetables for 2 sp
3 Cooked tenders of fish, marinated in ale and served with fresh salad for 2 sp⬝Cooked fillet of pork, marinated in white wine and served with fresh salad for 1 sp⬝Stewed tenders of meat, marinated in garlic and wine and served with cooked rice for 2 sp⬝Barbecued chunks of chicken, marinated in garlic and wine and served with cooked rice for 2 sp
4 Stewed chunks of pork, glazed with honey and herbs and served with mashed potatoes for 2 sp⬝Cooked slices of meat, glazed with white wine and served with steamed vegetables for 1 sp⬝Barbecued tenders of pork, glazed with ale and served with steamed vegetables for 1 sp⬝Barbecued slices of meat, glazed with garlic and wine and served with cooked rice for 1 sp
Patrons & Visitors

The Hammers Of Power are using this place as a meeting place from time to time.


Sadrahar of Kraan, a level 6 Cleric. He has a short black beard, piercing brown eyes and a nose ring (Troubled). In the pocket: dice, 4 sp and a passphrase note.

Armour Class 10 [9] Leather armor Hit Points 26 Attacks 1 × Staff (1d4) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D9 W10 P12 B14 S12 Alignment Neutral STR 11 INT 6 WIS 17 DEX 3 CON 15 CHA 10 Spells ✦ Protection from Evil ✦ Purify Food and Water ✦ Know Alignment ✦ Snake Charm ✦ Locate Object ✦ Neutralize Poison


Mancius Marquessa, a level 7 Dwarf. He has a heavy blonde beard, bulging blue eyes and big red cheeks (Exhausted). In the pocket: a quill and 2 sp.

Armour Class 3 [16] Plate-mail armor Hit Points 33 Attacks 1 × Polearm (1d10) THAC0 14 [+5] Movement Rate 90' (30') Saves D4 W5 P6 B7 S8 Alignment Neutral STR 15 INT 9 WIS 11 DEX 9 CON 17 CHA 10


Adremar Sicletrude, a level 1 Cleric. He has a goatee beard, bulging blue eyes and a nose ring (Heartbroken). In the pocket: 3 cp, an empty vial and a death threat note.

Armour Class 8 [11] Leather armor + Shield Hit Points 2 Attacks 1 × Mace (1d6) THAC0 19 [0] Movement Rate 90' (30') Saves D11 W12 P14 B16 S15 Alignment Neutral STR 12 INT 8 WIS 15 DEX 4 CON 10 CHA 9


Wornhard Cadwethen, a level 1 Dwarf. He has tiny eyes, short white hair and a golden tooth (Energetic). In the pocket: 1 cp.

Armour Class 4 [15] Plate-mail armor Hit Points 4 Attacks 1 × Sling (1d4) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 15 INT 12 WIS 9 DEX 6 CON 14 CHA 11


Lotar of Gorm, a level 1 Dwarf. He has a long black beard, wild green eyes and big, bulbous nose (Cheerful). In the pocket: 3 cp and 5 sp.

Armour Class 4 [15] Chainmail armor Hit Points 3 Attacks 1 × Battle Axe (1d8) THAC0 19 [0] Movement Rate 90' (30') Saves D8 W9 P10 B13 S12 Alignment Neutral STR 13 INT 14 WIS 10 DEX 13 CON 14 CHA 10


d6 Rumor
1 Wilhilde Gaudiosus has a casket she would like delivered to Silvercrest
2 Bernwara Madalhilde’s nephew is held captive in the Crypt Of The Dishonored Goblin
3 Resende of Whitecliff is willing to pay well for a delivery job.
4 There’s a Gold Dragon somewhere in Wizards of Alvania Timberlands.
5 Luda of Battleshield has a casket she would like delivered to Silvercrest
6 Lelio of Earfar’s husband is held captive in the Shrine Of The Cold Souls


Dungeons

Lair of the Mourning Slaves

Lair of the Mourning Slaves

Conspectus

Adegar of Feki’s husband is in area 9

Encounters

4 Stirges (area 8, area 13)
7 Yellow Moulds (area 2)
3 Carcass Crawlers (area 12) 2 Hellhounds (area 6)
Purple Worm (area 9)

Treasure

2,690 gp in coins. 2,912 gp in gems. 25,585 gp in jewellery.

Huno Meinfrida’s Decorated Sword is in area 10

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d2 Encounter Stats
1 Stirge Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × beak (1d3 + blood sucking) THAC0: 19 [0] Movement: 30’ (10’) / 180’ (60’) flying Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 13
2 Hellhound Armour Class: 4 [15] Hit Dice: 3 Attacks: 1 × bite (1d6) or 1 × breath (1d6 per HD) THAC0: By HD (17 [+2] to 13 [+6]) Movement: 120’ (40’) Saving Throws: By HD Morale: 9 Alignment: Chaotic XP: 50/125/300/500/850

1 : Lair Entrance

This passage into the lair is inside an adandoned mine .

2 : Chamber

Foreshadowing
Description

There are stains of what seems to be blood on the ground and the ground has several fractures on. There’s a strong burning sensation when breathing the air here.

Yellow Mould


Armour Class: No hit roll required Hit Dice: 2 Attacks: 1 × spores (1d6 + choking) THAC0: 18 [+1] Movement: 0 Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 12 Alignment: Neutral XP: 25

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3 : Cavern

Description

The flowstone on the ground shimmers through the darkness and the stalactites are covered with fractures. You spot something quite big lying on the floor.

4 : Cave Room

Foreshadowing
Description

This area is covered with egg-like cave blisters and there are a few burn marks on the stalagmites. There are some small barrels near the far wall.

5 : Chamber

Description

You hear the sound of water dripping down and the canopy has a few spots of green rot on. Faint colorful light is emitting from everywhere.

6 : Cave Dig

Foreshadowing
Description

It is dark and damp here and the ground is carved with claw marks. Looking down, you realize you just stepped into a pool of blood.

Hellhound


Armour Class: 4 [15] Hit Dice: 3 Attacks: 1 × bite (1d6) or 1 × breath (1d6 per HD) THAC0: By HD (17 [+2] to 13 [+6]) Movement: 120’ (40’) Saving Throws: By HD Morale: 9 Alignment: Chaotic XP: 50/125/300/500/850

❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏

7 : Grotto

Description

Oversized fossilised mushrooms are covering this area and there are some spots of green rot on the canopy. Faint colorful light is emitting from everywhere.

8 : Cave Room

Foreshadowing
Description

Fossils of underwater creatures decorate the formations here and there are some spots of green rot on the stalactites. Looking down, you realize you just stepped into a pool of blood.

Stirge


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × beak (1d3 + blood sucking) THAC0: 19 [0] Movement: 30’ (10’) / 180’ (60’) flying Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 13

❏❏❏❏❏❏❏


9 : Grotto

Foreshadowing
Description

The air in this area is dense and misty and the ground is scorched with burn marks. There’s also a foul smell of decay and rot and a person is chained to the wall.

Purple Worm


Armour Class: 6 [13] Hit Dice: 15 Attacks: 1 × bite (2d8), 1 × sting (1d8 + poison) THAC0: 9 [+10] Movement: 60’ (20’) Saving Throws: D8 W9 P10 B10 S12 (8) Morale: 10 Alignment: Neutral XP: 2,300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

10 : Cave Room

Foreshadowing
Description

This area is dark and cold and the canopy has some burn marks on. There is a very big bag near the far wall.

11 : Cave Room

Foreshadowing
Description

This area is covered with egg-like cave blisters and the ground is scorched with burn marks. There are some small barrels near the far wall.

12 : Chamber

Foreshadowing
Description

The air in this area is dense and misty and the canopy is covered with splatters of dark matter. There’s also a foul smell of decay and rot.

Carcass Crawler


Armour Class: 7 [12] Hit Dice: 3+1 Attacks: 8 × tentacle (paralysis) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

13 : Cave Room

Foreshadowing
Description

This area is covered with egg-like cave blisters and the stalagmites have some scorch marks on. Looking down, you realize you just stepped into a pool of blood.

Stirge


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × beak (1d3 + blood sucking) THAC0: 19 [0] Movement: 30’ (10’) / 180’ (60’) flying Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 13

❏❏❏❏
❏❏❏

14 : Grotto

Description

The air in this area is dense and misty and the canopy is scorched with burn marks. You spot something quite big lying on the floor.

Caverns of the Hidden Blood

Caverns of the Hidden Blood

Conspectus

Hildewin Hildeward’s husband is in area 6
Mirko Walahilde’s husband is in area 11

Encounters

15 Orcs (area 5, area 14) 5 Stirges (area 12, area 13)
Ochre Jelly (area 7) Rock Python (area 8) 3 Rust Monsters (area 11)

Treasure

4,335 gp in coins. 3,666 gp in gems. 21,370 gp in jewellery.

Fiuca Baldegilde’s Custom Sword is in area 12

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d2 Encounter Stats
1 Stirge Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × beak (1d3 + blood sucking) THAC0: 19 [0] Movement: 30’ (10’) / 180’ (60’) flying Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 13
2 Orc Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)

1 : Caverns Entrance

This passage into the caverns is inside a cave on the face of a steep cliff .

2 : Cave Room

Foreshadowing
Description

You hear the sound of water dripping down and the stalactites are carved with claw marks. There are some big barrels near the far wall.

3 : Cavern

Description

Dense spiderwebs cover the stalactites and stalagmites and the stalagmites have a few burn marks on. You spot something quite big lying on the floor.

4 : Cave Room

Foreshadowing
Description

You hear the sound of water dripping down and the stalactites have a few scorch marks on. There is a small crate near the far wall.

5 : Chamber

Foreshadowing
Description

Fossils of underwater creatures decorate the formations here and the canopy is covered with fractures. A violent shout in an unknown language is coming from inside.

Orc


Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)

❏❏❏❏

❏❏❏❏❏❏❏
❏❏
❏❏❏
❏❏❏
❏❏❏❏❏

6 : Cave Room

Foreshadowing
Description

This area stinks from excrements and the ground is covered with scorch marks. Faint colorful light is emitting from everywhere and a person is chained to the wall.

7 : Cave Hall

Foreshadowing
Description

There are stains of what seems to be blood on the ground and the stalactites have some burn marks on. There’s also a very strong acidic stench here, making breathing almost unbearable.

Ochre Jelly


Armour Class: 8 [11] Hit Dice: 5 Attacks: 1 × touch (2d6) THAC0: 15 [+4] Movement: 30’ (10’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 12 Alignment: Neutral XP: 300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

8 : Grotto

Foreshadowing
Description

This area is covered with egg-like cave blisters and the canopy is scorched with burn marks. Looking down, you see countless fragments of small animal skeletons.

Rock Python


Armour Class: 6 [13] Hit Dice: 5 Attacks: 1 × bite (1d4 + constriction) THAC0: 15 [+4] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 8 Alignment: Neutral XP: 300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

9 : Chamber

Description

The cave earth here makes the ground feel sticky and the stalagmites are deeply fractured. There’s also a colorful glow emitting from the ground.

10 : Cave Room

Description

The cave earth here makes the ground feel sticky and there are some splatters of dark matter on the canopy. You spot something quite big lying on the floor.

11 : Cavern

Foreshadowing
Description

Dense spiderwebs cover the stalactites and stalagmites and the ground has a few burn marks on. Red eyes are glowing inside like fire, and you hear a growl and a person is chained to the wall.

Rust Monster


Armour Class: 2 [17] Hit Dice: 5 Attacks: 1 × feeler (rusting) THAC0: 15 [+4] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 7 Alignment: Neutral XP: 175

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

12 : Grotto

Foreshadowing
Description

This area is dark and cold and the canopy has some claw marks on. There’s something moving inside.

Stirge


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × beak (1d3 + blood sucking) THAC0: 19 [0] Movement: 30’ (10’) / 180’ (60’) flying Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 13

❏❏❏❏❏❏❏

❏❏❏❏

13 : Chamber

Foreshadowing
Description

The flowstone on the ground shimmers through the darkness and the stalagmites have several spots of green rot on. There’s movement inside.

Stirge


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × beak (1d3 + blood sucking) THAC0: 19 [0] Movement: 30’ (10’) / 180’ (60’) flying Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 13

❏❏❏❏❏
❏❏❏❏❏❏❏

14 : Chamber

Foreshadowing
Description

The flowstone on the ground shimmers through the darkness and the stalactites are carved with claw marks. You see the shimmer of a blade inside.

Orc


Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)

❏❏
❏❏❏

❏❏

❏❏❏
❏❏❏
❏❏❏❏❏❏❏

15 : Cave Hall

Description

There are stains of what seems to be blood on the ground and the canopy is deeply fractured. There’s something lying on the floor.

16 : Cave Hall

Description

This area stinks from excrements and the stalagmites are covered with scorch marks. You spot something quite big lying on the floor.

Lair of the Corrupted Skeletons

Lair of the Corrupted Skeletons

Conspectus

Sighilde Fritheburg’s son is in area 19

Encounters

7 Stirges (area 5)
6 Gnolls (area 19) Green Slime (area 3) 2 Troglodytes (area 2) 8 Yellow Moulds (area 12)
Carcass Crawler (area 8) 2 Harpys (area 9)
Ochre Jelly (area 16)
Caecilia (area 7)

Treasure

3,016 gp in coins. 6,963 gp in gems. 32,011 gp in jewellery.

Resende of Whitecliff’s Custom Sword is in area 15

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d4 Encounter Stats
1 Stirge Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × beak (1d3 + blood sucking) THAC0: 19 [0] Movement: 30’ (10’) / 180’ (60’) flying Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 13
2 Green Slime Armour Class: No hit roll required Hit Dice: 2 Attacks: 1 × touch (consume flesh) THAC0: 18 [+1] Movement: 3’ (1’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Neutral XP: 25
3 Harpy Armour Class: 7 [12] Hit Dice: 3 Attacks: 2 × claw (1d4), 1 × weapon (1d6 or by weapon), 1 × song (charm) THAC0: 17 [+2] Movement: 60’ (20’) / 150’ (50’) flying Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 7 Alignment: Chaotic XP: 50
4 Gnolls (2) Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × weapon (2d4 or by weapon + 1) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Chaotic XP: 20 (leader: 35)

1 : Lair Entrance

This passage into the lair is deep inside the trunk of a giant oak, at the bottom of an excavated spiral staircase .

2 : Cave Hall

Foreshadowing
Description

Dense spiderwebs cover the stalactites and stalagmites and the stalactites have some cracks on. A violent shout in an unknown language is coming from inside.

Troglodyte


Armour Class: 5 [14] Hit Dice: 2 Attacks: Att 2 x claw (1d4), 1 x bite (1d4) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Chaotic XP: 25

❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏

3 : Cave Dig

Foreshadowing
Description

The air in this area is dense and misty and there are some fractures on the canopy. A strange sensation is creeping up your spine.

Green Slime


Armour Class: No hit roll required Hit Dice: 2 Attacks: 1 × touch (consume flesh) THAC0: 18 [+1] Movement: 3’ (1’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 12 Alignment: Neutral XP: 25

❏❏❏❏❏❏❏❏❏

4 : Cavern

Description

This area is dark and cold and the ground has several scorch marks on. There’s also a colorful glow emitting from the ground.

5 : Cave Dig

Foreshadowing
Description

There are stains of what seems to be blood on the ground and there are a few spots of yellow ooze on the stalagmites. There’s something moving inside.

Stirge


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × beak (1d3 + blood sucking) THAC0: 19 [0] Movement: 30’ (10’) / 180’ (60’) flying Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 13

❏❏❏❏❏❏
❏❏❏❏
❏❏❏❏❏

❏❏❏❏
❏❏❏❏
❏❏❏❏

6 : Cave Hall

Foreshadowing
Description

Dense spiderwebs are stretched between cave columns and the ground is carved with claw marks. There are some large barrels near the far wall.

7 : Main Cavern

Foreshadowing
Description

The air in this area is dense and misty and there are some claw marks on the stalactites. Flies swarm off bones covered with rotting flesh on the ground.

Caecilia


Armour Class: 6 [13] Hit Dice: 6 Attacks: 1 × bite (1d8) THAC0: 14 [+5] Movement: 60’ (20’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 9 Alignment: Neutral XP: 500

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

8 : Cave Dig

Foreshadowing
Description

There are stains of what seems to be blood on the ground and the stalagmites are carved with claw marks. There’s movement inside.

Carcass Crawler


Armour Class: 7 [12] Hit Dice: 3+1 Attacks: 8 × tentacle (paralysis) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

9 : Cave Hall

Foreshadowing
Description

It is dark and damp here and the canopy is scorched with burn marks. There’s something moving inside.

Harpy


Armour Class: 7 [12] Hit Dice: 3 Attacks: 2 × claw (1d4), 1 × weapon (1d6 or by weapon), 1 × song (charm) THAC0: 17 [+2] Movement: 60’ (20’) / 150’ (50’) flying Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 7 Alignment: Chaotic XP: 50

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏

10 : Cave Dig

Description

Dense spiderwebs cover the stalactites and stalagmites and there are several fractures on the stalagmites. There’s also a colorful glow emitting from the ground.

11 : Cavern

Description

The cave earth here makes the ground feel sticky and the ground is covered with cracks. You spot something quite big lying on the floor.

12 : Cave Hall

Foreshadowing
Description

The flowstone on the ground shimmers through the darkness and the stalagmites have several cracks on. There are bones on the ground, clean bones.. almost bleach-white.

Yellow Mould


Armour Class: No hit roll required Hit Dice: 2 Attacks: 1 × spores (1d6 + choking) THAC0: 18 [+1] Movement: 0 Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 12 Alignment: Neutral XP: 25

❏❏❏❏❏❏❏❏❏
❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏
❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏

13 : A Vast Chamber

Description

There are stains of what seems to be blood on the ground and the stalactites have some burn marks on. Faint colorful light is emitting from everywhere.

14 : Chamber

Description

This area is dark and cold and the stalagmites are covered with spots of green rot. There’s something lying on the floor.

15 : Cave Dig

Foreshadowing
Description

This area is dark and cold and the canopy is carved with claw marks. There is a small jar near the far wall.

16 : Cavern

Foreshadowing
Description

Dense spiderwebs cover the stalactites and stalagmites and the stalagmites are covered with scorch marks. There are bones on the ground, clean bones.. almost bleach-white.

Ochre Jelly


Armour Class: 8 [11] Hit Dice: 5 Attacks: 1 × touch (2d6) THAC0: 15 [+4] Movement: 30’ (10’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 12 Alignment: Neutral XP: 300

❏❏❏❏❏❏❏❏❏❏❏❏❏

17 : Cave Room

Description

Dense spiderwebs cover the stalactites and stalagmites and the stalactites are covered with splatters of dark matter. There’s something lying on the floor.

18 : Cave Dig

Foreshadowing
Description

Fossils of underwater creatures decorate the formations here and the canopy has several spots of green rot on. There is a large bag near the far wall.

19 : Cave Room

Foreshadowing
Description

There are stains of what seems to be blood on the ground and the stalagmites are covered with cracks. A violent shout in an unknown language is coming from inside and a person is chained to the wall.

Gnoll


Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × weapon (2d4 or by weapon + 1) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Chaotic XP: 20 (leader: 35)

❏❏❏❏❏❏❏
❏❏❏❏❏
❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏

Temple of the Lost Order

Temple of the Lost Order

Conspectus

The Black Wolves are using this dungeon, and theres a 2 in 6 chance to find Baldemar of Haraan together with his acolytes or mediums here.

Honesta of Headsmen’s nephew is in area 56
Geldin of Belesa’s nephew is in area 68

Encounters

31 Acolytes (area 6, area 9, area 16, area 37, area 48, area 75) 10 Mediums (area 24, area 46, area 47) 22 Spitting Cobras (area 3, area 4, area 29, area 31, area 36, area 69)
9 Crocodiles (area 9, area 45, area 64, area 69) 2 Giant Toads (area 5)
4 Black Bears (area 32, area 46) 5 Doppelgängers (area 52) 6 Gargoyles (area 76) 2 Medusas (area 54) 11 White Apes (area 61, area 67)
2 Horned Chameleons (area 15) 6 Rock Living Statues (area 23, area 43) 6 Rust Monsters (area 21, area 60)
2 Tigers (area 49, area 50)
Black Dragon (area 41)
Amber Golem (area 53)

Treasure

3,683 gp in coins. 24,919 gp in gems. 105,895 gp in jewellery.

Theodora of Yaruk’s Armor Of Sentimental Value is in area 5
Luda of Battleshield’s Armor Of Sentimental Value is in area 12
Goldiva of Belesa’s Custom Sword is in area 46
Erlinde of Atali’s Armor Of Sentimental Value is in area 47
Hedenna of Haraan’s Custom Sword is in area 52
Fiuca of Lakesail’s Embroided Cloak is in area 56

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d2 Encounter Stats
1 Medium Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16
2 Crocodile Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × bite (1d8) THAC0: 18 [+1] Movement: 90’ (30’) / 90’ (30’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20

1 : Dungeon Entrance

These stairs into the dungeon are inside an abandoned wooden hut, under loose floor boards .

2 : Torture Chamber

Doorways
Description

Dense spiderwebs cover the corners of the room and there are a few fractures on the walls. There’s a dead body here.

3 : Ceremonial Chamber

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ground is carved with claw marks. There’s some sort of a beast inside.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏

4 : Laboratory

Doorways
Description

There are stains of what seems to be blood all over the place and the walls are covered with fractures. There’s a dead body here.

5 : Library

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the ceiling is deeply fractured. There’s some sort of a beast inside.

Giant Toad


Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d4+1) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 Alignment: Neutral XP: 25

❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏

6 : Shrine

Foreshadowing
Doorways
Description

A small wooden altar is located at the center of this room and the walls are deeply fractured. There are cultists inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏
❏❏❏❏❏❏
❏❏❏❏❏❏
❏❏❏
❏❏❏❏❏

7 : Laboratory

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the ground is scorched with burn marks. There is a large jar near the far wall.

8 : Water Fountain

Clear water are coming out of the wall here.

9 : Torture Chamber

Foreshadowing
Doorways
Description

This area stinks from excrements and the ceiling is covered with burn marks. There’s some sort of a beast inside.

Crocodile


Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × bite (1d8) THAC0: 18 [+1] Movement: 90’ (30’) / 90’ (30’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20

❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏

The secret door on the west is leading to a secret chamber:

Description

Countless creepy crawlies all over rush back into the darkness and there are a few scorch marks on the ground. There are humans wearing dark robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏❏❏
❏❏❏❏❏❏
❏❏❏❏❏❏

10 : Entrance to the Torture Chamber

11 : Entrance to the Shrine

12 : Shrine

Doorways
Description

You hear the sound of water dripping down and the ceiling is covered with scorch marks. There’s something lying on the floor.

13 : West entrance to the Shrine

14 : Corridor

15 : Torture Chamber

Foreshadowing
Doorways
Description

This place seems to be an old dungeon cell and there are several splatters of dark matter on the walls. A weird sensation is creeping up your spine.

Horned Chameleon


Armour Class: 2 [17] Hit Dice: 5 Attacks: 1 × tongue/bite (2d4), 1 × horn (1d6), 1 × tail (knock down THAC0: 15 [+4] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 7 Alignment: Neutral XP: 300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

16 : Pantry

Foreshadowing
Doorways
Description

This area was likely used as a pantry and the ceiling has some cracks on. There are humans wearing red robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏
❏❏❏❏
❏❏❏❏
❏❏❏❏❏❏❏
❏❏❏❏

17 : Secret Door to the corridor

Doorways

18 : Corridor Door

19 : Secret doors

20 : Library

Foreshadowing
Doorways
Description

Numerous fragments of torn paper are scattered all over the place and the ground is covered with burn marks. There are some big crates near the far wall.

21 : Library

Foreshadowing
Doorways
Description

Numerous fragments of torn paper are scattered all over the place and the ceiling has several scorch marks on. A weird sensation is creeping up your spine.

Rust Monster


Armour Class: 2 [17] Hit Dice: 5 Attacks: 1 × feeler (rusting) THAC0: 15 [+4] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 7 Alignment: Neutral XP: 175

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

22 : Corridor

23 : Crypt

Foreshadowing
Doorways
Description

It is dark and damp here and the ground is scorched with burn marks. You’re not alone here.

Rock Living Statue


Armour Class: 4 [15] Hit Dice: 5 Attacks: 2 × magma jet (2d6) THAC0: 15 [+4] Movement: 60’ (20’) Saving Throws: D10 W11 P12 B13 S14 (5) Morale: 11 Alignment: Chaotic XP: 425

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

24 : Crypt

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the walls are covered with cracks. There are cloaked and hooded humans inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏
❏❏
❏❏❏❏❏

25 : Secret Door to the corridor

Doorways

26 : Laboratory

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and there are several fractures on the ground. There is a very big jar near the far wall.

The secret door on the east is leading to a secret chamber:

Description

You hear the sound of water dripping down and the ceiling is covered with scorch marks. There’s something lying on the floor.

27 : Entrance to the Laboratory

28 : Entrance to the Pantry

29 : Pantry

Foreshadowing
Doorways
Description

This area stinks from excrements and the walls are covered with burn marks. There’s some sort of a beast inside.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

❏❏
❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏

30 : East entrance to the Pantry

31 : Ceremonial Chamber

Foreshadowing
Doorways
Description

Large symbols and letters were painted all over the place and the ceiling is covered with splatters of dark matter. There’s some sort of a beast inside.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

❏❏❏❏❏
❏❏❏❏❏❏

32 : Ceremonial Chamber

Foreshadowing
Doorways
Description

This area stinks from excrements and the walls have some cracks on. There’s some sort of a beast inside.

Black Bear


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d3), 1 × bite(1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

33 : Alcoved Corridor

There are hanging cages in the alcoves here. There are bare skeletons inside.

34 : Pantry

Doorways
Description

This area was likely used as a pantry and there are several cracks on the ceiling. You spot something quite big lying on the floor.

35 : Dead End (Fountain)

36 : Torture Chamber

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and the walls are covered with spots of green rot. There’s some sort of a beast inside.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13


❏❏❏❏❏❏
❏❏❏❏
❏❏❏❏
❏❏❏❏❏❏

37 : Ceremonial Chamber

Foreshadowing
Doorways
Description

Large symbols and letters were painted all over the place and the ground is covered with spots of green rot. There are cultists inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏

❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏❏
❏❏❏❏❏

38 : Alcoved Corridor

There are hanging cages in the alcoves here. There are bare skeletons inside.

39 : Dead End (Body)

40 : Dead End (Magical Portal)

41 : Maze leading to a chamber

A narrow corridor forms a twisted maze, a death trap.

There’s a poisonous darts trap here, hidden inside shafts in the wall. If undetected, there’s a 2 in 6 chance of triggering it if causing a sound sensitive membrane to vibrate. Save vs Poison or sustain 1d6 turns of uncontrolled spasms.

A secret door (operated by a pressure plate lever somewhere in the dungeon) on the north wall of the maze structure could be used as a shortcut if found.

The maze leads to a 30'x30' chamber.

Foreshadowing
Doorways
Description

It is dark and damp here and the walls are covered with fractures. There’s something moving inside.

Black Dragon


Armour Class: 2 [17] Hit Dice: 7 Attacks: [2 × claw (1d4 + 1), 1 × bite (2d10)] or breath THAC0: 13 [+6] Movement: 90’ (30’) / 240’ (80’) flying Saving Throws: D8 W9 P10 B10 S12 (7) Morale: 8 Alignment: Chaotic XP: 1,250

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

42 : Ceremonial Chamber

Foreshadowing
Doorways
Description

Large symbols and letters were painted all over the place and there are some scorch marks on the ground. There are some big chests near the far wall.

43 : Library

Foreshadowing
Doorways
Description

It is dark and damp here and the walls are covered with burn marks. There’s something moving inside.

Rock Living Statue


Armour Class: 4 [15] Hit Dice: 5 Attacks: 2 × magma jet (2d6) THAC0: 15 [+4] Movement: 60’ (20’) Saving Throws: D10 W11 P12 B13 S14 (5) Morale: 11 Alignment: Chaotic XP: 425

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏

44 : Shrine

Doorways
Description

Large symbols and letters were painted all over the place and there are some scorch marks on the ground. There’s something lying on the floor.

45 : Torture Chamber

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the walls are carved with claw marks. There’s some sort of a beast inside.

Crocodile


Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × bite (1d8) THAC0: 18 [+1] Movement: 90’ (30’) / 90’ (30’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20

❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏
❏❏❏❏❏❏

46 : Shrine

Foreshadowing
Doorways
Description

A large pentagram was painted here and there are a few splatters of dark matter on the ground. There’s some sort of a beast inside.

Black Bear


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d3), 1 × bite(1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

The secret door on the north is leading to a secret chamber:

Description

Dense spiderwebs cover the corners of the room and the walls are covered with burn marks. There are humans wearing red robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏
❏❏❏❏❏
❏❏❏❏❏
❏❏

47 : Library

Foreshadowing
Doorways
Description

It is dark and damp here and the ground has some spots of green rot on. There are cultists inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏

48 : Library

Foreshadowing
Description

Dense spiderwebs cover the corners of the room and the walls have some burn marks on. There are cultists inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏
❏❏❏❏❏❏❏❏

❏❏❏❏❏❏❏❏
❏❏❏❏❏❏

49 : Torture Chamber

Foreshadowing
Doorways
Description

This place seems to be an old dungeon cell and the ground has some claw marks on. There’s some sort of a beast inside.

Tiger


Armour Class: 6 [13] Hit Dice: 6 Attacks: 2 × claw (1d6), 1 × bite (2d6) THAC0: 14 [+5] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 9 Alignment: Neutral XP: 275

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

50 : Library

Foreshadowing
Doorways
Description

This area is dark and cold and the ceiling is covered with spots of yellow ooze. There’s some sort of a beast inside.

Tiger


Armour Class: 6 [13] Hit Dice: 6 Attacks: 2 × claw (1d6), 1 × bite (2d6) THAC0: 14 [+5] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 9 Alignment: Neutral XP: 275

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

51 : Dead Ends

Left side - Dead End (Magical Portal)
Right side - Dead End

52 : Ceremonial Chamber

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ground is covered with splatters of dark matter. There’s movement inside.

Doppelgänger


Armour Class: 5 [14] Hit Dice: 4 Attacks: 1 × bite (1d12) THAC0: 16 [+3] Movement: 90’ (30’) Saving Throws: D6 W7 P8 B8 S10 (10) Morale: 10 Alignment: Chaotic XP: 125

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏

53 : Secret Storage Room

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the walls are carved with claw marks. There’s something moving inside.

Amber Golem


Armour Class: 6 [13] Hit Dice: 10 Attacks: 2 × claw (2d6), 1 × bite (2d10) THAC0: 11 [+8] Movement: 180’ (60’) Saving Throws: D10 W11 P12 B13 S14 (5) Morale: 12 Alignment: Neutral XP: 2,300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

54 : Shrine

Foreshadowing
Doorways
Description

It is dark and damp here and the ground is carved with claw marks. This is not looking good.

Medusa


Armour Class: 8 [11] Hit Dice: 4 Attacks: 1 × snakebites (1d6 + poison) THAC0: 16 [+3] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 8 Alignment: Chaotic XP: 175

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

55 : Corridor

56 : Library

Foreshadowing
Doorways
Description

This area stinks from excrements and there are some scorch marks on the ceiling. There’s something lying on the floor and a person is chained to the wall.

57 : Ceremonial Chamber

Doorways
Description

This area is dark and cold and the ground is scorched with burn marks. There’s a dead body here.

58 : Secret Door to the corridor

Doorways

59 : Corridor

60 : Crypt

Foreshadowing
Doorways
Description

This area is dark and cold and the ceiling has some claw marks on. There’s movement inside.

Rust Monster


Armour Class: 2 [17] Hit Dice: 5 Attacks: 1 × feeler (rusting) THAC0: 15 [+4] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 7 Alignment: Neutral XP: 175

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

61 : Shrine

Foreshadowing
Doorways
Description

It is dark and damp here and the ground has a few splatters of dark matter on. There’s some sort of a beast inside.

White Ape


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d4) or 1 × thrown rock (1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14B15 S16 (2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

62 : Secret Door to the corridor

Doorways

63 : Torture Chamber

Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ceiling is covered with cracks. You spot something quite big lying on the floor.

64 : Laboratory

Foreshadowing
Doorways
Description

This area is dark and cold and the ground is covered with cracks. There’s some sort of a beast inside.

Crocodile


Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × bite (1d8) THAC0: 18 [+1] Movement: 90’ (30’) / 90’ (30’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20

❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏

65 : Ceremonial Chamber

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and there are some splatters of dark matter on the walls. There is a big bag near the far wall.

66 : Water Fountain

Clear water are coming out of the wall here.

67 : Crypt

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ceiling is covered with splatters of dark matter. There’s some sort of a beast inside.

White Ape


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d4) or 1 × thrown rock (1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14B15 S16 (2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

68 : Ceremonial Chamber

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the walls are covered with spots of yellow ooze. There’s something lying on the floor and a person is chained to the wall.

69 : Crypt

Foreshadowing
Doorways
Description

This area stinks from excrements and the ceiling is scorched with burn marks. There’s some sort of a beast inside.

Crocodile


Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × bite (1d8) THAC0: 18 [+1] Movement: 90’ (30’) / 90’ (30’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20

❏❏❏❏❏❏❏❏❏❏❏

The secret door on the north is leading to a secret chamber:

Description

There are stains of what seems to be blood all over the place and the ground is covered with spots of green rot. There’s some sort of a beast inside.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

❏❏❏❏❏❏❏❏

❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏

70 : Entrance to the Crypt

71 : Entrance to the Pantry

72 : Pantry

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the ceiling has a few spots of yellow ooze on. There are some very big bags near the far wall.

73 : North entrance to the Pantry

74 : Shrine

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the walls are covered with burn marks. There are some small barrels near the far wall.

75 : Shrine

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and there are several burn marks on the ceiling. There are humans wearing dark robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏❏
❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏


76 : Shrine

Foreshadowing
Doorways
Description

A small wooden altar is located at the center of this room and the walls have several spots of yellow ooze on. There’s something moving inside.

Gargoyle


Armour Class: 5 [14] Hit Dice: 4 Attacks: 2 × claw (1d3), 1 × bite (1d6), 1 × horn (1d4) THAC0: 16 [+3] Movement: 90’ (30’) / 150’ (50’) flying Saving Throws: D8 W9 P10 B10 S12 (8) Morale: 11 Alignment: Chaotic XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏

Caverns of the Furious Fire

Caverns of the Furious Fire

Conspectus

Alcfrida Framtrude’s nephew is in area 7

Encounters

Gelatinous Cube (area 9)
Black Pudding (area 4)

Treasure

5,140 gp in coins. 1,510 gp in gems. 12,200 gp in jewellery.

1 : Caverns Entrance

This passage into the caverns is inside a cave, hidden behind a raging waterfall .

2 : Chamber

Description

The flowstone on the ground shimmers through the darkness and the ground is carved with claw marks. There’s also a colorful glow emitting from the ground.

3 : Cave Hall

Foreshadowing
Description

Oversized fossilised mushrooms are covering this area and the stalagmites are carved with claw marks. There is a large jar near the far wall.

4 : Cave Dig

Foreshadowing
Description

It is dark and damp here and the ground is covered with burn marks. A strange sensation is creeping up your spine.

Black Pudding


Armour Class: 6 [13] Hit Dice: 10 Attacks: 1 × touch (3d8) THAC0: 11 [+8] Movement: 60’ (20’) Saving Throws: D10 W11 P12 B13 S14 (5) Morale: 12 Alignment: Neutral XP: 1,600

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

5 : Cavern

Description

Fossils of underwater creatures decorate the formations here and the stalagmites are scorched with burn marks. Faint colorful light is emitting from everywhere.

6 : Cavern

Description

The air in this area is dense and misty and the stalactites have several claw marks on. There’s also a colorful glow emitting from the ground.

7 : Cave Room

Foreshadowing
Description

The cave earth here makes the ground feel sticky and there are a few cracks on the ground. There are some small crates near the far wall and a person is chained to the wall.

8 : Cavern

Description

The air in this area is dense and misty and there are several burn marks on the stalactites. There’s a dead body here.

9 : Cavern

Foreshadowing
Description

This area is covered with egg-like cave blisters and the stalagmites are scorched with burn marks. There’s a strong burning sensation when breathing the air here.

Gelatinous Cube


Armour Class: 8 [11] Hit Dice: 4 Attacks: 1 × touch (2d4 + paralysis) THAC0: 16 [+3] Movement: 60’ (20’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 12 Alignment: Neutral XP: 125

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

10 : Cave Room

Foreshadowing
Description

Fossils of underwater creatures decorate the formations here and the stalactites have several fractures on. There is a very big chest near the far wall.

Temple of the Infernal Desire

Temple of the Infernal Desire

Conspectus

Galianna of Cevarra’s nephew is in area 2

Encounters

17 Acolytes (area 2, area 3, area 8) 7 Mediums (area 4, area 7) 6 Spitting Cobras (area 10)
4 Giant Toads (area 16)
2 Black Bears (area 2) 6 Doppelgängers (area 12) 3 White Apes (area 9)
Rust Monster (area 14)
2 Tigers (area 1, area 5)
Efreeti (area 13)

Treasure

2,770 gp in coins. 6,166 gp in gems. 28,587 gp in jewellery.

Volkrada of Aphaki’s Custom-Made Leather Boots is in area 18

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d2 Encounter Stats
1 Acolyte Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10
2 Medium Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

1 : Dungeon Entrance

These stairs into the dungeon are inside a cave, hidden behind a raging waterfall .

Tiger


Armour Class: 6 [13] Hit Dice: 6 Attacks: 2 × claw (1d6), 1 × bite (2d6) THAC0: 14 [+5] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 9 Alignment: Neutral XP: 275

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

2 : Shrine

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the walls have a few spots of yellow ooze on. There’s some sort of a beast inside and a person is chained to the wall.

Black Bear


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d3), 1 × bite(1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

The secret door on the west is leading to a secret chamber:

Description

There are stains of what seems to be blood all over the place and the ceiling has several spots of green rot on. There are cultists inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10


❏❏❏❏❏❏

❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏


3 : Library

Foreshadowing
Doorways
Description

Tall shelves made of rotting wood are fixtured here and the ground has a few spots of yellow ooze on. There are humans wearing dark robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏❏❏
❏❏❏❏❏❏

4 : Shrine

Foreshadowing
Description

You hear the sound of water dripping down and the walls have some spots of yellow ooze on. There are cultists inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏❏❏
❏❏
❏❏❏❏
❏❏❏❏❏❏❏

5 : Library

Foreshadowing
Doorways
Description

Numerous fragments of torn paper are scattered all over the place and there are some spots of green rot on the ceiling. There’s some sort of a beast inside.

Tiger


Armour Class: 6 [13] Hit Dice: 6 Attacks: 2 × claw (1d6), 1 × bite (2d6) THAC0: 14 [+5] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 9 Alignment: Neutral XP: 275

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

6 : Water Fountain

Clear water are coming out of the wall here.

7 : Shrine

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and there are several spots of green rot on the ground. There are humans wearing dark robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏❏

8 : Ceremonial Chamber

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and there are a few scorch marks on the ceiling. There are humans wearing red robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏❏❏
❏❏❏❏❏❏❏
❏❏
❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏

9 : Crypt

Foreshadowing
Doorways
Description

It is dark and damp here and the ground has several scorch marks on. There’s some sort of a beast inside.

White Ape


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d4) or 1 × thrown rock (1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14B15 S16 (2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

10 : Ceremonial Chamber

Foreshadowing
Doorways
Description

Countless humanoid skulls “decorate” the boundries here and the walls are deeply fractured. There’s some sort of a beast inside.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

❏❏❏❏
❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏
❏❏❏❏❏
❏❏❏❏❏❏❏❏

11 : Dead Ends

Left side - Dead End (Magical Portal)
Right side - Dead End (Fountain)

12 : Laboratory

Foreshadowing
Doorways
Description

This area stinks from excrements and the ground is deeply fractured. A weird sensation is creeping up your spine.

Doppelgänger


Armour Class: 5 [14] Hit Dice: 4 Attacks: 1 × bite (1d12) THAC0: 16 [+3] Movement: 90’ (30’) Saving Throws: D6 W7 P8 B8 S10 (10) Morale: 10 Alignment: Chaotic XP: 125

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

13 : Secret Storage Room

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ceiling is covered with splatters of dark matter. A weird sensation is creeping up your spine.

Efreeti


Armour Class: 3 [16] Hit Dice: 10 Attacks: 1 × fists (2d8), magic THAC0: 11 [+8] Movement: 90’ (30’) / 240’ (80’) flying Saving Throws: D4 W5 P6 B5 S8 (15) Morale: 12 Alignment: Chaotic XP: 1,600

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

14 : Crypt

Foreshadowing
Doorways
Description

It is dark and damp here and the ground has a few burn marks on. This is not looking good.

Rust Monster


Armour Class: 2 [17] Hit Dice: 5 Attacks: 1 × feeler (rusting) THAC0: 15 [+4] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 7 Alignment: Neutral XP: 175

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

15 : Laboratory

Foreshadowing
Doorways
Description

It is dark and damp here and the ceiling is scorched with burn marks. There is a very big bag near the far wall.

16 : Laboratory

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and there are a few claw marks on the ground. There’s some sort of a beast inside.

Giant Toad


Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d4+1) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 Alignment: Neutral XP: 25

❏❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏

17 : Laboratory

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the walls have some burn marks on. There are some very big barrels near the far wall.

18 : Library

Foreshadowing
Doorways
Description

The air in this area is dense and misty and there are a few cracks on the ground. There is a very big jar near the far wall.

The secret door on the south is leading to a secret chamber:

Description

This area stinks from excrements and the ceiling is covered with cracks. You spot something quite big lying on the floor.

19 : Entrance to the Library

20 : Entrance to the Shrine

21 : Shrine

Doorways
Description

This area stinks from excrements and there are a few spots of green rot on the walls. You spot something quite big lying on the floor.

22 : South entrance to the Shrine

23 : Ceremonial Chamber

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ground has several splatters of dark matter on. There is a large crate near the far wall.

24 : Water Fountain

Clear water are coming out of the wall here.

Shrine of the Cold Souls

Shrine of the Cold Souls

Conspectus

Amara Domhnaigh’s wife is in area 17
Hamard of Socubba’s daughter is in area 29
Madwin Kinborough’s nephew is in area 45
Lelio of Earfar’s husband is in area 60

Encounters

19 Acolytes (area 1, area 2, area 5, area 6, area 77) 7 Mediums (area 9, area 70, area 72) 16 Spitting Cobras (area 9, area 16, area 24, area 38, area 50)
8 Crocodiles (area 30, area 69) 8 Giant Toads (area 4, area 12, area 29)
3 Black Bears (area 45, area 52) 4 Iron Living Statues (area 14, area 43) 3 Medusas (area 41) White Ape (area 74)
3 Cockatrices (area 15) 5 Horned Chameleons (area 26, area 33, area 39) 4 Rust Monsters (area 40)
Black Dragon (area 19)
Blue Dragon (area 36)
Amber Golem (area 63)

Treasure

131,724 gp in coins. 23,101 gp in gems. 139,154 gp in jewellery.

Altrude Theodebrand’s Custom Sword is in area 2
Maltia of Thalis’s Bottle Of Sentimental Value is in area 14
Odelhaus Steinhard’s Custom Sword is in area 21
Daghard Theodeberta’s Decorated Sword is in area 55

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d1 Encounter Stats
1 Acolyte Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

1 : Dungeon Entrance

These stairs into the dungeon are under the ruins of an ancient temple, masked by dense undergrowth .

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏
❏❏
❏❏❏❏❏
❏❏❏❏❏❏❏

2 : Secret Chamber

Foreshadowing
Doorways
Description

This area is dark and cold and the ground has some cracks on. There are humans wearing dark robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏❏❏❏
❏❏❏❏❏❏

3 : Library

Foreshadowing
Doorways
Description

It is dark and damp here and the walls have some burn marks on. There is a large barrel near the far wall.

4 : Torture Chamber

Foreshadowing
Doorways
Description

The air in this area is dense and misty and there are some fractures on the ceiling. There’s some sort of a beast inside.

Giant Toad


Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d4+1) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 Alignment: Neutral XP: 25

❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏

5 : Ceremonial Chamber

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and the walls are scorched with burn marks. There are humans wearing red robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏❏

6 : Torture Chamber

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and the ground is carved with claw marks. There are humans wearing dark robes inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏❏❏❏
❏❏❏❏❏
❏❏❏❏
❏❏❏❏❏❏❏

7 : Ceremonial Chamber

Doorways
Description

There are stains of what seems to be blood all over the place and there are some cracks on the ceiling. There’s something lying on the floor.

8 : Library

Foreshadowing
Doorways
Description

The air in this area is dense and misty and there are a few claw marks on the walls. There is a very big bag near the far wall.

9 : Pantry

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the ceiling is scorched with burn marks. There are humans wearing dark robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏
❏❏❏❏❏❏❏

The secret door on the east is leading to a secret chamber:

Description

The air in this area is dense and misty and there are some scorch marks on the walls. There’s some sort of a beast inside.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

❏❏❏❏❏❏
❏❏❏❏❏❏
❏❏❏❏
❏❏❏❏❏❏
❏❏❏❏❏❏❏

10 : Entrance to the Pantry

11 : Entrance to the Crypt

12 : Crypt

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and there are several spots of yellow ooze on the ground. There’s some sort of a beast inside.

Giant Toad


Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d4+1) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 Alignment: Neutral XP: 25

❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏

13 : East entrance to the Crypt

14 : Crypt

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and there are some scorch marks on the walls. You’re not alone here.

Iron Living Statue


Armour Class: 2 [17] Hit Dice: 4 Attacks: 2 × blow (1d8) THAC0: 16 [+3] Movement: 30’ (10’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 11 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

15 : Library

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the ceiling is covered with scorch marks. There’s something moving inside.

Cockatrice


Armour Class: 6 [13] Hit Dice: 5 Attacks: 1 × beak (1d6 + petrification) THAC0: 15 [+4] Movement: 90’ (30’) / 180’ (60’) flying Saving Throws: D10 W11 P12 B13 S14 (5) Morale: 7 Alignment: Neutral XP: 425

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

16 : Ceremonial Chamber

Doorways
Description

There are stains of what seems to be blood all over the place and the walls are covered with spots of green rot. You spot something quite big lying on the floor.


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13


❏❏❏
❏❏❏❏❏❏❏❏

❏❏❏❏❏❏❏
❏❏❏


17 : Shrine

Foreshadowing
Doorways
Description

This area is dark and cold and there are a few claw marks on the ground. There are some small jars near the far wall and a person is chained to the wall.

18 : Corridor

19 : Laboratory

Foreshadowing
Doorways
Description

This area is dark and cold and the ceiling is scorched with burn marks. There’s movement inside.

Black Dragon


Armour Class: 2 [17] Hit Dice: 7 Attacks: [2 × claw (1d4 + 1), 1 × bite (2d10)] or breath THAC0: 13 [+6] Movement: 90’ (30’) / 240’ (80’) flying Saving Throws: D8 W9 P10 B10 S12 (7) Morale: 8 Alignment: Chaotic XP: 1,250

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

20 : Corridor

This 80' corridor is leading to a rectangular wooden door (Half-broken) The door is leading to the Pantry.

21 : Pantry

Doorways
Description

A few small rats, so it seems, scurried back into hiding and the ground is deeply fractured. There’s something lying on the floor.

22 : Shrine

Foreshadowing
Doorways
Description

A small wooden altar is located at the center of this room and the ceiling is covered with fractures. There is a very big chest near the far wall.

23 : Shrine

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the ground is scorched with burn marks. There is a very big barrel near the far wall.

24 : Laboratory

Foreshadowing
Doorways
Description

Broken vials and beakers are scattered all over the place and the ceiling is scorched with burn marks. There’s some sort of a beast inside.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

❏❏❏❏❏❏❏❏


25 : Dead Ends

Left side - Dead End
Right side - Dead End (Body)

26 : Library

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the ground is covered with fractures. A weird sensation is creeping up your spine.

Horned Chameleon


Armour Class: 2 [17] Hit Dice: 5 Attacks: 1 × tongue/bite (2d4), 1 × horn (1d6), 1 × tail (knock down THAC0: 15 [+4] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 7 Alignment: Neutral XP: 300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

27 : Secret Storage Room

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ceiling has a few cracks on. There are some big jars near the far wall.

28 : Torture Chamber

Doorways
Description

This area stinks from excrements and the ground has a few fractures on. There’s something lying on the floor.

29 : Shrine

Foreshadowing
Doorways
Description

Large symbols and letters were painted all over the place and the walls have some burn marks on. There’s some sort of a beast inside and a person is chained to the wall.

Giant Toad


Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d4+1) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 Alignment: Neutral XP: 25

❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏

30 : Torture Chamber

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the ceiling is scorched with burn marks. There’s some sort of a beast inside.

Crocodile


Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × bite (1d8) THAC0: 18 [+1] Movement: 90’ (30’) / 90’ (30’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20

❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏

31 : Pantry

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ground has a few spots of yellow ooze on. There is a small bag near the far wall.

32 : Corridor

33 : Laboratory

Foreshadowing
Doorways
Description

This area stinks from excrements and the ceiling is deeply fractured. A weird sensation is creeping up your spine.

Horned Chameleon


Armour Class: 2 [17] Hit Dice: 5 Attacks: 1 × tongue/bite (2d4), 1 × horn (1d6), 1 × tail (knock down THAC0: 15 [+4] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 7 Alignment: Neutral XP: 300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

34 : Ceremonial Chamber

Doorways
Description

Countless humanoid skulls “decorate” the boundries here and there are some burn marks on the walls. There’s a dead body here.

35 : Secret Door to the corridor

Doorways

36 : Main Hall

Foreshadowing
Doorways
Description

This area stinks from excrements and there are some burn marks on the ground. You’re not alone here.

Blue Dragon


Armour Class: 0 [19] Hit Dice: 9 Attacks: [2 × claw (1d6 + 1), 1 × bite (3d10)] or breath THAC0: 12 [+7] Movement: 90’ (30’) / 240’ (80’) flying Saving Throws: D8 W9 P10 B10 S12 (9) Morale: 9 Alignment: Neutral XP: 2,300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

37 : Secret Chamber

Description

You hear the sound of water dripping down and the ceiling is carved with claw marks. There’s a dead body here.

38 : Laboratory

Doorways
Description

Countless creepy crawlies all over rush back into the darkness and there are several fractures on the ground. There’s a dead body here.


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

❏❏❏❏


39 : Pantry

Foreshadowing
Doorways
Description

A few small rats, so it seems, scurried back into hiding and the walls are covered with scorch marks. A weird sensation is creeping up your spine.

Horned Chameleon


Armour Class: 2 [17] Hit Dice: 5 Attacks: 1 × tongue/bite (2d4), 1 × horn (1d6), 1 × tail (knock down THAC0: 15 [+4] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 7 Alignment: Neutral XP: 300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

40 : Ceremonial Chamber

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and there are a few splatters of dark matter on the ceiling. There’s something moving inside.

Rust Monster


Armour Class: 2 [17] Hit Dice: 5 Attacks: 1 × feeler (rusting) THAC0: 15 [+4] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 7 Alignment: Neutral XP: 175

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

41 : Ceremonial Chamber

Foreshadowing
Doorways
Description

A large pentagram was painted here and there are some scorch marks on the walls. There’s something moving inside.

Medusa


Armour Class: 8 [11] Hit Dice: 4 Attacks: 1 × snakebites (1d6 + poison) THAC0: 16 [+3] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 8 Alignment: Chaotic XP: 175

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

42 : Alcoved Corridor

There are oversized torches in the alcoves here.

43 : Library

Foreshadowing
Doorways
Description

This area is dark and cold and the ceiling has a few splatters of dark matter on. There’s something moving inside.

Iron Living Statue


Armour Class: 2 [17] Hit Dice: 4 Attacks: 2 × blow (1d8) THAC0: 16 [+3] Movement: 30’ (10’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 11 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

44 : Dead End (Magical Portal)

45 : Shrine

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the walls are covered with spots of yellow ooze. There’s some sort of a beast inside and a person is chained to the wall.

Black Bear


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d3), 1 × bite(1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

46 : Shrine

Foreshadowing
Doorways
Description

It is dark and damp here and there are several spots of yellow ooze on the ceiling. There is a large crate near the far wall.

47 : Alcoved Corridor

There are oversized torches in the alcoves here.

48 : Dead End (Body)

49 : Dead End

50 : Torture Chamber

Foreshadowing
Doorways
Description

Several wooden racks were fixtured here and there are several cracks on the ground. There’s some sort of a beast inside.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13


❏❏❏❏

51 : Crypt

Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the walls are deeply fractured. You spot something quite big lying on the floor.

52 : Shrine

Foreshadowing
Doorways
Description

Large symbols and letters were painted all over the place and the ground has a few scorch marks on. There’s some sort of a beast inside.

Black Bear


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d3), 1 × bite(1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

53 : Laboratory

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and there are several scorch marks on the ceiling. There is a small crate near the far wall.

54 : Dead Ends

Left side - Dead End (Trap!)
Right side - Dead End

55 : Pantry

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the ground is covered with claw marks. There is a very big chest near the far wall.

56 : Secret Storage Room

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ceiling is covered with splatters of dark matter. There are some very big jars near the far wall.

57 : Pantry

Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the walls are scorched with burn marks. There’s something lying on the floor.

58 : Corridor Door

59 : Secret doors

60 : Library

Foreshadowing
Doorways
Description

This area is dark and cold and the ceiling is covered with cracks. There is a large barrel near the far wall and a person is chained to the wall.

61 : Shrine

Doorways
Description

This area stinks from excrements and the walls are covered with spots of green rot. You spot something quite big lying on the floor.

62 : Corridor

63 : Laboratory

Foreshadowing
Doorways
Description

This area is dark and cold and the ceiling is deeply fractured. There’s movement inside.

Amber Golem


Armour Class: 6 [13] Hit Dice: 10 Attacks: 2 × claw (2d6), 1 × bite (2d10) THAC0: 11 [+8] Movement: 180’ (60’) Saving Throws: D10 W11 P12 B13 S14 (5) Morale: 12 Alignment: Neutral XP: 2,300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

64 : Corridor

This 80' corridor is leading to a triangle wooden door (Stuck) The door is leading to the Library.

65 : Library

Doorways
Description

Dense spiderwebs cover the corners of the room and there are some splatters of dark matter on the walls. You spot something quite big lying on the floor.

66 : Library

Doorways
Description

This area is dark and cold and there are some splatters of dark matter on the ground. There’s something lying on the floor.

67 : Crypt

Doorways
Description

It is dark and damp here and the ceiling is covered with cracks. There’s something lying on the floor.

68 : Shrine

Doorways
Description

You hear the sound of water dripping down and the ground has several claw marks on. There’s something lying on the floor.

69 : Shrine

Foreshadowing
Doorways
Description

A large pentagram was painted here and the ceiling is covered with spots of green rot. There’s some sort of a beast inside.

Crocodile


Armour Class: 5 [14] Hit Dice: 2 Attacks: 1 × bite (1d8) THAC0: 18 [+1] Movement: 90’ (30’) / 90’ (30’) swimming Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 20

❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏
❏❏❏❏❏❏

70 : Pantry

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and there are several scorch marks on the walls. There are humans wearing red robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏❏❏❏❏
❏❏❏

71 : Water Fountain

Clear water are coming out of the wall here.

72 : Ceremonial Chamber

Foreshadowing
Doorways
Description

It is dark and damp here and there are some fractures on the ceiling. There are cloaked and hooded humans inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏❏❏

73 : Crypt

Doorways
Description

The air in this area is dense and misty and the ground is covered with spots of yellow ooze. There’s something lying on the floor.

74 : Laboratory

Foreshadowing
Doorways
Description

The air in this area is dense and misty and the ceiling is covered with burn marks. There’s some sort of a beast inside.

White Ape


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d4) or 1 × thrown rock (1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14B15 S16 (2) Morale: 7 Alignment: Neutral XP: 75

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

75 : Torture Chamber

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the ground is covered with scorch marks. There is a small jar near the far wall.

76 : Laboratory

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ceiling is covered with spots of yellow ooze. There is a very big jar near the far wall.

77 : Laboratory

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and the ground is carved with claw marks. There are cultists inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏❏❏❏
❏❏❏


❏❏❏❏

78 : Library

Foreshadowing
Doorways
Description

This area is dark and cold and there are several claw marks on the ceiling. There is a small jar near the far wall.

Crypt of the Dishonored Goblin

Crypt of the Dishonored Goblin

Conspectus

Geldin of Aberius’s daughter is in area 29
Bernwara Madalhilde’s nephew is in area 37
Galianna of Bulmaar’s husband is in area 65
Ursilda of Moonglow’s daughter is in area 75

Encounters

45 Bats (area 12) 11 Goblins (area 70, area 79) 6 Killer Bees (area 47) 23 Kobolds (area 72, area 82) 10 Orcs (area 34, area 79) 95 Rats (area 6, area 8, area 30) 2 Spitting Cobras (area 1)
7 Pit Vipers (area 16) 6 Robber Flys (area 84) 10 Troglodytes (area 2, area 9, area 9) 5 Zombies (area 29)
2 Black Widows (area 77) 3 Wights (area 65)
12 Mummys (area 27, area 43, area 61, area 62, area 63)
3 Spectres (area 19, area 28, area 39)
6 Vampires (area 19, area 29, area 65)
Lich (area 39)

Treasure

58,074 gp in coins. 32,666 gp in gems. 133,311 gp in jewellery.

Justinna Boleslava’s Decorated Sword is in area 34
Fenicia Madalgaria’s Armor Of Sentimental Value is in area 39
Hildewin Liutberga’s Decorated Sword is in area 72
Svator of Kraan’s Armor Of Sentimental Value is in area 79

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d3 Encounter Stats
1 Kobolds (2) Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × weapon (1d4 or by weapon – 1) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 6 (8 with chieftain) Alignment: Chaotic XP: 5 (bodyguard: 15, chieftain: 20)
2 Troglodyte Armour Class: 5 [14] Hit Dice: 2 Attacks: Att 2 x claw (1d4), 1 x bite (1d4) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Chaotic XP: 25
3 Bats (2) Armour Class: 6 [13] Hit Dice: 1hp Attacks: 1 × swarm (confusion) THAC0: 20 [–1] Movement: 9’ (3’) / 120’ (40’) flying Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 6 Alignment: Neutral XP: 5

1 : Dungeon Entrance

These stairs into the dungeon are inside an abandoned wooden cabin, under loose floor boards .

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

❏❏❏❏❏
❏❏❏❏❏❏

2 : Secret Chamber

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and the ceiling is deeply fractured. You see the shimmer of a blade inside.

Troglodyte


Armour Class: 5 [14] Hit Dice: 2 Attacks: Att 2 x claw (1d4), 1 x bite (1d4) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Chaotic XP: 25

❏❏❏❏❏❏❏

3 : Pantry

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and the walls are deeply fractured. There are some big chests near the far wall.

The secret door on the south is leading to a secret chamber:

Description

This area stinks from excrements and there are some splatters of dark matter on the ground. There’s also a colorful glow emitting from the ground.

4 : Entrance to the Pantry

5 : Entrance to the Ceremonial Chamber

6 : Ceremonial Chamber

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and the ceiling is deeply fractured. There’s also a foul smell of decay and rot.

Rat


Armour Class: 9 [10] Hit Dice: 1hp Attacks: 1 × bite per pack (1d6 + disease) THAC0: 19 [0] Movement: 60’ (20’) / 30’ (10’) swimming Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 5 Alignment: Neutral XP: 5


7 : South entrance to the Ceremonial Chamber

8 : Laboratory

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and there are some spots of yellow ooze on the walls. Looking down, you see countless fragments of small animal skeletons.

Rat


Armour Class: 9 [10] Hit Dice: 1hp Attacks: 1 × bite per pack (1d6 + disease) THAC0: 19 [0] Movement: 60’ (20’) / 30’ (10’) swimming Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 5 Alignment: Neutral XP: 5


9 : Torture Chamber

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and the ceiling has several cracks on. A violent shout in an unknown language is coming from inside.

Troglodyte


Armour Class: 5 [14] Hit Dice: 2 Attacks: Att 2 x claw (1d4), 1 x bite (1d4) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Chaotic XP: 25

❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏
❏❏❏❏

The secret door on the south is leading to a secret chamber:

Description

Several wooden racks were fixtured here and the walls are scorched with burn marks. A violent shout in an unknown language is coming from inside.

Troglodyte


Armour Class: 5 [14] Hit Dice: 2 Attacks: Att 2 x claw (1d4), 1 x bite (1d4) THAC0: 18 [+1] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 9 Alignment: Chaotic XP: 25

❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏
❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏

10 : Entrance to the Torture Chamber

11 : Entrance to the Ceremonial Chamber

12 : Ceremonial Chamber

Foreshadowing
Doorways
Description

A small wooden altar is located at the center of this room and the ceiling is covered with splatters of dark matter. Looking down, you see countless fragments of small animal skeletons.

Bat


Armour Class: 6 [13] Hit Dice: 1hp Attacks: 1 × swarm (confusion) THAC0: 20 [–1] Movement: 9’ (3’) / 120’ (40’) flying Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 6 Alignment: Neutral XP: 5


13 : South entrance to the Ceremonial Chamber

14 : Torture Chamber

Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the walls are scorched with burn marks. There’s also a colorful glow emitting from the ground.

15 : Laboratory

Foreshadowing
Doorways
Description

This area is dark and cold and the ground is covered with scorch marks. There are some large crates near the far wall.

16 : Pantry

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the walls are scorched with burn marks. Looking down, you see countless fragments of small animal skeletons.

Pit Viper


Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d4 + poison) THAC0: 18 [+1] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 25

❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏
❏❏❏
❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏

17 : Dead Ends

Left side - Dead End (Body)
Right side - Dead End

18 : Crypt

Foreshadowing
Doorways
Description

This area stinks from excrements and the ground has several cracks on. There are some large barrels near the far wall.

19 : Secret Storage Room

Foreshadowing
Doorways
Description

This area is dark and cold and the walls are scorched with burn marks. Looking down, you realize you just stepped into a pool of blood.

Vampire


Armour Class: 2 [17] Hit Dice: 7 Attacks: 1 × touch (1d10 + energy drain) or 1 × gaze (charm) THAC0: 13 [+6]/12 [+7]/12 [+7] Movement: 120’ (40’) Saving Throws: D8 W9 P10 B10 S12 (7 to 9) Morale: 11 Alignment: Chaotic XP: 1,250/1,750/2,300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

20 : Ceremonial Chamber

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and the ceiling is deeply fractured. There is a small jar near the far wall.

21 : Corridor

22 : Torture Chamber

Foreshadowing
Doorways
Description

This area is dark and cold and there are several cracks on the ground. There are some very big chests near the far wall.

23 : Corridor

This 80' corridor is leading to a round bronze door (Stuck) The door is leading to the Library.

24 : Library

Doorways
Description

This area is dark and cold and the walls are covered with splatters of dark matter. There’s also a colorful glow emitting from the ground.

25 : Library

Foreshadowing
Doorways
Description

This area stinks from excrements and the ceiling is covered with scorch marks. There are some very big jars near the far wall.

26 : Library

Doorways
Description

This area is dark and cold and the ground is carved with claw marks. Faint colorful light is emitting from everywhere.

27 : Torture Chamber

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the ceiling is covered with claw marks. Other than that, there’s a silence of death in here.

Mummy


Armour Class: 3 [16] Hit Dice: 5+1 Attacks: 1 × touch (1d12 + disease) THAC0: 14 [+5] Movement: 60’ (20’) Saving Throws: D10 W11 P12 B13 S14 (5) Morale: 12 Alignment: Chaotic XP: 400

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

28 : Ceremonial Chamber

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ground has several scorch marks on. Other than that, there’s a silence of death in here.

Spectre


Armour Class: 2 [17] Hit Dice: 6 Attacks: 1 × touch (1d8 + energy drain) THAC0: 14 [+5] Movement: 150’ (50’) / 300’ (100’) flying Saving Throws: D10 W11 P12 B13 S14 (6) Morale: 11 Alignment: Chaotic XP: 725

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

29 : Ceremonial Chamber

Foreshadowing
Doorways
Description

It is dark and damp here and there are some spots of yellow ooze on the walls. Other than that, there’s a silence of death in here and a person is chained to the wall.

Vampire


Armour Class: 2 [17] Hit Dice: 7 Attacks: 1 × touch (1d10 + energy drain) or 1 × gaze (charm) THAC0: 13 [+6]/12 [+7]/12 [+7] Movement: 120’ (40’) Saving Throws: D8 W9 P10 B10 S12 (7 to 9) Morale: 11 Alignment: Chaotic XP: 1,250/1,750/2,300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

30 : Torture Chamber

Foreshadowing
Doorways
Description

It is dark and damp here and there are several burn marks on the ground. Looking down, you see countless fragments of small animal skeletons.

Rat


Armour Class: 9 [10] Hit Dice: 1hp Attacks: 1 × bite per pack (1d6 + disease) THAC0: 19 [0] Movement: 60’ (20’) / 30’ (10’) swimming Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 5 Alignment: Neutral XP: 5


31 : Ceremonial Chamber

Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the walls are scorched with burn marks. You spot something quite big lying on the floor.

32 : Laboratory

Doorways
Description

You hear the sound of water dripping down and there are several scorch marks on the ground. There’s also a colorful glow emitting from the ground.

33 : Crypt

Doorways
Description

You hear the sound of water dripping down and the ceiling has some cracks on. There’s something lying on the floor.

34 : Torture Chamber

Foreshadowing
Doorways
Description

Several wooden racks were fixtured here and the walls are carved with claw marks. You see the shimmer of a blade inside.

Orc


Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)

❏❏
❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏



35 : Corridor Door

36 : Secret doors

37 : Library

Foreshadowing
Doorways
Description

This area stinks from excrements and the ceiling is carved with claw marks. There are some very big barrels near the far wall and a person is chained to the wall.

38 : Crypt

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the ground has some fractures on. There are some small barrels near the far wall.

39 : Maze leading to a chamber

A narrow corridor forms a twisted maze, a death trap.

There’s a crushing swinging boulder trap here, hidden inside the wall. If undetected, there’s a 2 in 6 chance of triggering if stepping on pressure plate. Save vs Breath or sustain 2d4 damage.

A secret door (concealed) on the north wall of the maze structure could be used as a shortcut if found. * This doorway is concealed as part of a fresco on the wall

The maze leads to a 30'x30' chamber.

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and there are some spots of yellow ooze on the ceiling. A strange sensation is creeping up your spine.

Lich


Armour Class: 0 [19+] Hit Dice: 12 Attacks: 1 × touch, weapon or spell THAC0: 14 [+5] Movement: 90’ (30’) Saving Throws: D8 W9 P8 B11 S8 Morale: 8 Alignment: Chaotic XP: 1,490

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

40 : Corridor

41 : Library

Foreshadowing
Doorways
Description

This area stinks from excrements and the ground is covered with splatters of dark matter. There is a big crate near the far wall.

42 : Corridor

This 80' corridor is leading to a triangle wooden door (Barricaded) The door is leading to the Laboratory.

43 : Laboratory

Foreshadowing
Doorways
Description

Broken vials and beakers are scattered all over the place and the walls are covered with spots of green rot. A strange sensation is creeping up your spine.

Mummy


Armour Class: 3 [16] Hit Dice: 5+1 Attacks: 1 × touch (1d12 + disease) THAC0: 14 [+5] Movement: 60’ (20’) Saving Throws: D10 W11 P12 B13 S14 (5) Morale: 12 Alignment: Chaotic XP: 400

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

44 : Ceremonial Chamber

Doorways
Description

You hear the sound of water dripping down and the ground is covered with spots of green rot. Faint colorful light is emitting from everywhere.

45 : Crypt

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the walls are deeply fractured. There is a large chest near the far wall.

46 : Library

Doorways
Description

Tall shelves made of rotting wood are fixtured here and the ground is covered with burn marks. There’s also a colorful glow emitting from the ground.

47 : Ceremonial Chamber

Doorways
Description

This area stinks from excrements and there are some fractures on the ceiling. Faint colorful light is emitting from everywhere.

The secret door on the east is leading to a secret chamber:

Description

Several wooden racks were fixtured here and the ground is scorched with burn marks. There’s also a foul smell of decay and rot.

Killer Bee


Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × sting (1d3 + poison + lodged stinger) THAC0: 19 [0] Movement: 150’ (50’) flying Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 9 Alignment: Neutral XP: 6 (guard: 13

❏❏❏
❏❏❏❏
❏❏❏❏
❏❏❏
❏❏❏❏
❏❏❏❏

48 : Entrance to the Ceremonial Chamber

49 : Entrance to the Ceremonial Chamber

50 : Ceremonial Chamber

Doorways
Description

There are stains of what seems to be blood all over the place and the walls have several scorch marks on. There’s also a colorful glow emitting from the ground.

51 : East entrance to the Ceremonial Chamber

52 : Corridor

53 : Shrine

Doorways
Description

It is dark and damp here and the ground is scorched with burn marks. There’s a dead body here.

54 : Corridor

This 80' corridor is leading to a rectangular wooden door (Half-broken) The door is leading to the Pantry.

55 : Pantry

Doorways
Description

There are stains of what seems to be blood all over the place and the walls have a few scorch marks on. There’s also a colorful glow emitting from the ground.

56 : Crypt

Doorways
Description

This area is dark and cold and there are a few fractures on the ceiling. You spot something quite big lying on the floor.

57 : Laboratory

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and there are some spots of yellow ooze on the walls. There is a large crate near the far wall.

58 : Corridor

59 : Laboratory

Foreshadowing
Doorways
Description

It is dark and damp here and the ceiling has several fractures on. There is a very big bag near the far wall.

60 : Corridor

This 80' corridor is leading to an arched bronze door (Locked 🝕) The door is leading to the Library.

61 : Library

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ground is scorched with burn marks. Other than that, there’s a silence of death in here.

Mummy


Armour Class: 3 [16] Hit Dice: 5+1 Attacks: 1 × touch (1d12 + disease) THAC0: 14 [+5] Movement: 60’ (20’) Saving Throws: D10 W11 P12 B13 S14 (5) Morale: 12 Alignment: Chaotic XP: 400

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

62 : Laboratory

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the walls are covered with fractures. A strange sensation is creeping up your spine.

Mummy


Armour Class: 3 [16] Hit Dice: 5+1 Attacks: 1 × touch (1d12 + disease) THAC0: 14 [+5] Movement: 60’ (20’) Saving Throws: D10 W11 P12 B13 S14 (5) Morale: 12 Alignment: Chaotic XP: 400

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

63 : Shrine

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ceiling has some burn marks on. You feel the chill of death curling up your spine.

Mummy


Armour Class: 3 [16] Hit Dice: 5+1 Attacks: 1 × touch (1d12 + disease) THAC0: 14 [+5] Movement: 60’ (20’) Saving Throws: D10 W11 P12 B13 S14 (5) Morale: 12 Alignment: Chaotic XP: 400

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

64 : Corridor

65 : Library

Foreshadowing
Doorways
Description

Tall shelves made of rotting wood are fixtured here and the ground is scorched with burn marks. You feel the chill of death curling up your spine and a person is chained to the wall.

Vampire


Armour Class: 2 [17] Hit Dice: 7 Attacks: 1 × touch (1d10 + energy drain) or 1 × gaze (charm) THAC0: 13 [+6]/12 [+7]/12 [+7] Movement: 120’ (40’) Saving Throws: D8 W9 P10 B10 S12 (7 to 9) Morale: 11 Alignment: Chaotic XP: 1,250/1,750/2,300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

66 : Corridor

This 80' corridor is leading to an arched marble door (Half-broken) The door is leading to the Pantry.

67 : Pantry

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and there are some spots of green rot on the walls. There is a very big crate near the far wall.

68 : Ceremonial Chamber

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ceiling is covered with splatters of dark matter. There are some small bags near the far wall.

69 : Shrine

Doorways
Description

Large symbols and letters were painted all over the place and there are several spots of green rot on the walls. There’s something lying on the floor.

70 : Shrine

Foreshadowing
Doorways
Description

This area is dark and cold and the ceiling is carved with claw marks. There’s movement inside.

Goblin


Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)


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The secret door on the south is leading to a secret chamber:

Description

This area stinks from excrements and there are some fractures on the walls. There are some large crates near the far wall.

71 : Shrine

Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ground is scorched with burn marks. Faint colorful light is emitting from everywhere.

72 : Torture Chamber

Foreshadowing
Description

Dense spiderwebs cover the corners of the room and there are a few burn marks on the ceiling. There’s movement inside.

Kobold


Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × weapon (1d4 or by weapon – 1) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 6 (8 with chieftain) Alignment: Chaotic XP: 5 (bodyguard: 15, chieftain: 20)


73 : Crypt

Doorways
Description

It is dark and damp here and the walls are scorched with burn marks. There’s a dead body here.

74 : Water Fountain

Clear water are coming out of the wall here.

75 : Pantry

Foreshadowing
Doorways
Description

This area is dark and cold and the ceiling is carved with claw marks. There’s also a colorful glow emitting from the ground and a person is chained to the wall.

76 : Crypt

Foreshadowing
Doorways
Description

It is dark and damp here and the walls are covered with burn marks. There are some very big bags near the far wall.

77 : Pantry

Foreshadowing
Doorways
Description

It is dark and damp here and there are some scorch marks on the ground. Flies swarm off bones covered with rotting flesh on the ground.

Black Widow


Armour Class: 6 [13] Hit Dice: 3 Attacks: 1 × bite (2d6 + poison) THAC0: 17 [+2] Movement: 60’ (20’) / 120’ (40’) in webs Saving Throws: D12 W13 P14 B15 S16 (2) Morale: 8 Alignment: Neutral XP: 50

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78 : Library

Doorways
Description

Numerous fragments of torn paper are scattered all over the place and there are a few spots of green rot on the walls. You spot something quite big lying on the floor.

79 : Shrine

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and the ground is covered with spots of yellow ooze. You see the shimmer of a blade inside.

Goblin


Armour Class: 6 [13] Hit Dice: 1–1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 7 (9 with king) Alignment: Chaotic XP: 5 (bodyguard: 20, king: 35)

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The secret door on the north is leading to a secret chamber:

Description

This area stinks from excrements and there are a few claw marks on the walls. You see the shimmer of a blade inside.

Orc


Armour Class: 6 [13] Hit Dice: 1 Attacks: 1 × weapon (1d6 or by weapon) THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 (8 with leader) Alignment: Chaotic XP: 10 (leader: 10)

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80 : Entrance to the Shrine

81 : Entrance to the Pantry

82 : Pantry

Foreshadowing
Doorways
Description

A few small rats, so it seems, scurried back into hiding and the ground is scorched with burn marks. There’s movement inside.

Kobold


Armour Class: 7 [12] Hit Dice: ½ Attacks: 1 × weapon (1d4 or by weapon – 1) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D14 W15 P16 B17 S18 (NH) Morale: 6 (8 with chieftain) Alignment: Chaotic XP: 5 (bodyguard: 15, chieftain: 20)


83 : North entrance to the Pantry

84 : Dungeon Entrance

These stairs into the dungeon are inside a cave on the face of a steep cliff .

Robber Fly


Armour Class: 6 [13] Hit Dice: 2 Attacks: 1 × bite (1d8) THAC0: 18 [+1] Movement: 90’ (30’) / 180’ (60’) flying Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 8 Alignment: Neutral XP: 20

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85 : Secret Chamber

Doorways
Description

You hear the sound of water dripping down and the ceiling has a few spots of yellow ooze on. Faint colorful light is emitting from everywhere.

Shrine of the Mad Ogre

Shrine of the Mad Ogre

Conspectus

Lefsy of Mishara’s wife is in area 6

Encounters

25 Acolytes (area 1, area 11, area 45, area 48, area 48) 6 Mediums (area 3, area 24, area 29, area 43) 10 Spitting Cobras (area 16, area 42)
4 Giant Toads (area 25, area 51)
3 Black Bears (area 32) 2 Blink Dogs (area 44) 3 Medusas (area 7)
9 Horned Chameleons (area 22, area 35, area 39) 3 Rock Living Statues (area 53)
Tiger (area 45)

Treasure

16,250 gp in coins. 14,023 gp in gems. 87,516 gp in jewellery.

Aicfrida Liutberga’s Decorated Armor is in area 3
Baius Liutgarde’s Bottle Of Sentimental Value is in area 51

Wandering Monsters

Every 2 turns, there is a 1 in 6 chance of encountering one of the following wandering monsters:

1d4 Encounter Stats
1 Giant Toad Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d4+1) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 Alignment: Neutral XP: 25
2 Acolyte Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10
3 Spitting Cobra Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13
4 Medium Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

1 : Dungeon Entrance

These stairs into the dungeon are deep inside the trunk of a giant oak, at the bottom of an excavated spiral staircase .

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

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2 : Crypt

Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the ground is scorched with burn marks. There’s something lying on the floor.

The secret door on the east is leading to a secret chamber:

Description

Dense spiderwebs cover the corners of the room and the ceiling has a few spots of yellow ooze on. You spot something quite big lying on the floor.

3 : Pantry

Foreshadowing
Doorways
Description

This area is dark and cold and the walls have a few burn marks on. There are humans wearing red robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

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4 : Ceremonial Chamber

Foreshadowing
Description

Dense spiderwebs cover the corners of the room and the ceiling is covered with scorch marks. There is a big barrel near the far wall.

5 : Library

Doorways
Description

Dense spiderwebs cover the corners of the room and the ground is covered with spots of yellow ooze. There’s something lying on the floor.

6 : Laboratory

Foreshadowing
Doorways
Description

This area stinks from excrements and the walls are covered with spots of yellow ooze. There are some very big jars near the far wall and a person is chained to the wall.

7 : Pantry

Foreshadowing
Doorways
Description

This area is dark and cold and there are a few burn marks on the ceiling. A weird sensation is creeping up your spine.

Medusa


Armour Class: 8 [11] Hit Dice: 4 Attacks: 1 × snakebites (1d6 + poison) THAC0: 16 [+3] Movement: 90’ (30’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 8 Alignment: Chaotic XP: 175

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❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

8 : Crypt

Doorways
Description

This area is dark and cold and there are a few claw marks on the walls. There’s a dead body here.

The secret door on the east is leading to a secret chamber:

Description

This area is dark and cold and the ground is covered with fractures. There’s something lying on the floor.

9 : Entrance to the Crypt

10 : Entrance to the Library

11 : Library

Foreshadowing
Doorways
Description

This area is dark and cold and the walls are deeply fractured. There are cloaked and hooded humans inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10


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12 : East entrance to the Library

13 : Alcoved Corridor

There are hanging cages in the alcoves here. There are bare skeletons inside.

14 : Laboratory

Foreshadowing
Doorways
Description

It is dark and damp here and the ground has a few scorch marks on. There are some small jars near the far wall.

15 : Dead End (Body)

16 : Torture Chamber

Foreshadowing
Doorways
Description

This area stinks from excrements and the ceiling is covered with spots of green rot. There’s some sort of a beast inside.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13

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17 : Crypt

Doorways
Description

This area is dark and cold and the walls are covered with fractures. There’s something lying on the floor.

18 : Alcoved Corridor

There are human-like statues in the alcoves here.

19 : Dead End (Fountain)

20 : Dead End (Body)

21 : Alcoved Corridor

There are human-like statues in the alcoves here.

22 : Torture Chamber

Foreshadowing
Doorways
Description

This area is dark and cold and the ceiling has several scorch marks on. A weird sensation is creeping up your spine.

Horned Chameleon


Armour Class: 2 [17] Hit Dice: 5 Attacks: 1 × tongue/bite (2d4), 1 × horn (1d6), 1 × tail (knock down THAC0: 15 [+4] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 7 Alignment: Neutral XP: 300

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23 : Dead End (Fountain)

24 : Library

Foreshadowing
Doorways
Description

Tall shelves made of rotting wood are fixtured here and the ground is covered with spots of green rot. There are cloaked and hooded humans inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏❏❏❏

25 : Crypt

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and the walls are scorched with burn marks. There’s some sort of a beast inside.

Giant Toad


Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d4+1) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 Alignment: Neutral XP: 25

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26 : Alcoved Corridor

There are oversized torches in the alcoves here.

27 : Dead End

28 : Dead End (Body)

29 : Ceremonial Chamber

Foreshadowing
Doorways
Description

A large pentagram was painted here and the ground is covered with fractures. There are humans wearing dark robes inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

❏❏❏❏❏❏❏

30 : Torture Chamber

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and the walls are carved with claw marks. There is a small barrel near the far wall.

31 : Torture Chamber

Doorways
Description

It is dark and damp here and there are several spots of yellow ooze on the ceiling. There’s something lying on the floor.

32 : Torture Chamber

Foreshadowing
Doorways
Description

Countless creepy crawlies all over rush back into the darkness and there are a few spots of green rot on the walls. There’s some sort of a beast inside.

Black Bear


Armour Class: 6 [13] Hit Dice: 4 Attacks: 2 × claw(1d3), 1 × bite(1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16(2) Morale: 7 Alignment: Neutral XP: 75

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33 : Torture Chamber

Doorways
Description

This place seems to be an old dungeon cell and the ceiling is covered with splatters of dark matter. There’s something lying on the floor.

34 : Dead Ends

Left side - Dead End (Body)
Right side - Dead End (Trap!)

35 : Crypt

Foreshadowing
Doorways
Description

This area is dark and cold and the walls have a few scorch marks on. This is not looking good.

Horned Chameleon


Armour Class: 2 [17] Hit Dice: 5 Attacks: 1 × tongue/bite (2d4), 1 × horn (1d6), 1 × tail (knock down THAC0: 15 [+4] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 7 Alignment: Neutral XP: 300

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36 : Secret Storage Room

Doorways
Description

Dense spiderwebs cover the corners of the room and the ceiling is covered with burn marks. There’s a dead body here.

37 : Shrine

Foreshadowing
Doorways
Description

A large pentagram was painted here and the ground is covered with claw marks. There is a large barrel near the far wall.

38 : Corridor

39 : Torture Chamber

Foreshadowing
Doorways
Description

This place seems to be an old dungeon cell and the ceiling has some spots of yellow ooze on. There’s movement inside.

Horned Chameleon


Armour Class: 2 [17] Hit Dice: 5 Attacks: 1 × tongue/bite (2d4), 1 × horn (1d6), 1 × tail (knock down THAC0: 15 [+4] Movement: 120’ (40’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 7 Alignment: Neutral XP: 300

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏

40 : Pantry

Foreshadowing
Doorways
Description

You hear the sound of water dripping down and there are several cracks on the ground. There is a large barrel near the far wall.

41 : Secret Door to the corridor

Doorways

42 : Crypt

Foreshadowing
Doorways
Description

There are stains of what seems to be blood all over the place and there are some cracks on the ceiling. There’s some sort of a beast inside.

Spitting Cobra


Armour Class: 7 [12] Hit Dice: 1 Attacks: 1 × spit (blindness) or 1 × bite (1d3 + poison) THAC0: 19 [0] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 7 Alignment: Neutral XP: 13


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43 : Ceremonial Chamber

Foreshadowing
Doorways
Description

A small wooden altar is located at the center of this room and the walls are covered with scorch marks. There are cultists inside.

Medium


Armour Class: 9 [10] Hit Dice: 1 Attacks: 1 × dagger (1d4) or 1 × spell THAC0: 19 [0] Movement: 120’ (40’) Saving Throws: D13 W14 P13 B16 S15 (MU1) Morale: 7 Alignment: Any XP: 16

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44 : Library

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and there are a few claw marks on the ground. A weird sensation is creeping up your spine.

Blink Dog


Armour Class: 5 [14] Hit Dice: 4 Attacks: 1 × bite (1d6) THAC0: 16 [+3] Movement: 120’ (40’) Saving Throws: D10 W11 P12 B13 S14 (4) Morale: 6 Alignment: Lawful XP: 125

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏
❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

45 : Ceremonial Chamber

Foreshadowing
Doorways
Description

Countless humanoid skulls “decorate” the boundries here and the ceiling is covered with claw marks. There’s some sort of a beast inside.

Tiger


Armour Class: 6 [13] Hit Dice: 6 Attacks: 2 × claw (1d6), 1 × bite (2d6) THAC0: 14 [+5] Movement: 150’ (50’) Saving Throws: D12 W13 P14 B15 S16 (3) Morale: 9 Alignment: Neutral XP: 275

❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏❏

The secret door on the west is leading to a secret chamber:

Description

You hear the sound of water dripping down and the ground has some spots of green rot on. There are cultists inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏
❏❏❏❏❏
❏❏❏❏

❏❏❏❏❏
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❏❏❏❏❏❏❏
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46 : Crypt

Doorways
Description

This area stinks from excrements and the ceiling is deeply fractured. There’s something lying on the floor.

47 : Torture Chamber

Description

Dense spiderwebs cover the corners of the room and there are several spots of yellow ooze on the ground. You spot something quite big lying on the floor.

48 : Shrine

Foreshadowing
Doorways
Description

Dense spiderwebs cover the corners of the room and there are some burn marks on the walls. There are cloaked and hooded humans inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏
❏❏❏
❏❏❏❏❏
❏❏

The secret door on the north is leading to a secret chamber:

Description

Countless creepy crawlies all over rush back into the darkness and the ground has a few claw marks on. There are cultists inside.

Acolyte


Armour Class: 2 [17] Hit Dice: 1 Attacks: 1 × mace (1d6) THAC0: 19 [0] Movement: 60’ (20’) Saving Throws: D11 W12 P14 B16 S15 (C1) Morale: 7 Alignment: Any XP: 10

❏❏❏❏❏
❏❏❏❏❏❏
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49 : Entrance to the Shrine

50 : Entrance to the Ceremonial Chamber

51 : Ceremonial Chamber

Foreshadowing
Doorways
Description

This area is dark and cold and the ceiling is covered with spots of green rot. There’s some sort of a beast inside.

Giant Toad


Armour Class: 7 [12] Hit Dice: 2+2 Attacks: 1 × bite (1d4+1) THAC0: 17 [+2] Movement: 90’ (30’) Saving Throws: D12 W13 P14 B15 S16 (1) Morale: 6 Alignment: Neutral XP: 25

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52 : North entrance to the Ceremonial Chamber

53 : Torture Chamber

Foreshadowing
Doorways
Description

This place seems to be an old dungeon cell and the walls are covered with splatters of dark matter. There’s movement inside.

Rock Living Statue


Armour Class: 4 [15] Hit Dice: 5 Attacks: 2 × magma jet (2d6) THAC0: 15 [+4] Movement: 60’ (20’) Saving Throws: D10 W11 P12 B13 S14 (5) Morale: 11 Alignment: Chaotic XP: 425

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Factions

The Hammers Of Power

The Hammers Of Power

The Hammers Of Power Militia are conspiring to eliminate all cultists. The militia’s usual gathering venue is The Gloomy Ghoul Tavern in Wintercry Range

The Militia leader is a Doda of Hellgate, a level 9 Fighter. She has long almond hair, tired red-looking eyes and a missing middle-finger (Angry).

Doda has a special interest of an unknown nature in Volkrada of Aphaki’s custom-made leather boots .

Doda of Hellgate (Level 9 Fighter)


Armour Class 1 [18] Chainmail armor + Shield Hit Points 41 Attacks 1 × Warhammer (1d6) THAC0 14 [+5] Movement Rate 90' (30') Saves D8 W9 P10 B10 S12 Alignment Chaotic STR 17 INT 7 WIS 5 DEX 18 CON 9 CHA 11


Members

Collaborators

The Fists Of Hope

The Fists Of Hope

The Fists Of Hope Militia are plotting to overthrow the ruler of the realm. The militia’s usual gathering venue is The Paladin’s Staff Tavern in Silvercrest

The Militia leader is a Amara Ostrobert, a level 8 Fighter. She has tired looking eyes, a heavy white beard and a big nose-ring (Enraged). In the pocket: a dirty handkerchief.

Amara Ostrobert (Level 8 Fighter)


Armour Class 4 [15] Chainmail armor + Shield Hit Points 37 Attacks 1 × Club (1d4) THAC0 14 [+5] Movement Rate 90' (30') Saves D8 W9 P10 B10 S12 Alignment Neutral STR 10 INT 4 WIS 9 DEX 10 CON 10 CHA 11


Members

Collaborators

The Black Wolves

The Black Wolves

The Black Wolves Cult are sacrificing humans. The Cult hideout is the Temple of the Lost Order.

The Cult leader is a Baldemar of Haraan, a level 7 Cleric. He has a goatee beard, wild green eyes and strong-looking hands (Joyful). In the pocket: a comb.

Baldemar has a special interest of an unknown nature in Sieger of Gazali.

Baldemar of Haraan (Level 7 Cleric)


Armour Class 4 [15] Chainmail armor + Shield Hit Points 27 Attacks 1 × Sling (1d4) or 1 × spell THAC0 17 [+2] Movement Rate 90' (30') Saves D9 W10 P12 B14 S12 Alignment Chaotic STR 10 INT 8 WIS 18 DEX 11 CON 13 CHA 14 Spells ✦ Light (Darkness) ✦ Protection from Evil ✦ Silence 15’ Radius ✦ Find Traps ✦ Continual Light (Continual Darkness) ✦ Growth of Animal ✦ Protection from Evil 10’ Radius ✦ Quest (Remove Quest)


Members

Collaborators

The Army Of Fire

The Army Of Fire

The Army Of Fire Militia are plotting to eliminate all cultists. The militia’s usual gathering venue is The Crying Hawk Tavern in Hellgate

The Militia leader is a Gerhelma of Cazar, a level 6 Fighter. She has crystal blue eyes, long and braided brown hair and a missing middle-finger (Offended). In the pocket: a quill.

Gerhelma of Cazar (Level 6 Fighter)


Armour Class 0 [19] Plate-mail armor Hit Points 37 Attacks 1 × Polearm (1d10) THAC0 17 [+2] Movement Rate 90' (30') Saves D10 W11 P12 B13 S14 Alignment Neutral STR 10 INT 7 WIS 5 DEX 18 CON 13 CHA 8


Members

Collaborators

Breakglass

NPCs

NPCs

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

A

Geldin of Aberius 🞍 Adremar of Aberius 🞍 Waser Aclehilde 🞍 Divitia Admiranda 🞍 Odaria Admiranda 🞍 Teinger of Afari 🞍 Safia of Agadar 🞍 Deocar Agintrude 🞍 Hargar Agintrude 🞍 Audrada of Akaana 🞍 Erlinde of Albor 🞍 Ermentar Aldegarde 🞍 Sinister Aldetrude 🞍 Ostasia Altabella 🞍 Gersinde Altafrons 🞍 Elisianna Anschetil 🞍 Serelo Anschetil 🞍 Volkrada of Aphaki 🞍 Walo of Aral 🞍 Lautard of Arga 🞍 Riqin of Ashamar 🞍 Petesia of Ashamar 🞍 Resende of Askia 🞍 Erlinde of Atali 🞍 Aico of Atali 🞍 Madwin of Azdar 🞍 Ashar of Azem 🞍 Jodocus of Azem 🞍 Daghard of Azira 🞍 Gerin of Azmaar 🞍 Gatrude of Azora

B

Artcar of Bahari 🞍 Fiuca Baldegilde 🞍 Luda of Battleshield 🞍 Goldiva of Belesa 🞍 Geldin of Belesa 🞍 Wigher Bellacara 🞍 Erlinde Bellaflor 🞍 Rubus Belleflos 🞍 Sieger Bellissimo 🞍 Electa Benceline 🞍 Saidra Bernegilde 🞍 Zdeslava Bernegilde 🞍 Urisima Bernhilde 🞍 Sichilde Bernswith 🞍 Palemia of Beserker 🞍 Richmar of Blackshadow 🞍 Gardin Blitgilde 🞍 Ashar of Bokka 🞍 Justinna Boleslava 🞍 Hainard Bonfilius 🞍 Materia Bonfilius 🞍 Grosso Bonifacia 🞍 Gaumia Bonifacia 🞍 Nivard Bonissima 🞍 Temidia Bontalenta 🞍 Rothward of Boroxxa 🞍 Alberta of Boroxxa 🞍 Aico Brighthelm 🞍 Reinger Brightnod 🞍 Wigher Brightnod 🞍 Faberta Brihtrich 🞍 Urisima Brihtrich 🞍 Elisianna Brihtrich 🞍 Framin of Brokar 🞍 Adegar of Brokar 🞍 Luceria Budislava 🞍 Arntrude Budislava 🞍 Ashar Budislava 🞍 Galianna of Bulmaar

C

Arberta Cadhoiarn 🞍 Winsy Cadwethen 🞍 Wornhard Cadwethen 🞍 Sadrahar of Caer 🞍 Duberta of Calazi 🞍 Otilde of Canedar 🞍 Bontempo of Cazar 🞍 Arberta of Cazar 🞍 Gerhelma of Cazar 🞍 Galianna of Cevarra 🞍 Unica of Cevarra 🞍 Gerbalda Christwin 🞍 Gatrude of Coalfield 🞍 Rosso Concessus 🞍 Malger Cunigunde 🞍 Reingard Cunigunde

D

Sighard of Devilhorn 🞍 Hartmar of Devilville 🞍 Amara Domhnaigh 🞍 Reingard Dominilde 🞍 Frotgar of Dorith 🞍 Gammo Driwethen 🞍 Meinher Driwethen 🞍 Godlanda Dructbald

E

Lelio of Earfar 🞍 Gatrude of Ellal 🞍 Galianna of Ellal 🞍 Sieggo of Ellal 🞍 Gisilde of Erabor 🞍 Hargar of Eramoor 🞍 Dolerama Erchambert 🞍 Onafria Erchamberta 🞍 Reinger Erchamfred 🞍 Landrada Erchamhar 🞍 Minilde Erchamilde 🞍 Reinmar Erchamrad 🞍 Dedata Erchamrad 🞍 Brysia Erchamrich 🞍 Onafria Erchamrich 🞍 Hidger Erchamtrude 🞍 Walo of Erdon 🞍 Adremar Ermenalda 🞍 Tanquard Ermenbald 🞍 Deocar Ermenbald 🞍 Hesso Ermenbald 🞍 Aldemar Ermenbalda 🞍 Huward Ermenberta 🞍 Wigmar Ermenburg 🞍 Berner Ermenfred 🞍 Luceria Ermenfred 🞍 Macia Ermengaude 🞍 Huward Ermengilde 🞍 Dolerama Ermenhilde 🞍 Joculus Ermenrich 🞍 Idelinde Ermenrich 🞍 Rothard Ermesinde 🞍 Ansilde Ermesinde 🞍 Uraka Esperanza 🞍 Safia Eucharius 🞍 Leudo Eucharius 🞍 Baldwar Eutropius

F

Lucida of Fal 🞍 Achard Falatrude 🞍 Aitilde of Farglen 🞍 Answard of Farin 🞍 Aicard of Farrwater 🞍 Adegar of Feki 🞍 Hulwin Felicitas 🞍 Genilde Felicitas 🞍 Gebin of Ferabor 🞍 Solanna of Feria 🞍 Gerlinde of Feria 🞍 Balsinde of Firebell 🞍 Rothard Fraisende 🞍 Guerro Frambalda 🞍 Herward Framenger 🞍 Henarda Framengilde 🞍 Alcfrida Framtrude 🞍 Littera Fredebald 🞍 Lutisima Fredebert 🞍 Hamard Fredemund 🞍 Hrotho Fredemund 🞍 Gontard Frederius 🞍 Anglicus Frederius 🞍 Ansilde Frideswide 🞍 Ainard Frideswide 🞍 Hademar Fritheburg 🞍 Sighilde Fritheburg 🞍 Malger Fritheburg 🞍 Gaucia Frothilde 🞍 Albilde Frothilde 🞍 Ecco of Fryda

G

Gerhelma of Galaka 🞍 Wilhilde Gaudiosus 🞍 Sabato Gautlinde 🞍 Walber Gautlinde 🞍 Sieger of Gazali 🞍 Stebilia of Gezai 🞍 Volkrada Godelinde 🞍 Odaria of Goldenclover 🞍 Fenicia Goldstone 🞍 Serveta Goldstone 🞍 Sano Goldstone 🞍 Alcteus Goldstone 🞍 Guerro of Goldwell 🞍 Lotar of Gorm 🞍 Lanthar Gospatric 🞍 Gismunda of Greenfell 🞍 Arngilde of Greenfell 🞍 Arntrude of Greenfell 🞍 Bernwara of Guja 🞍 Arcin Gundesinde 🞍 Bernwin Gundoilde 🞍 Lanto of Gura 🞍 Hargar Gurhoiarn

H

Marcher Haelwaloe 🞍 Gerward Haimengarde 🞍 Helmhard of Hammering 🞍 Sighard of Hammering 🞍 Pettita of Handsworth 🞍 Hedenna of Haraan 🞍 Baldemar of Haraan 🞍 Doda of Hawkmen 🞍 Celestus of Hawkston 🞍 Gratius of Hawkston 🞍 Honesta of Headsmen 🞍 Amblard of Hebra 🞍 Lugar of Hebra 🞍 Thangmar of Hebra 🞍 Eupraxia Heilsinde 🞍 Lucida of Hellgate 🞍 Sighilde of Hellgate 🞍 Aliva of Hellgate 🞍 Doda of Hellgate 🞍 Safia of Hellhorn 🞍 Serelo Hildebald 🞍 Lothgar Hildebert 🞍 Sabbata Hildeberta 🞍 Gisilde Hildegrim 🞍 Hildrada Hildegrim 🞍 Lanthar Hildegude 🞍 Natelma Hildegund 🞍 Lodn Hildegund 🞍 Morbida Hildegund 🞍 Aleria Hildenibia 🞍 Ainard Hilderada 🞍 Riqin Hilderada 🞍 Volkavara Hilderich 🞍 Electo Hildetrude 🞍 Safia Hildetrude 🞍 Genilde Hildewalde 🞍 Jodocus Hildeward 🞍 Hildewin Hildeward 🞍 Susekta Hrothgard 🞍 Macarius Huldegarde 🞍 Zdeslava Huldegarde 🞍 Gerlinde Humbelina

I

Maillard Illuminata 🞍 Palemia Ingibiorn 🞍 Bernwara Ingibiorn 🞍 Amara Ingitrude 🞍 Aico Ingitrude 🞍 Idelinde of Inndera 🞍 Odaria of Ironhead 🞍 Gerhaus of Ironhead 🞍 Aclemode of Ironhead 🞍 Petesia of Ironhead 🞍 Goldiva of Ithamar 🞍 Atwin of Ithamar 🞍 Sabbata of Ithar

J

Theuda of Jiral

K

Rabota of Kaan 🞍 Rithilde of Kaldar 🞍 Saroilde of Kandar 🞍 Onofrio Ketilbern 🞍 Genilde Ketilbern 🞍 Olcaviva Ketilbern 🞍 Madwin Kinborough 🞍 Erlinde of Kingstown 🞍 Svator of Knifeblade 🞍 Morbida of Knifeblade 🞍 Hagward of Koja 🞍 Sichilde of Kojar 🞍 Doda of Komor 🞍 Berner of Koru 🞍 Theodora of Korveka 🞍 Gisilde of Korvela 🞍 Ainard of Korvela 🞍 Gosin of Korvela 🞍 Svator of Kraan 🞍 Theodora of Kraan 🞍 Sadrahar of Kraan

L

Otmar of Lakesail 🞍 Fiuca of Lakesail 🞍 Giambono Landetrude 🞍 Odelrada of Lankar 🞍 Gautmar Lantberga 🞍 Fakard Lantberga 🞍 Hesso of Lantis 🞍 Lefward of Lantis 🞍 Mirko of Larsha 🞍 Saroilde of Larsha 🞍 Palemia Libentius 🞍 Herward Libentius 🞍 Marozia of Lifel 🞍 Germar of Lillin 🞍 Aicfrida Liutberga 🞍 Galianna Liutberga 🞍 Reinmar Liutberga 🞍 Hildewin Liutberga 🞍 Baius Liutgarde 🞍 Mandisima Liuthilde 🞍 Gersinde Liutwarde 🞍 Ajutor of Lyana 🞍 Hrotho of Lyin

M

Erberta Madalgaria 🞍 Susekta Madalgaria 🞍 Fenicia Madalgaria 🞍 Bernwara Madalhilde 🞍 Grasso Madalrich 🞍 Duberta of Madesus 🞍 Uraka Magnificus 🞍 Homodeus Magnificus 🞍 Lautilde Mancinagross 🞍 Aico Marquessa 🞍 Mancius Marquessa 🞍 Galianna Mathurine 🞍 Beneta of Medes 🞍 Aldemar Meinberga 🞍 Waser Meinberga 🞍 Aldiva Meinfrida 🞍 Huno Meinfrida 🞍 Unica Meintrude 🞍 Lefsy of Mishara 🞍 Ingberta of Mishara 🞍 Ursilda of Moonglow 🞍 Herger of Moonglow

N

Luda Nadalberga 🞍 Gatrude Nadalfrid 🞍 Huward Nadaltrude 🞍 Helmgor Nadaltrude 🞍 Waltilde Nadaltrude 🞍 Giambono of Nanaia 🞍 Lotar of Nanaia 🞍 Celestus Nanthilde 🞍 Urofina of Naram 🞍 Faberta of Naram 🞍 Duca of Natalas 🞍 Aginteus Natalisma 🞍 Lucida Nicephorus 🞍 Adger of Nivana 🞍 Idelinde of Nyaro 🞍 Elenia of Nyaro

O

Olcaviva Odelbrand 🞍 Sadrahar Odelbrand 🞍 Anberta Odelgarde 🞍 Ostasia Odelgilde 🞍 Liebizo Odelgilde 🞍 Natelma Odelhilde 🞍 Zdeslava Odelschalk 🞍 Anberta of Ofelia 🞍 Otmar of Ogashu 🞍 Honesta Opportune 🞍 Getrude of Orova 🞍 Theodora of Orova 🞍 Frotgar Ostrobert 🞍 Reinwar Ostrobert 🞍 Amara Ostrobert 🞍 Huno Ottilburg 🞍 Wikard of Overi

P

Theodo of Panjani 🞍 Albilde of Patil 🞍 Elsaria of Patil 🞍 Galianna of Payin 🞍 Divitia of Pellia 🞍 Anglicus Peregrina 🞍 Luceria of Petia 🞍 Ainard of Petia 🞍 Hermar Placentius 🞍 Latilde of Preya

Q

Volkrada of Qona 🞍 Aicfrida of Qona 🞍 Facetus of Qurra

R

Gaumia of Rahdor 🞍 Fiuca of Rahdor 🞍 Gerbalda of Raihna 🞍 Bontempo Recuperate 🞍 Hademar Reinberga 🞍 Rabota Reinberta 🞍 Theodora Reinberta 🞍 Reinwar Reinbrand 🞍 Grosso Reinhilde 🞍 Audrada Reinhilde 🞍 Percipia Reintilde 🞍 Huger Reintrude 🞍 Lautrude Richberga 🞍 Luceria Roenhoiarn 🞍 Framin of Rognar 🞍 Volkmar of Rohmer 🞍 Sano Rosceline 🞍 Solianna Rosceline 🞍 Percipia Rosceline

S

Otrude of Sagoth 🞍 Pribor Saintisme 🞍 Macarius Saintisme 🞍 Godmar of Sarai 🞍 Aicard of Sargon 🞍 Benegar of Sathan 🞍 Macia of Scrya 🞍 Saidra of Scrya 🞍 Urofina of Scrya 🞍 Baldemar of Sephania 🞍 Dolerama of Sephania 🞍 Morbida of Shadizar 🞍 Gerbalda of Sheva 🞍 Macarius of Sibuyan 🞍 Olcaviva of Sibuyan 🞍 Radhilde of Sicca 🞍 Aldrada Siclebert 🞍 Muscatta Siclefrid 🞍 Gunnora Siclehilde 🞍 Honesta Sicleholde 🞍 Galicius Sicleholde 🞍 Svator Sicleramna 🞍 Gunnora Sicletrude 🞍 Adremar Sicletrude 🞍 Dodeus of Sidena 🞍 Giso of Sidena 🞍 Guther of Silvercrest 🞍 Sieger of Silvercrest 🞍 Hamard of Socubba 🞍 Aliva of Sorath 🞍 Fenicia of Spidera 🞍 Alviva of Springvale 🞍 Hartgor of Springvale 🞍 Hartwin of Starfield 🞍 Winsy of Starra 🞍 Floretia of Starra 🞍 Odelhaus Steinhard 🞍 Volkmar Sulhoiarn 🞍 Gersinde Sumarlidi 🞍 Ramiro Sumarlidi 🞍 Helmin Supplicia 🞍 Hilwin Supplicia 🞍 Rabota Supplicia 🞍 Godbalda Svetoslav 🞍 Ostasia of Swordgrip

T

Albilde of Taleka 🞍 Noger of Tamir 🞍 Aico of Thalia 🞍 Maltia of Thalis 🞍 Solianna Theobrand 🞍 Gunso Theobrand 🞍 Walerard Theodeberg 🞍 Liutmar Theodeberg 🞍 Jonilde Theodebert 🞍 Daghard Theodeberta 🞍 Altrude Theodebrand 🞍 Ermentar Theodefrid 🞍 Landrada Theodegarde 🞍 Jonilde Theodeger 🞍 Geldin Theodehard 🞍 Atwin Theodeher 🞍 Luceria Theodelinde 🞍 Sabato Theodemud 🞍 Noger Theodenanda 🞍 Benno Theodwald 🞍 Herger Theodwald 🞍 Godlanda Tigernach

U

Dadmar Urgellesa 🞍 Meira of Uriana

V

Dúin of Valka 🞍 Saidra of Valka 🞍 Godlanda of Valka 🞍 Elsaria of Valka 🞍 Odelrada of Venaria 🞍 Ostasia Verderosa 🞍 Fiuca Vermilius 🞍 Lanto of Vezia 🞍 Roberta of Vezia 🞍 Facetus Volswinde

W

Vamilia Walahilde 🞍 Mirko Walahilde 🞍 Achard Walantrude 🞍 Beneta Waldefrid 🞍 Aitilde Waldegaud 🞍 Divitia Waldegilde 🞍 Aqualina Waldegilde 🞍 Helmward Waldehilde 🞍 Godbalda Waldemund 🞍 Rodin Waldemund 🞍 Aliva Waldemund 🞍 Aclinde Waldswind 🞍 Gatrude Wenceslas 🞍 Berner Wenceslas 🞍 Hogar of Westpass 🞍 Hrotho of Whitecliff 🞍 Resende of Whitecliff 🞍 Grasso Whitehelm 🞍 Lothgar of Wikana 🞍 Hagward Willberna 🞍 Wilhilde Willberna 🞍 Saroilde of Willowdale 🞍 Liutrada of Willya 🞍 Lodn of Windhead 🞍 Gaumia Wolschalk 🞍 Helmward Wolschalk 🞍 Unica Wulfgarde

X

Gismunda of Xapur 🞍 Pancia of Xara 🞍 Godbalda of Xathar

Y

Hidger of Ya'Eer 🞍 Sano of Yaja 🞍 Duberta of Yakkis 🞍 Wilhilde of Yaruk 🞍 Arngilde of Yaruk 🞍 Theodora of Yaruk 🞍 Reingard of Yateli 🞍 Gundin of Yezud 🞍 Lautrude of Yuul

Z

Duca of Zakar 🞍 Noger of Zamoria 🞍 Landrada Zawissius 🞍 Guther Zawissius 🞍 Erlinde of Zosaal

Rumors

Rumors

Secrets

Secrets

Legal

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This document contains Open Game Content, subject to the Open Game License, released under the Open Game License, Version 1.0a (reproduced below), as described in Section 1(d) of the License. All other content in this generated sandbox remains the property of the copyright holder.

OGL

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